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Why Splatcat Ruins Games Beyond Being Gimmicky.


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#181 riverslq

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Posted 25 February 2013 - 09:28 PM

I just played a match well, for 25 seconds, with 3 splat cats and 1 streak cat on the other team.
I powered down, and quit out of the match.
No point.
Sue me.

#182 Das Wudone

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Posted 25 February 2013 - 09:40 PM

OP i wouldve agreed with u back in the day. however splatcats are somewhat easy kills now. everyone just learned to go for them once they see it. press R, cat-a1 spotted, everyone then concentrates on it, cat manages to get 1 or 2 but half of the time nothing. then theres the kamikaze splatcat player who charges in thinking hes gona take down quite a number before dying. 10 sec later hes weaponless...

if u hadnt known yet then my advice would be to be aware of ur surroundings. if u spot any cat running too close in the frontlines, always assume its an srm cat. tell ur teammates to focus on him, keep ur distance and shoot either his ears or legs off.

Edited by Das Wudone, 25 February 2013 - 09:41 PM.


#183 GalaxyBluestar

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Posted 25 February 2013 - 09:42 PM

View PostVermaxx, on 25 February 2013 - 11:30 AM, said:


The ^&$*ING radar lets you know what a mech is carrying before you charge it. USE IT, stop charging Missile Box Eared Cats before figuring out what is in them.



would agree except that ecm denies that, also any object taller than you're mech denies that. radar saddly plays such a small roll it's easy to forget it all thogether, just spam the r and see you get lucky before it suddenly blips to nothing again.

revised: don't approach enclosed spaces unless you have the firepower to deal with a sudden target. distance yourself properly {but not to get split from group} and you can gain the time to rip some ears off or take out a cat altogether {your firepower/speed of kill ratio may vary} :lol:

#184 0X2A

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Posted 25 February 2013 - 09:51 PM

View PostBhael Fire, on 25 February 2013 - 11:35 AM, said:

God I wish people would stop whining about splats. Seriously.

You'd think people would learn to stay further than 50 meters from them at all times.



View Postroguetrdr, on 25 February 2013 - 11:36 AM, said:

Can't defend? Are you standing still 10m in front of them?

Here's how you beat splat cats every time... KEEP YOUR DISTANCE.
SRM are pretty useless over 200m if you're moving at all. At best they'll land a couple on missiles on target. Even a medium laser can hit to 270. If you're in a light, keep clear and mark the target for heavier ranged mechs or LRM support. Call the target to your team, everyone loves killing a splat cat and he'll be primary target quick smart.

Sure if you run around a corner and there's one there you're in trouble, but the same thing can be said if you run around the corner into a facemelter atlas build. There always going to be situations where you're boned and there's nothing you can do about it. That's war I'm afraid.


View PostROFLwaffle49, on 25 February 2013 - 11:36 AM, said:

Shoot them before they get to you. Problem solved. Honestly. If you are getting killed by a brawler its because you aren't aware of what is going on around you. Not saying you are bad or etc. But getting killed by a splat cat is completely avoidable.


Just quoted a few things here. For the lulz.

In my experience tonight, what ruined the fun: 2 or more splat cats on a team on a brawler map (every map but alpine), or 4 man TrollRaven drops (ECM+SSRM pugstompers <3).

Also, running away from them isn't always an option smartarses.

http://mwo.smurfy-ne...75e51b60cc31a4a

That build took me literally 1 minute to make. I'm damn near 90km/h toting a 90 point alpha with JJ's. A1 is insanely OP sorry this argument is over. The only map that the A1 is at a slight disadvantage in is apline.

What NEEDS DESPERATE FIXING:

A1
&
ECM + LRM's (ECM was the half-arsed bandaid PGI used to try and balance LRM's. I could have done better balancing them without the ECM. Now instead of balancing ONE item, they have to balance TWO OP items.)
&
I'm sure there are other things, but these are the two largest.

#185 Craftyman

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Posted 25 February 2013 - 09:56 PM

View PostIrvine, on 25 February 2013 - 09:26 PM, said:


you are complaining that an Atlas cannot outrun a mech that weighs 35 tons less? What is your opinion on Dragons then? OMG it can go 107kph!!!!

/sarcasm

Are you implying the dragon can alpha for 90 damage in any configuration? Are you that dense?

Assaults can't outrun splatcats OR outdamage a splatcat, same for other brawler heavies. The only option is to blast them at range, which since PPCs and gauss rifles are flavor of the month covers up the problem slightly. However when the metagame shifts back towards brawling the splatcat WILL be a bigger issue.

