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Would You Pilot A Field Rep Mech?


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#21 Eddrick

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Posted 25 February 2013 - 01:11 AM

Go play Metal Rage. They have repair Mechs.

If the repair bay and/or some version of a Mech that can do simple repairs is introdused. Save it for very lengthy encounters. Not needed for these short encounters on a short time limit.

Keep in mind. Most Mechs can't move fast enough to make a retreat. It would requier cover from the team and teamwork in this game among PUGs seems to be something that is becoming as uncommon as common sence.

#22 Galenit

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Posted 25 February 2013 - 04:58 AM

Repairbays will be great on large maps with 16 or more players a side.

But they need to be implemented right.
Want to use the repairbay? Cap it and 2 of the 3 generatorbuildings placed over the map.
Dont want that the enemy can repair? Cap their bay or cap the generators, maybe destroy it.
You have the generators and the bay? Go in and start repair, it only takes 1 sec. for 1point of internals and armor. Your frontarmor is gone? Just wait 1 minute to restore the 60 points. Load ammo? NP, just wait 1 sec for every ton. Did i mention that you are helpless and cant stop repairing after start?
But this will only work in large scale battles with more then 15 minutes and 8 players a side ....

Edited by Galenit, 25 February 2013 - 05:00 AM.


#23 OneEyed Jack

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Posted 25 February 2013 - 05:12 AM

View PostIceSerpent, on 24 February 2013 - 07:05 PM, said:


No, the day they add "healers" to this game would be the day I uninstall, so I won't be able to pilot them.

This.

#24 Escef

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Posted 25 February 2013 - 05:15 AM

View PostImperial X, on 24 February 2013 - 07:37 PM, said:

This isn't an RPG with clerics and rogues. Maybe my Centurions could cast magic missile or lightning bolt ?

But would you cast it on the darkness?

#25 Joseph Mallan

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Posted 25 February 2013 - 05:20 AM

View PostOni Ralas, on 24 February 2013 - 05:27 PM, said:

If they ever add some form of triage to the game - would you run one?

in a CW community warfare campaign, yes I would. TT has rules for doing this, and it added a level of intensity to the game.

#26 Oy of MidWorld

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Posted 25 February 2013 - 05:29 AM

View PostAdrienne Vorton, on 25 February 2013 - 12:53 AM, said:

when you are yellow or orange that means PARTS of your armor ARE destroyed... so... just no...

just to give you some ideas, i´ll describe a warscenario in THIS universe we play in:

lets say you are Merc, and have a contract over amonth, to defend some industrial plants...
the first fewdays nothing happens. you walk out with your lance and do some combat patrols...

suddenly one day you get the message: "enemy force detected, all defending units to XY"

so you go there,and face a medium lance, appearently checking for information.. you fight a bit, hurt them and they slightly damage you... they retreat...

you hurry back to your base, the techs immediatly get buisy and start to repair your mech... armor plates get replaced, a few bolts and seams get replaced or fixed, smoke and fire all over the place... for at least a few hours...

while you are asleep: alert! a large force of enemy mechs come for you, you and your company walkout in full strenghth...you are happy to have one of the best techs around, all your armor is replaced... at least your system overview says that...

a hard battle occurs, some mechs get disabled, some destroyed, one of your comrades dies...good guy...
but you manage to fight the enemy off... their hard damage and many losses force them to retreat...

your mech? a destroyed torso, a few components also, an AC weapon jammed, and a crackin the reactor hull... you slowly make it back into the base.you see a heavy carrier leave the base, heading for the destroyed mechs, escorted by 2 light tanks... you hope you will get someparts out of the salvage...

you climb out of the cockpit, sweatfloating like a waterfall... the first you hear from your tech:" oh my...the poor machine! this will take at least a week to fix this, what, for blakes sake, did you do to her?"

yea, so as you walk to your quarter you start to pray that they won´t attack again while half your mech is dismantled...but on the other hand,half a mech is better than nothing...

And this is what BattleTech is about. If one day they can capture part of that feeling, i'll be happy. Perfect.

