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Why Splatcat Ruins Games Beyond Being Gimmicky.
#181
Posted 25 February 2013 - 09:28 PM
I powered down, and quit out of the match.
No point.
Sue me.
#182
Posted 25 February 2013 - 09:40 PM
if u hadnt known yet then my advice would be to be aware of ur surroundings. if u spot any cat running too close in the frontlines, always assume its an srm cat. tell ur teammates to focus on him, keep ur distance and shoot either his ears or legs off.
Edited by Das Wudone, 25 February 2013 - 09:41 PM.
#183
Posted 25 February 2013 - 09:42 PM
Vermaxx, on 25 February 2013 - 11:30 AM, said:
The ^&$*ING radar lets you know what a mech is carrying before you charge it. USE IT, stop charging Missile Box Eared Cats before figuring out what is in them.
would agree except that ecm denies that, also any object taller than you're mech denies that. radar saddly plays such a small roll it's easy to forget it all thogether, just spam the r and see you get lucky before it suddenly blips to nothing again.
revised: don't approach enclosed spaces unless you have the firepower to deal with a sudden target. distance yourself properly {but not to get split from group} and you can gain the time to rip some ears off or take out a cat altogether {your firepower/speed of kill ratio may vary}
![:lol:](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
#184
Posted 25 February 2013 - 09:51 PM
Bhael Fire, on 25 February 2013 - 11:35 AM, said:
You'd think people would learn to stay further than 50 meters from them at all times.
roguetrdr, on 25 February 2013 - 11:36 AM, said:
Here's how you beat splat cats every time... KEEP YOUR DISTANCE.
SRM are pretty useless over 200m if you're moving at all. At best they'll land a couple on missiles on target. Even a medium laser can hit to 270. If you're in a light, keep clear and mark the target for heavier ranged mechs or LRM support. Call the target to your team, everyone loves killing a splat cat and he'll be primary target quick smart.
Sure if you run around a corner and there's one there you're in trouble, but the same thing can be said if you run around the corner into a facemelter atlas build. There always going to be situations where you're boned and there's nothing you can do about it. That's war I'm afraid.
ROFLwaffle49, on 25 February 2013 - 11:36 AM, said:
Just quoted a few things here. For the lulz.
In my experience tonight, what ruined the fun: 2 or more splat cats on a team on a brawler map (every map but alpine), or 4 man TrollRaven drops (ECM+SSRM pugstompers <3).
Also, running away from them isn't always an option smartarses.
http://mwo.smurfy-ne...75e51b60cc31a4a
That build took me literally 1 minute to make. I'm damn near 90km/h toting a 90 point alpha with JJ's. A1 is insanely OP sorry this argument is over. The only map that the A1 is at a slight disadvantage in is apline.
What NEEDS DESPERATE FIXING:
A1
&
ECM + LRM's (ECM was the half-arsed bandaid PGI used to try and balance LRM's. I could have done better balancing them without the ECM. Now instead of balancing ONE item, they have to balance TWO OP items.)
&
I'm sure there are other things, but these are the two largest.
#185
Posted 25 February 2013 - 09:56 PM
Irvine, on 25 February 2013 - 09:26 PM, said:
you are complaining that an Atlas cannot outrun a mech that weighs 35 tons less? What is your opinion on Dragons then? OMG it can go 107kph!!!!
/sarcasm
Are you implying the dragon can alpha for 90 damage in any configuration? Are you that dense?
Assaults can't outrun splatcats OR outdamage a splatcat, same for other brawler heavies. The only option is to blast them at range, which since PPCs and gauss rifles are flavor of the month covers up the problem slightly. However when the metagame shifts back towards brawling the splatcat WILL be a bigger issue.
An easy fix would be to lower it's top engine cap to something like 260-280 and nerf it's insane torso twist to like 100 so that mediums could run away/outflank without being devastated in one salvo.
Edited by Craftyman, 25 February 2013 - 09:57 PM.
#186
Posted 25 February 2013 - 09:57 PM
#187
Posted 25 February 2013 - 10:02 PM
Franchi, on 25 February 2013 - 03:48 PM, said:
![Posted Image](http://i710.photobucket.com/albums/ww102/tjrahl1/centurion_zps1817f735.png)
I like how it never occurs to you QQers that you are getting outplayed.
That wouldnt happen.
I outdamaged an A1in a Fang with a 350 (not a heavy loadout)
Both of us had 5 kills and he got me eventually, but we won the match.
#188
Posted 25 February 2013 - 10:05 PM
Edited by jakucha, 25 February 2013 - 10:11 PM.
#189
Posted 25 February 2013 - 10:17 PM
i'm not bothered I gave pgi founders money, and maybe they'll get their **** together eventually.
but right now its a cheesefest.
if I wanted that, i'd play cod. (don't own cod, not planning on either
![:lol:](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
#190
Posted 25 February 2013 - 10:17 PM
Craftyman, on 25 February 2013 - 09:56 PM, said:
This hasn't been my experience in a brawler Atlas. Outrun? Sure. Outdamage? Not generally, no. The weaker armor, giant ears, and situational loadout really hurt splatcats in brawls against assaults.
Edited by Royalewithcheese, 25 February 2013 - 10:20 PM.