An easy fix would be to lower it's top engine cap to something like 260-280 and nerf it's insane torso twist to like 100 so that mediums could run away/outflank without being devastated in one salvo.

Edited by Craftyman, 25 February 2013 - 09:57 PM.


#186 roguetrdr

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Posted 25 February 2013 - 09:57 PM

No you can't always survive every situation. Pretty sure that's in my post you quoted.

#187 Yokaiko

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Posted 25 February 2013 - 10:02 PM

View PostFranchi, on 25 February 2013 - 03:48 PM, said:

So I decided to check if I was just good cause of the A1, drooped in a Centurion,

Posted Image

I like how it never occurs to you QQers that you are getting outplayed.


That wouldnt happen.

I outdamaged an A1in a Fang with a 350 (not a heavy loadout)

Both of us had 5 kills and he got me eventually, but we won the match.

#188 jakucha

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Posted 25 February 2013 - 10:05 PM

It's pretty clear SRM stacking is blatantly unbalanced, requiring 0 skill to get a kill in a few shots. Any one who denies it probably uses it or is in a light mech.

Edited by jakucha, 25 February 2013 - 10:11 PM.


#189 riverslq

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Posted 25 February 2013 - 10:17 PM

cheesemechs are definitely ruining the game for me.
i'm not bothered I gave pgi founders money, and maybe they'll get their **** together eventually.
but right now its a cheesefest.
if I wanted that, i'd play cod. (don't own cod, not planning on either :lol:)

#190 Royalewithcheese

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Posted 25 February 2013 - 10:17 PM

View PostCraftyman, on 25 February 2013 - 09:56 PM, said:

Assaults can't outrun splatcats OR outdamage a splatcat, same for other brawler heavies.


This hasn't been my experience in a brawler Atlas. Outrun? Sure. Outdamage? Not generally, no. The weaker armor, giant ears, and situational loadout really hurt splatcats in brawls against assaults.

Edited by Royalewithcheese, 25 February 2013 - 10:20 PM.


#191 Badgerbanger

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Posted 25 February 2013 - 10:37 PM

View PostGarfuncle, on 25 February 2013 - 11:24 AM, said:

The problem with cheese, primarily the splatcat, is that it kills the fun of the game. Forget good aim, concentrating fire with teammates, managing laser and ballistic, heat and ammo...

Nope! Just grab a 'Cat, fill it to the brim with SRMs and kill everything but assaults in two salvos. The problem isn't even with these builds getting multiple kills. Even if they trade kills, it still has a broader effect. The problem is being on the receiving side and being taken taken out near instantly to something you can't possibly defend yourself from on most maps before being gibbed. This is simply not fun. It's frustrating, grating, and utterly annoying. You can desperatly alpha strike, torso twist, and run for cover, but the mindless, fun-ripping Splatcat will simply kamakaze right into you and strip off armor and weapons in one move.

I like Mech Warrior due to the prolonged battle, squeezing every amount of skill, aim, and armor from your mech before going down. This is NOT Call of Duty where can die instantly from a tiny amount of fire. Splatcats don't feel like Mechwarrior. They don't feel right to fight, kill, be killed by, or even be used in the game. It's just not fun. And that's what we have here...

Splatcats should be renamed: "Killed the Fun in MWO Cats."

Also people on this forum are apparently incapable of reading comprehension. It's not about killing, being killed by them. It's about how their playstyle is rubbish game design. Read.


Yoiu do realise tha the Splatacat is the ONLY A1 build that you can actually run solo and be sure of being able to get off even a single shot.

You do know that...right?

Get rid of ECM and A1 can be configured differently.

Or maybe ban all solo players...that sounds reasonable..right?

#192 slayerkdm

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Posted 25 February 2013 - 10:46 PM

You see more and more of them now. As a HBK player, I am more and more often turning a corner on a city map and getting one shotted. I dont know the answer, but it is a problem.

#193 Kaskeria

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Posted 25 February 2013 - 10:57 PM

View PostOni Ralas, on 25 February 2013 - 11:34 AM, said:

It's ok. I hate them too, until we port into Alpine. Then I just crack this huge smile and go ear hunting.

Yeah but Alpine its the only proper big map wich allows long range fights compared with the rest.

#194 Larth

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Posted 26 February 2013 - 12:19 AM

View PostDaggett, on 25 February 2013 - 06:59 PM, said:

Well i'm not talking about the damage dealt to him. Every single enemy mech has dealt damage by themself, so all of them must have at least moved and shot someone. A disconnected mech deals no damage.

