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Why Splatcat Ruins Games Beyond Being Gimmicky.


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#321 PlzDie

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Posted 27 February 2013 - 06:15 AM

View PostMxxpower, on 27 February 2013 - 06:08 AM, said:

Nerf ECM and the splatcat will go away. Pre-ECM who ran a splatcat? No one.


Nobody, they ran Streak Cats.

#322 StalaggtIKE

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Posted 27 February 2013 - 06:16 AM

View PostDuppie1974, on 27 February 2013 - 06:15 AM, said:


Nobody, they ran Streak Cats.

And that only worked on noobs. ECM just allows Splat/Streakcats to ninja around the battlefield, into their optimum range.

Edited by StalaggtIKE, 27 February 2013 - 06:17 AM.


#323 PlzDie

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Posted 27 February 2013 - 06:22 AM

View PostStalaggtIKE, on 27 February 2013 - 06:16 AM, said:

And that only worked on noobs. ECM just allows Splat/Streakcats to ninja around the battlefield, into their optimum range.


I ran a Streak Cat myself back then, and it was easy to get kills with it, you just had to hang back and wait for the brawling to start then flank them and attack them from behind.

The smaller maps provided enough cover for a Streak Cat to sneak around, but I have to admit that on Caustic I had to play smarter to get close enough.

#324 javathejat

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Posted 27 February 2013 - 06:33 AM

Another noob splatcat post. So easily countered.

Just quit

#325 LordDante

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Posted 27 February 2013 - 06:36 AM

View PostSuki, on 27 February 2013 - 03:39 AM, said:


cats doesn't have arms, didn't you see? The only way to be competetive against "armed" mechs arms "twist" is to increase cats torso twist.


SO WHAT!
Posted Image

#326 Voidcrafter

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Posted 27 February 2013 - 08:27 AM

View PostDark Baron, on 27 February 2013 - 05:57 AM, said:


Translation: I suck a** at MWO but I'm too stupid to know it and no matter how much you try and help me get better it won't help because I'm awesome and it's all your/the game's fault and I'm just going to b**ch till the devs nerf the mech or I'll just rage quit because it's all so unfair.

Because everything is fair in war? Am I right?


You'right... how I wasn't able to see it your way ;) Your post really helped me find the solution of all this sh.t - I'm just gonna buy two more catapults, so I can level up my own splat cat to elite!
It's all like this - when there is something mostly overpowered there are always people who fail to see it that way and flaming the lack of skill of the others, until almost all the players do the same "something" thats mostly overpowered.
And btw you're clearly not knowing what you're talking about, which will be proven the next time you meet me on the oposite side.
There are tons of solutions instead of direct nerfing - for example - there could be a damage(or something) penality included when using more than 3/4 of the same light and 1 of the same very heavy wepons, so this penality reduces the effectivnes of your damage output, forcing people to start using their imagination instead of their lust/mouth first.
I really can go on play like this, not bitching about it, the issue that anoys me actually is the fact, that this game's mechanics can be used in a manner of a way more challenging and creative ways than just to put two/four/six of the same type of weapons in a mech, exploiting the maps/heat vision/not completely finished mechanics or disconnecting like an ***** just cause you don't have the balls to take the defeat slap in the face.
I'm done talking.
Arguing on the forums is like the participation in the paralympics - even if you win it, you're still ********.
Nextime, if I have the fortune to see you on the battlefield, I'll gladly remind you your own kind words :)

#327 StalaggtIKE

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Posted 27 February 2013 - 08:31 AM

View PostDuppie1974, on 27 February 2013 - 06:22 AM, said:


I ran a Streak Cat myself back then, and it was easy to get kills with it, you just had to hang back and wait for the brawling to start then flank them and attack them from behind.

The game has changed considerably since then. With the buffs to ERllasers, Llasers, ER/PPC, TAG and JJ there are less brawling builds. Which means flanking in with SSRM boats aren't near as viable of a strategy as before. There has even been a decline in Splatcats, whom of which are far more deadlier and immune to ECM.

Quote

The smaller maps provided enough cover for a Streak Cat to sneak around, but I have to admit that on Caustic I had to play smarter to get close enough.

And now we have Alpine.