#191
Posted 25 February 2013 - 10:37 PM
Garfuncle, on 25 February 2013 - 11:24 AM, said:
Nope! Just grab a 'Cat, fill it to the brim with SRMs and kill everything but assaults in two salvos. The problem isn't even with these builds getting multiple kills. Even if they trade kills, it still has a broader effect. The problem is being on the receiving side and being taken taken out near instantly to something you can't possibly defend yourself from on most maps before being gibbed. This is simply not fun. It's frustrating, grating, and utterly annoying. You can desperatly alpha strike, torso twist, and run for cover, but the mindless, fun-ripping Splatcat will simply kamakaze right into you and strip off armor and weapons in one move.
I like Mech Warrior due to the prolonged battle, squeezing every amount of skill, aim, and armor from your mech before going down. This is NOT Call of Duty where can die instantly from a tiny amount of fire. Splatcats don't feel like Mechwarrior. They don't feel right to fight, kill, be killed by, or even be used in the game. It's just not fun. And that's what we have here...
Splatcats should be renamed: "Killed the Fun in MWO Cats."
Also people on this forum are apparently incapable of reading comprehension. It's not about killing, being killed by them. It's about how their playstyle is rubbish game design. Read.
Yoiu do realise tha the Splatacat is the ONLY A1 build that you can actually run solo and be sure of being able to get off even a single shot.
You do know that...right?
Get rid of ECM and A1 can be configured differently.
Or maybe ban all solo players...that sounds reasonable..right?
#192
Posted 25 February 2013 - 10:46 PM
#194
Posted 26 February 2013 - 12:19 AM
Daggett, on 25 February 2013 - 06:59 PM, said:
So i see 3 possibilities:
- One of them had a screen freeze or similar during the match. Happens quite some time.
- He was one of those cowards who fear their stats and disconnected right before his destruction.
- He was teamkilled by accident in the heat of the battle. If they had a TK who did it on purpose, the chat would have been full with rantings against him...
But whatever the case, no enemy mech was harmless and simply stood at their base being afk. They all participated to some degree. And even if not they had at least the same amount of fully operational mechs as we had.
Or like me several times, turned a corner and head shotted right away, before my radar even picked up a mech.
#195
Posted 26 February 2013 - 01:06 AM
it's got essentially the highest alpha in the game, yes. but hitting light mechs can be tricky.
the alpha runs very hot, so if you DON'T kill the other mech in the first salvo or two, you're going to be taking a lot of damage as you cool down.
splatcats quite literally do not have a way to defend themselves outside of 270 meters. they actually CANNOT return fire at that point.
they're quick enough to close distance, yes, and they are absolutely devastating at close range. but they're got their share of weaknesses and serious drawbacks.
ever see how much fun it is for a splatcat pilot to end up on alpine?
#196
Posted 26 February 2013 - 01:48 AM
How do you keep the distance if you play a brawler yourself?
From all the brawler configs available, if playing a clanwar and min maxing the squad for victory I would always go for the super fast splat cat or the slow but more durable Stalker 5M with 5xSRM6.
Playing for fun is something different. There I use the 9M, DDC etc.
Though for competitive play, Stalker or Cat!
#197
Posted 26 February 2013 - 02:18 AM
#198
Posted 26 February 2013 - 02:21 AM
Guess what, the mech is useless outside 270 meters, It can fire 3 to 4 alpha's before overheating, and must use an XL engine in a close range brawler. Everyone that sees an A-1 approaching, primaries it. It draws fire like an atlas. It has a huge head hitbox. If you ask me, it's a perfect mech for MWO. It does a huge alpha, but is easy to take down and has limitations. Pilots that get kills in it are normally working for those kills. With the advent of Alpine and the soon to be released desert map, it's use will wane, as many people don't have the patience to wait for kills. Not to mention, the first person who dies to it normally types "Splatcat in X" after he dies....
As I've said before, death in MWO means nothing. You get your mech back with some spare cbills to boot, you get all your equipment back. Within a few minutes, you're back in a drop playing again. So you've lost nothing and are not limited. However, hopefully you've learned a bit more about how to play this game. Here's a little secret, when you're mech dies in this game the majority of the time it's because of YOUR mistakes. Either you set it up incorrectly, left cover at the wrong time, didn't watch the map, or waited too long to attack while your teammates were off dying. People are so quick to blame others for their own mistakes, but deep down I hope they realize they lost because of their actions.
Besides in a few months, a 90 point alpha at around 100m will be nothing. There are mechs and weapons coming that will dwarf those numbers. You think 6xSRM6's are bad, wait until you run into a mech with 6xLRM20's with no minimum range limitation. Or a mech that can mount and fire 6xERPPC's without overheating, or kerensky forbid a mech with 4xUAC20's.
So next time, instead of complaining on the forums. Spend a few extra minutes in the mechlab and figure out what you could have done differently.
Edited by Moenrg, 26 February 2013 - 02:24 AM.
#199
Posted 26 February 2013 - 02:58 AM
What is not okay is the lack of rnr
Used to be a time where you lose money from running splatcats...
#200
Posted 26 February 2013 - 03:10 AM
Naw what I dislike are the lame guys who Kill the A1 we just de 'eared, instead of letting them run around helpless for the rest of the match.
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