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Why Splatcat Ruins Games Beyond Being Gimmicky.


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#201 Ghogiel

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Posted 26 February 2013 - 03:16 AM

View Postriverslq, on 25 February 2013 - 09:28 PM, said:

I just played a match well, for 25 seconds, with 3 splat cats and 1 streak cat on the other team.
I powered down, and quit out of the match.
No point.
Sue me.

View Postriverslq, on 25 February 2013 - 09:28 PM, said:

I just played a match well, for 25 seconds, with 3 splat cats and 1 streak cat on the other team.
I powered down, and quit out of the match.
No point.
Sue me.

NOM

#202 Ghogiel

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Posted 26 February 2013 - 03:20 AM

View PostMycrus, on 26 February 2013 - 02:58 AM, said:

Splatcats are okay...

What is not okay is the lack of rnr

Used to be a time where you lose money from running splatcats...

I would be ok with this with my premium time. won't miss all the LRM freeplayer.

#203 Julian Huxley

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Posted 26 February 2013 - 03:22 AM



#204 627

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Posted 26 February 2013 - 03:28 AM

I don't get all the whining...

ever played planetside 2? You can get a shotgun and that is a beast in close quarters, it can kill everything pretty quick (mostly 2-shot). And is there QQ? No, no-one is crying about shotguns (and those forums are full of whiners, qq everywhere).

Everyone knows: see a shotgun > keep your distance > kill 'em

So, lets play mwo: see a 6xsrm6 cat > keep your distance > kill 'em


don't make it too difficult.

#205 Devil Fox

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Posted 26 February 2013 - 03:35 AM

Splatcat's are only deadly in a good pilot's hands... and only if their not under focus fire or the crosshair's of good shots... but since it's a fotm cheese build there are so many in my elo group that are just free kills.

Cheese does need to be sorted... with more versatile builds being the main push (eg... LRM/SRM hyrbids). But since PGI still won't address most of the cheese, current cheese gets drowned by newer cheese (eg. poptart has replaced ac20 k2's in most players benches).

#206 Lugh

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Posted 26 February 2013 - 03:36 AM

View PostSerapth, on 25 February 2013 - 11:36 AM, said:



And this goes back to the real piece of #@#$@#$ in the MWO world...

ECM. If theres ECM, suddenly that radar doesn't identify anything, including weapon load out. A splatcat under ECM can sneak up and blow it's load on your face.

Axe ECM and the Splatcat, StreakRaven and various other cheese mechs can be more easily dealt with.

Yes because the catapult hiding in the ecm bubble with box ears is sure to be an LRM carrie

View PostSerapth, on 25 February 2013 - 11:36 AM, said:



And this goes back to the real piece of #@#$@#$ in the MWO world...

ECM. If theres ECM, suddenly that radar doesn't identify anything, including weapon load out. A splatcat under ECM can sneak up and blow it's load on your face.

Axe ECM and the Splatcat, StreakRaven and various other cheese mechs can be more easily dealt with.

r

View PostSerapth, on 25 February 2013 - 11:36 AM, said:



And this goes back to the real piece of #@#$@#$ in the MWO world...

ECM. If theres ECM, suddenly that radar doesn't identify anything, including weapon load out. A splatcat under ECM can sneak up and blow it's load on your face.

Axe ECM and the Splatcat, StreakRaven and various other cheese mechs can be more easily dealt with.


Yes because the catapult hidi

View PostSerapth, on 25 February 2013 - 11:36 AM, said:



And this goes back to the real piece of #@#$@#$ in the MWO world...

ECM. If theres ECM, suddenly that radar doesn't identify anything, including weapon load out. A splatcat under ECM can sneak up and blow it's load on your face.

Axe ECM and the Splatcat, StreakRaven and various other cheese mechs can be more easily dealt with.

If you can't make a logical assumption about a catapult coming to brawl under and ECM bubble being dangerous, you don't deserve to pilot the mech you are in.

#207 Bhan Zor

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Posted 26 February 2013 - 03:41 AM

View PostROFLwaffle49, on 25 February 2013 - 11:36 AM, said:

Shoot them before they get to you. Problem solved. Honestly. If you are getting killed by a brawler its because you aren't aware of what is going on around you. Not saying you are bad or etc. But getting killed by a splat cat is completely avoidable.


No its not, this isnt a 1v1 game. More often than not I'm being attacked by splatcats while engaged by another mech. While being fired upon by two mechs at a time isnt necessarily devastating, it becomes so when the other one is a splatcat that moves in on you before you get a chance to "take its ears off" in the heat of the battle.

#208 Lugh

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Posted 26 February 2013 - 03:47 AM

View PostBhan Zor, on 26 February 2013 - 03:41 AM, said:


No its not, this isnt a 1v1 game. More often than not I'm being attacked by splatcats while engaged by another mech. While being fired upon by two mechs at a time isnt necessarily devastating, it becomes so when the other one is a splatcat that moves in on you before you get a chance to "take its ears off" in the heat of the battle.