#27 xxREVxx

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Posted 25 February 2013 - 06:54 AM

To the ones making fun of someones suggestion for the repair bays;
For openers chill and learn something from the community.
There have been mech repair bays as long as there has been mechwarrior. Not so much on the small maps, usually the bigger maps. Just having repair bays on a bigger map simply adds another objective,...Someone is damn sure going to put your repair bay on their 'things to do" list to deny you the ability to repair and vice versa.
I understand some maybe even many of the new community members are of the WoT, WoW, pvp'ing persuasions so I personally already don't like your views on what you consider online gaming to be (notice I didn't speak for the veteran MW community) and because you bring that genre's mentality with you.
There is still a very large player base out there that are just simply waiting until MWO is completed before getting involved. Why they are waiting is anybody's guess, mine would be that they don't want to deal with beta testing and all of the ridiculouslessness that seems to never stop plaguing these forums. When CW comes online you will see alot of the old league players come back in force and with them will come revenue.

#28 Escef

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Posted 25 February 2013 - 07:03 AM

View PostPoisonWolf, on 25 February 2013 - 06:54 AM, said:

To the ones making fun of someones suggestion for the repair bays;
For openers chill and...

Telling people to chill is rather condescending. You are assuming they aren't chill.

As for field repairs in the middle of the action... No. This is not MW3 with the MFB (nice in a long drop where you have ***** AIs for lancemates). Nor is it Front Mission (which is a fun series of games). But anything more involved than a 2 minute ammo swap in is crazy (which is mentioned in the text for the Enforcer, as it carries very limited AC ammo).

Before we have anything akin to field repairs, I'd rather the scroll wheel on the mouse getting used for ammo-type swaps. I'd love to switch between slug and cluster rounds with the LB10X, I'd start using it again.

#29 Kylere

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Posted 25 February 2013 - 07:21 AM

Healer/Wiz/Tank is for other games. Go away

#30 Mercules

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Posted 25 February 2013 - 07:48 AM

Next thing you know Atlas will get a module that forces enemy missiles locked on teammates within 300m to instead track them but it will offer 50% mitigation to all missile damage.


The best idea to play with the holy trinity is to go to a game format where it makes sense and play that game. Stop trying to make the latest game you logged into and will play for a month or two just like the last game you just left.

#31 Oni Ralas

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Posted 25 February 2013 - 07:52 AM

View PostImperial X, on 24 February 2013 - 07:37 PM, said:

This isn't an RPG with clerics and rogues. Maybe my Centurions could cast magic missile or lightning bolt ?


Didn't say it was. However, there are mobile repair field bases in the BT universe in addition to triage mechs in the TT game. It is not outside of canon, however implementation would be interesting. Oh, and EVE is a pure space/tech game and it has rep - which is a *huge* part of fleet warfare. It's not all fantasy.

#32 Escef

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Posted 25 February 2013 - 07:54 AM

View PostOni Ralas, on 25 February 2013 - 07:52 AM, said:


Didn't say it was. However, there are mobile repair field bases in the BT universe in addition to triage mechs in the TT game. It is not outside of canon, however implementation would be interesting. Oh, and EVE is a pure space/tech game and it has rep - which is a *huge* part of fleet warfare. It's not all fantasy.

There are NOT triage mechs the likes of which are expected to perform repairs under fire. The Hyena Salvage Mech is the closest, and it isn't even meant to repair other mechs, just pick them up and drag them off the field.

#33 MegaBusta

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Posted 25 February 2013 - 07:55 AM

Only if I get to roleplay Ratchet.

#34 Oni Ralas

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Posted 25 February 2013 - 07:55 AM

View PostKylere, on 25 February 2013 - 07:21 AM, said:

Healer/Wiz/Tank is for other games. Go away
Again, who said anything about dedicated roles? I asked if there was a mech capable of field repair (in some fashion) would you roll one? Easy as that. I'm kinda surprised at the hate, given the concept of field triage (resupply ammo, armor patching, etc) is directly in line with military doctrine. It is not limited to a fantasy based setting... EVE and Warhammer40K would like to have a word with you.