#328 Ghogiel

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Posted 27 February 2013 - 08:35 AM

View PostKylere, on 27 February 2013 - 06:12 AM, said:


Nope, this is patently false. I run a C4, and if the A1 is changed the whiny will start going after it, then after anything with three hardpoints that are the same. This issue is not about balance it is about WAHHHHHHH.

They all ignore the far cheesier 6 PPC builds because they never live long enough to have to deal with them.

It's not patently false lol. How about reading through the threads, count how many people are for a SRM nerf and count how many people want an A1 chassis nerf, then compare the 2 numbers.

Edited by Ghogiel, 27 February 2013 - 08:35 AM.


#329 MaddMaxx

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Posted 27 February 2013 - 08:58 AM

View PostMxxpower, on 27 February 2013 - 06:08 AM, said:

Nerf ECM and the splatcat will go away. Pre-ECM who ran a splatcat? No one.


The Catapults got ECM? Another missed memo... :P

#330 StalaggtIKE

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Posted 27 February 2013 - 09:15 AM

View PostThontor, on 27 February 2013 - 09:03 AM, said:

I do see where he's coming from. The Catapult doesn't need ECM to be hidden by a friends ECM. Which would generally allow them to be sneakier and have a better chance at getting within range without being noticed. And that's when the Splatcat is deadly, when by the time you notice them they are already close enough to make you go splat.

Plus, no pesky ECM icon overhead to draw enemy fire. Everyone instead focuses on the friend, while he flanks around. If ECM wasn't so pertinent, then one could focus on that Splatcat.

Edited by StalaggtIKE, 27 February 2013 - 09:16 AM.


#331 Kylere

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Posted 27 February 2013 - 09:20 AM

View PostGhogiel, on 27 February 2013 - 08:35 AM, said:

It's not patently false lol. How about reading through the threads, count how many people are for a SRM nerf and count how many people want an A1 chassis nerf, then compare the 2 numbers.


The whiners always outnumber the satisfied customers. The majority of players have never read these forums. It is patently false that the A1 just needs a nerf. That is just the whine o'the month. Even if they did nerf it, the whine , as I said, would merely move to the C4.

#332 CancR

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Posted 27 February 2013 - 09:20 AM

Having real MW maps like Alpine peaks will make splat cats go away. The main 4 CoD sized map coined with either mode haveing zone objectives makes the maps unbearably small and easy to get around. As maps get bigger like Alpine and more people take more range weapons, forcing people to rely on all short range to also take more range.

#333 Shadowsword8

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Posted 27 February 2013 - 09:28 AM

I've just had some fun with my splatcat.

Game start at river city (7 in our team, 8 in theirs), I'm on the port side. My teammates head for upper city, I go for lower, and deliberately avoid the short path to stay off their radar. I get spotted by a cataphract (quad-AC2) when climbing in the elevated base area, but use the building cover to get within 100m of him. He's trying to run while rotating his torso, obviously a player who know what he's doing, and it takes 4 salvoes to finish him. I'm starting to take shots by then, and look around for some opportunity.

And what do I see?

2 Stalkers 100m away, so close their shoulders are almost touching, sniping at my teammates in upper city. Which means their backs are almost begging me to get some love. I get close enough of the first to touch his back with my nose, and give him some missile ra... love. By the time my SRM are ready to fire again I'm already right behind the second stalker, and dose him with more of the same. Chat is starting to get noisy now, and I spot an atlas nearby who still hasn't seen me. Get in the back, fire, but not enough to kill him outright. He still got really hurt, his back is armorless and orange/red. The Atlas turns in time to avoid a second salvo, and point-blank brawling start. I get 3 salvoes before him and his surviing teammates kill me, removing his arms and all weapons save one med-laser.


Cataphract, Stalker, Stalker, crippled Atlas. Not bad to trade for a Catapult.

Edited by Shadowsword8, 27 February 2013 - 09:36 AM.


#334 JimSuperBleeder

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Posted 27 February 2013 - 09:28 AM

View PostParan01ac, on 27 February 2013 - 01:42 AM, said:

Maps are r3tarded, all maps must be like Alpine Peaks, then srm6 or ac20 cats wouldn't be cheese.


Wont stop me. Just takes a little longer to flank around. There is enough cover to work my way around Alpine without ever being seen.