Your own ADD focus on a single target to the exclusion of all else is what makes this possible.

#209 Bhan Zor

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Posted 26 February 2013 - 03:55 AM

View PostLugh, on 26 February 2013 - 03:47 AM, said:

Your own ADD focus on a single target to the exclusion of all else is what makes this possible.


Nonsense. You cant always see what happens to your left/right/behind you when engaged by "conventional" mechs. In jumps the Splatcat and ends this skirmish with one single salvo. Really fun. I find it just as annoying when the splatcat is on my team, mind you.

Edited by Bhan Zor, 26 February 2013 - 03:56 AM.


#210 Ghogiel

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Posted 26 February 2013 - 04:03 AM

View PostBhan Zor, on 26 February 2013 - 03:55 AM, said:

I find it just as annoying when the splatcat is on my team, mind you.


This makes me very happy.

#211 M0rpHeu5

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Posted 26 February 2013 - 04:07 AM

The problems isn't the cat but the weapon, reduce the damage of SRM from 2,5 to 1,5 pr missile and it will be ok. About the other op bults that people talking about
The gausspult needs skill to use
The laser hunchie isn't op since the engine restrictions
The stakpult will be fixxed with the damage nerf
The laser jenners are op couse of the lagshield not the weapons

#212 MrMainiac

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Posted 26 February 2013 - 04:24 AM

View PostGarfuncle, on 25 February 2013 - 11:24 AM, said:

The problem is being on the receiving side and being taken taken out near instantly to something you can't possibly defend yourself from on most maps before being gibbed. This is simply not fun. It's frustrating, grating, and utterly annoying. You can desperatly alpha strike, torso twist, and run for cover, but the mindless, fun-ripping Splatcat will simply kamakaze right into you and strip off armor and weapons in one move.


Issues I see with this:

1.
You can't think of a strategy to defend against a mech that has a very limited range? Each map has open areas for you to be in, and bringing some long range weapons is always good and will counter a SplatCat's very limited range. Also, staying with your group always helps. Added firepower from your team takes it down faster.

2.
You haven't ran a SplatCat have you? If you did, you would know where the sweet spots are on it to shoot at. If it has any kind of speed, shoot for either its head or side torso if you don't have the greatest accuracy. They run XL engines in them which makes them easier to take out.

3.
The Catapult CPLT-A1 has been complained about since closed beta as a broken mech. It all started with streak boating and was a major light and medium mech killer. Now its the SplatCat. After all this time and with how many people complained about this mech do you really think PGI will do anything to it? The mech is fine how it is. It has its limitations and everybody in MWO just needs to learn how to counter a mech and understand its weaknesses.

Learn to play a game before you complain about it being broken

#213 Daggett

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Posted 26 February 2013 - 04:32 AM

View PostMycrus, on 26 February 2013 - 02:58 AM, said:

Splatcats are okay...

What is not okay is the lack of rnr

Used to be a time where you lose money from running splatcats...

R&R will never stop someone from using a specific build.
I have run the splatcat way before R&R was removed and the less (or even negative) income never really bothered me.

All game elements should be balanced by their effect during the actual match, not by external costs which can easily be compensated by spending real money (e.g. by buying premium account).

Therefore balancing by cost like R&R only increases the Pay2Win Factor which most of us highly dislike.

Edited by Daggett, 26 February 2013 - 04:33 AM.


#214 jakucha

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Posted 26 February 2013 - 04:34 AM

View PostApostal, on 26 February 2013 - 03:35 AM, said:

Splatcat's are only deadly in a good pilot's hands... and only if their not under focus fire or the crosshair's of good shots... but since it's a fotm cheese build there are so many in my elo group that are just free kills.

Cheese does need to be sorted... with more versatile builds being the main push (eg... LRM/SRM hyrbids). But since PGI still won't address most of the cheese, current cheese gets drowned by newer cheese (eg. poptart has replaced ac20 k2's in most players benches).


Nah, splat cats don't require a "good pilot". Anyone with basic piloting skills can unleash an unbalanced amount of damage for what's required to do it. Completely unproportional

#215 Gargoth

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Posted 26 February 2013 - 04:41 AM

dude...
Do what i do if i encounter a splatcat.

first, leg it.

Then, advance to 500m and shoot both "ears" (missile racks) off.

...walk away, and leave it limping across map, without any weapons.

#216 wonator

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Posted 26 February 2013 - 04:51 AM

View PostGarfuncle, on 25 February 2013 - 11:24 AM, said:

The problem with cheese, primarily the splatcat, is that it kills the fun of the game. Forget good aim, concentrating fire with teammates, managing laser and ballistic, heat and ammo...