#35 Oni Ralas

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Posted 25 February 2013 - 08:00 AM

View PostEscef, on 25 February 2013 - 07:54 AM, said:

There are NOT triage mechs the likes of which are expected to perform repairs under fire. The Hyena Salvage Mech is the closest, and it isn't even meant to repair other mechs, just pick them up and drag them off the field.


Did I ever give the condition in which a repair would be made? The amount of pushback is impressive for a crowd that wants deeper gameplay than ROckem' Sockem' Robots. Perhaps I should have said "vehicle" instead of mechs to avoid all the[redacted] nerds.

Edited by miSs, 25 February 2013 - 08:36 AM.
ad hominem


#36 Escef

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Posted 25 February 2013 - 08:02 AM

View PostOni Ralas, on 25 February 2013 - 08:00 AM, said:

Did I ever give the condition in which a repair would be made? The amount of pushback is impressive for a crowd that wants deeper gameplay than ROckem' Sockem' Robots. Perhaps I should have said "vehicle" instead of mechs to avoid all the [redacted] nerds.

Ok, now you're just trolling.

#37 Oni Ralas

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Posted 25 February 2013 - 08:06 AM

View PostEscef, on 25 February 2013 - 08:02 AM, said:


Ok, now you're just trolling.


If I was trolling, I'd let you know. I want MWO - not CoD with machines. Right now, that's what we have....shoot the robot until he's dead. Rinse, repeat. Adding some form of mechanic which lengthens uptime and adds an additional dynamic layer to the gameplay is not a bad thing. Repair is one such mechanic, but perhaps not the easiest to implement.

I've got money says some form of repair comes online in the dev cycle.

Edited by Oni Ralas, 25 February 2013 - 08:07 AM.


#38 Kylere

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Posted 25 February 2013 - 08:07 AM

View PostOni Ralas, on 25 February 2013 - 07:55 AM, said:

Again, who said anything about dedicated roles? I asked if there was a mech capable of field repair (in some fashion) would you roll one? Easy as that. I'm kinda surprised at the hate, given the concept of field triage (resupply ammo, armor patching, etc) is directly in line with military doctrine. It is not limited to a fantasy based setting... EVE and Warhammer40K would like to have a word with you.


From UO forward I have played all the MMO's for at least a few days. Eve is one of the worst spreadsheets masquerading as a game in existance, and the seven people (and that one guys girlfriend) people who play 40k do not count.

This is not about hate, this is about the game itself. The engine cannot handle it, it is never going to be that involved. I want to play a BT sim with worlds that change hands, force numbers, salvage, dispossessed MW's, forming merc units, etc. This is NEVER EVER GOING TO BE THAT GAME.

But, this is not just about the fact that the game cannot handle all that without being entirely rewritten, it is about the fact that MOST long time gamers are SICK of the same old paradigm. I am never playing any game that has elves again, nor am I touching anything with the healer/wiz/tank model involved in any manner.

Not least of which is that the number of "healer" mechs in canon approaches zero. What you want is a different game.

#39 Escef

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Posted 25 February 2013 - 08:10 AM

View PostOni Ralas, on 25 February 2013 - 08:06 AM, said:

If I was trolling, I'd...


Call people who disagreed with you asshurt nerds. But you wouldn't do such a thing.

View PostOni Ralas, on 25 February 2013 - 08:00 AM, said:

Perhaps I should have said "vehicle" instead of mechs to avoid all the [redacted] nerds.


Oh, wait, you did.

#40 Mercules

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Posted 25 February 2013 - 08:12 AM

View PostOni Ralas, on 25 February 2013 - 08:06 AM, said:

If I was trolling, I'd let you know. I want MWO - not CoD with machines. Right now, that's what we have....shoot the robot until he's dead. Rinse, repeat. Adding some form of mechanic which lengthens uptime and adds an additional dynamic layer to the gameplay is not a bad thing. Repair is one such mechanic, but perhaps not the easiest to implement.

I've got money says some form of repair comes online in the dev cycle.


Doesn't CoD have medics? I think you are mistaken... you want CoD not Mechwarrior. :P





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