#335 Dark Baron

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Posted 27 February 2013 - 12:39 PM

View PostVoidcrafter, on 27 February 2013 - 08:27 AM, said:


You'right... how I wasn't able to see it your way :) Your post really helped me find the solution of all this sh.t - I'm just gonna buy two more catapults, so I can level up my own splat cat to elite!
It's all like this - when there is something mostly overpowered there are always people who fail to see it that way and flaming the lack of skill of the others, until almost all the players do the same "something" thats mostly overpowered.
And btw you're clearly not knowing what you're talking about, which will be proven the next time you meet me on the oposite side.
There are tons of solutions instead of direct nerfing - for example - there could be a damage(or something) penality included when using more than 3/4 of the same light and 1 of the same very heavy wepons, so this penality reduces the effectivnes of your damage output, forcing people to start using their imagination instead of their lust/mouth first.
I really can go on play like this, not bitching about it, the issue that anoys me actually is the fact, that this game's mechanics can be used in a manner of a way more challenging and creative ways than just to put two/four/six of the same type of weapons in a mech, exploiting the maps/heat vision/not completely finished mechanics or disconnecting like an ***** just cause you don't have the balls to take the defeat slap in the face.
I'm done talking.
Arguing on the forums is like the participation in the paralympics - even if you win it, you're still ********.
Nextime, if I have the fortune to see you on the battlefield, I'll gladly remind you your own kind words ^_^


There ya go! If you can't beat em join em! Of course, when you actually do manage to buy and build that splatcat, you'll start to notice all the weaknesses we've been drilling about here, and at least finally you'll actually know what your talking about because it's overwhelmingly apparent that you never have run a streakcat before. It's very easy to see what you opponent can do that you can't, but much harder to find the drawbacks.
It's like this-when someone finds an effective build, it quickly becomes copied by everyone else simply because it works. Then there are those that instead of adapting and using tactics immediately assume it's OP and whine until it's nerfed. IF the splatcat truly was such an OP build, there would be very few post supporting it. However, we can see here that there's quite a large number of posters that argue to the contrary. Builds that are truly overpowered very rarely have many posters backing them. There's a huge difference between something that's fotm vs. overpowered, and splats are nothing more than a fotm. \
I'll accept your challenge, and only hope when we meet I'm in my A1 so I can give you one more reason to hate it lol.

#336 Hamm3r

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Posted 27 February 2013 - 12:48 PM

View PostVermaxx, on 25 February 2013 - 11:30 AM, said:

Twin Gauss K2 is overpowered.

Small Laser Hunch is overpowered.

Small Laser Jenner is overpowered.

MEDIUM LASER (both above) is overpowered.

SSRM is overpowered.

SRM is overpowered.


The ^&$*ING radar lets you know what a mech is carrying before you charge it. USE IT, stop charging Missile Box Eared Cats before figuring out what is in them.

Little hint - almost everything in the game lets you sit outside an SRM's good cone range and blow it apart.

This!

I'm getting tired of the "This is OP, That is OP, Hell that one got me THAT'S OP too!" threads. Seriously! Learn to counter or quit playing FFS. I've ran a SplatterCat before, they're just as easy as StreatCats, 270m and clip the ears, DONE!

Edited by Hamm3r, 27 February 2013 - 12:51 PM.


#337 M4NTiC0R3X

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Posted 27 February 2013 - 01:13 PM

You're new around here aren't ya? .. those corners man, they can be tricky.

Edited by M4NTiC0R3X, 27 February 2013 - 01:14 PM.


#338 Hedonism Robot

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Posted 27 February 2013 - 01:21 PM

Once we have 12v12 splatcat will be considerably weaker, the build itself is a duelist/assasin. In alpine the splat cats usually just sit behind the hill and hope the other team decides to charge. The focused fire of any splatcat trying to get withing range on a 12v12 alpine battle would wipe it out.

#339 MadSavage

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Posted 27 February 2013 - 01:44 PM

Those "splattacats," or A1s are sooooooo annoying, I tend to only do 120 damage then ignore them BECAUSE THEY HAVE NO WEAPONS and I move on to the more dangerous mechs like the HUNCHBACKS AND CENTURIONS that unfortunately no one spends time getting good at.

#340 Dreepa

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Posted 27 February 2013 - 02:14 PM

View PostJulian Huxley, on 26 February 2013 - 03:22 AM, said:




I loled hard @ 5:54





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