You actualy need to aim, you need to manage ballistic, its overheating rly bad and consumes ammo like blackhole. TLDR you are just another fail whiner.
When you cant keep your range or concentrate fire to kill paper catapult, you can uninstall MWO and go play something else.

#217 Marchant Consadine

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Posted 26 February 2013 - 04:57 AM

I loled a while back when I had 4*srm6 and 2*lrm15 on my cat. The guy I killed first started spamming the chat about how I'm a noob who can't shoot so I have to use SRM. Really? The thing only has missile hardpoints and anything but srm is lock-on autohit. This isn't a seperate occurance since every day someone starts up a thread about how splatcats are op and require no skill. The variant has no choise but to use weapons that some people think need no skill. If I boat LRM or streaks I get the same comments. If I mix it up (like I usually do) people will make a generic comment about missiles in general being noob weapons. Should I load 6*NARC in it to not be op?

IMO the splatter (and the k2) do require a fair amount of skill (splatcat suiciding to get perhaps one medium kill is how I mostly see them). They require situatiuonal awareness more than any other heavy or you will just die without contributing your weight, and situational awareness is a much harder skill to learn than aiming (it actually requires you to think). Also they are useless in alpine so you really don't see them that much any more.

As for people saying they quit a match for (insert one of the whine topics here). They should (unless they already do) track how much people quit matches. Quitting and DC can be distinquished from each other and if someone regularly quits a match they should receive sanctions for unfair play.

Edited by Marchant Consadine, 26 February 2013 - 05:00 AM.


#218 jakucha

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Posted 26 February 2013 - 05:02 AM

View Postwonator, on 26 February 2013 - 04:51 AM, said:

You actualy need to aim, you need to manage ballistic, its overheating rly bad and consumes ammo like blackhole. TLDR you are just another fail whiner.
When you cant keep your range or concentrate fire to kill paper catapult, you can uninstall MWO and go play something else.


There is hardly any aim because you get close anyway, you have huge torso twist if you stack them in catapult, and they're fast enough to get in and out. It shouldn't be doing this much damage in one hit

#219 w0rm

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Posted 26 February 2013 - 05:10 AM

The A1 posesses two strenghts
  • it's huge 90 point alpha within 0-50 meters
  • it's psychological impact
I personally rate the second far more higher. You know you are being hated when the whole enemy team breaks off combat with your team just to chase you around.

#220 Lynx7725

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Posted 26 February 2013 - 05:18 AM

View PostMarchant Consadine, on 26 February 2013 - 04:57 AM, said:

IMO the splatter (and the k2) do require a fair amount of skill (splatcat suiciding to get perhaps one medium kill is how I mostly see them). They require situatiuonal awareness more than any other heavy or you will just die without contributing your weight. Also they are useless in alpine so you really don't see them that much any more.

Essentially, a SplatCat that gets seen before it kills its victim is not doing its job properly. A good SplatCat skulks and ambushes, because if it gets seen too early, it's pretty much dead.

I play a SplatCat. No I don't profess to be a nice person. Last night my group was in River Night, and my group waded up into Lower City, with me within the first few up on dry land. A lone Hunchback rushes in to bring its close-in weaponry into play and came at me.

What am I supposed to do? Broadcast "Hey Dude I'm a SplatCat, do you think that's wise?"

Consider the situation. The Hunchback was alone, without support, seeing at least a 'Phract and a Cat coming up. And he still decided to close in to engage, and he did not target me (AFAIK) to see what kind of Cat I am.

C'mon. What kind of sane LRMboat Cat would lead a ground assault in? The correct thing is for it to be in the second wave or further back supporting. You see ears in the leading Cat, it's going to be a SplatCat or StreakCat. My teammate, who grinds a Hunchback, is now so used to seeing SplatCat that he checks and backs away as fast as he can if he sees one coming.

So I splatted him in one salvo. Didn't even break stride.

This isn't a FPS where you can rely on balanced weapon kits to do bum rushes and survive. It's hard for two fresh mechs to take each other down; focus fire is key, teamwork is key, proper prep is key. The whole team has to scout the enemy, fix and develop tactics to overcome the other team's approach.

In my SplatCat (actually in any mech), I can't be truly effective on my lonesome. I need the rest of my team to get the enemy attention so that I can skulk around. And when I attack, I have to pick a target that is important, that has an impact, so that the rest of my team can come over the stupid ridge before the enemy cluster fire me into small parts.

So, if some lonesome Mech hero doesn't want to scout properly, doesn't want to get support when he's obviously out-tonned, doesn't know when to back off and hit-and-run to delay till help comes around, and throws himself at a Splatcat... I splat him.

Sure, to use a SplatCat is easy. To use a SplatCat well... I'm still learning.





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