So i see 3 possibilities:
- One of them had a screen freeze or similar during the match. Happens quite some time.
- He was one of those cowards who fear their stats and disconnected right before his destruction.
- He was teamkilled by accident in the heat of the battle. If they had a TK who did it on purpose, the chat would have been full with rantings against him...

But whatever the case, no enemy mech was harmless and simply stood at their base being afk. They all participated to some degree. And even if not they had at least the same amount of fully operational mechs as we had.

Or like me several times, turned a corner and head shotted right away, before my radar even picked up a mech.

#195 Malora Sidewinder

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Posted 26 February 2013 - 01:06 AM

splatcat is a perfectly fair mech.
it's got essentially the highest alpha in the game, yes. but hitting light mechs can be tricky.
the alpha runs very hot, so if you DON'T kill the other mech in the first salvo or two, you're going to be taking a lot of damage as you cool down.

splatcats quite literally do not have a way to defend themselves outside of 270 meters. they actually CANNOT return fire at that point.

they're quick enough to close distance, yes, and they are absolutely devastating at close range. but they're got their share of weaknesses and serious drawbacks.

ever see how much fun it is for a splatcat pilot to end up on alpine?

#196 Dreepa

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Posted 26 February 2013 - 01:48 AM

Someone please tell me:

How do you keep the distance if you play a brawler yourself?

From all the brawler configs available, if playing a clanwar and min maxing the squad for victory I would always go for the super fast splat cat or the slow but more durable Stalker 5M with 5xSRM6.

Playing for fun is something different. There I use the 9M, DDC etc.

Though for competitive play, Stalker or Cat!

#197 Zrave

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Posted 26 February 2013 - 02:18 AM

I think the problem lies with the SRM, and not the catapult. It just does too much damage for its weight/heat.

#198 J0anna

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Posted 26 February 2013 - 02:21 AM

I read topics like this and just shake my head. What else would you put in an A-1? It has 6 missile slots, period. 6xSSRM's? Good luck using that with ECM. Chances are you'll play many matches without firing a shot. 6xLRM's? Perhaps if you were in a group where you knew the scouts were carrying TAG, but since you can't carry tag yourself, this is a very limited build. Thus all you can use reliably is SRM's.

Guess what, the mech is useless outside 270 meters, It can fire 3 to 4 alpha's before overheating, and must use an XL engine in a close range brawler. Everyone that sees an A-1 approaching, primaries it. It draws fire like an atlas. It has a huge head hitbox. If you ask me, it's a perfect mech for MWO. It does a huge alpha, but is easy to take down and has limitations. Pilots that get kills in it are normally working for those kills. With the advent of Alpine and the soon to be released desert map, it's use will wane, as many people don't have the patience to wait for kills. Not to mention, the first person who dies to it normally types "Splatcat in X" after he dies....

As I've said before, death in MWO means nothing. You get your mech back with some spare cbills to boot, you get all your equipment back. Within a few minutes, you're back in a drop playing again. So you've lost nothing and are not limited. However, hopefully you've learned a bit more about how to play this game. Here's a little secret, when you're mech dies in this game the majority of the time it's because of YOUR mistakes. Either you set it up incorrectly, left cover at the wrong time, didn't watch the map, or waited too long to attack while your teammates were off dying. People are so quick to blame others for their own mistakes, but deep down I hope they realize they lost because of their actions.

Besides in a few months, a 90 point alpha at around 100m will be nothing. There are mechs and weapons coming that will dwarf those numbers. You think 6xSRM6's are bad, wait until you run into a mech with 6xLRM20's with no minimum range limitation. Or a mech that can mount and fire 6xERPPC's without overheating, or kerensky forbid a mech with 4xUAC20's.

So next time, instead of complaining on the forums. Spend a few extra minutes in the mechlab and figure out what you could have done differently.

Edited by Moenrg, 26 February 2013 - 02:24 AM.


#199 Mycrus

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Posted 26 February 2013 - 02:58 AM

Splatcats are okay...

What is not okay is the lack of rnr

Used to be a time where you lose money from running splatcats...

#200 Abivard

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Posted 26 February 2013 - 03:10 AM

the A1 splatcat packs an alpha, not a lot of skill needed to shoot it, to survive in it does take some skill, but if anyone sees it coming, well poor little splatcat. all the weapons are in it's 2 big ears, that just beg to be shot.

Naw what I dislike are the lame guys who Kill the A1 we just de 'eared, instead of letting them run around helpless for the rest of the match.





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