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Why Splatcat Ruins Games Beyond Being Gimmicky.


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#341 CancR

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Posted 27 February 2013 - 02:17 PM

View PostJimSuperBleeder, on 27 February 2013 - 09:28 AM, said:


Wont stop me. Just takes a little longer to flank around. There is enough cover to work my way around Alpine without ever being seen.


You will when all maps become like this, and every one ends up using long range, and you get sniped before you get more then a shot off.

#342 Voidcrafter

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Posted 27 February 2013 - 02:27 PM

View PostDark Baron, on 27 February 2013 - 12:39 PM, said:


There ya go! If you can't beat em join em! Of course, when you actually do manage to buy and build that splatcat, you'll start to notice all the weaknesses we've been drilling about here, and at least finally you'll actually know what your talking about because it's overwhelmingly apparent that you never have run a streakcat before. It's very easy to see what you opponent can do that you can't, but much harder to find the drawbacks.
It's like this-when someone finds an effective build, it quickly becomes copied by everyone else simply because it works. Then there are those that instead of adapting and using tactics immediately assume it's OP and whine until it's nerfed. IF the splatcat truly was such an OP build, there would be very few post supporting it. However, we can see here that there's quite a large number of posters that argue to the contrary. Builds that are truly overpowered very rarely have many posters backing them. There's a huge difference between something that's fotm vs. overpowered, and splats are nothing more than a fotm. \
I'll accept your challenge, and only hope when we meet I'm in my A1 so I can give you one more reason to hate it lol.


I actually do have a splat cat and played with it - it's the cause I posted that.
I ran a streak cat too, when ECM wasn't out. The build(splat one) is more than effective - if you have the brains you can always find a way around the build only weakness(to be read - the short range) since map(as I mentioned) easyly allows you to.
And again - I hate the build, cause just lacks imagination and crushes stuff way more easier than the whole the rest of the game mechanics allow you to. I dare to say that I got very decent aim and I have no troubles hitting the light mechs(3-L and 2-D alike) well enough to either kill them or scare em away.
When I ran my splat cat seriously - which is not required since the build allow you to crush stuff even playing like an ***** - most of the time, since I try to contribute for the team the most - I was jumping on the heavy and assault mechs. I rarely had a game with less than 3/4 kills and less than 800 damage.
It is not their stupidity that got me the kills, it was the fact that I exploit the maps cover system by a way, that gave the oponents no chance at all, even tho everytime all of them weighted more than me.
Splat catting does not require pilot skill at all - it's newbie friendly, but when piloted with someone who actually is trying to think straight... man... that's a trouble no one wanna get himself into.
And talking about which - more than two of those mechs in a team and all the time it's a game lost.
What drawbacks are you talking about? That most are running XL engine? The hell with it. Catapult's torso design makes it very hard to kill for it's weight. And no matter what other mech you're in you can't tear it's both ears before it fires atleast 4 times - all the mechs exept the atlas require two aimed shots to be taken down. Piloting a splat cat actually, in a bad situation, gives you the right to nuke to hell 3 mechs before even overheating(DHS + armor + XL + JJ), without even bothering to chain fire or firing with pairs of 3.
Been there - done that.
It's not like I haven't played with it to not know what's this about and it figures out that you're piloting one probably most of the time(unlike me - I actually like to be challenged).
No matter what you say I see there are tons of people who are conviced that this config is an easy I-WIN-BUTTON and I support it cause I've tryied it myself not few times just to prove it.
If I recall right, there were some claims from the developers, that this game stimulates strategical thinking and that were one of the reasons they made the mechs been able to endure much more damage - so the battles are longer and let you with richer variety of options.What we're talking about here is a complete counterweight to all that which gives me the right reason to think it's broken.
And I really actualy think that you're just going on and on, just not trying to admit, that there's a different point of view than your own. Cause I actually know what you're talking about. And I'm sure as hell that competition and challenge gives me fun...
Not the easy way around with a boring build, again - that requires no thinking or imagination at all and that can bring you easy victory but no satisfaction.
Anyways - A1 or not A1, you're welcome to try :)

#343 Zerstorer Stallin

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Posted 27 February 2013 - 02:29 PM

View PostVermaxx, on 25 February 2013 - 11:30 AM, said:

Twin Gauss K2 is overpowered.

Small Laser Hunch is overpowered.

Small Laser Jenner is overpowered.

MEDIUM LASER (both above) is overpowered.

SSRM is overpowered.

SRM is overpowered.


The ^&$*ING radar lets you know what a mech is carrying before you charge it. USE IT, stop charging Missile Box Eared Cats before figuring out what is in them.

Little hint - almost everything in the game lets you sit outside an SRM's good cone range and blow it apart.

true on the one open map you get 1 game in 12, any monkey can pilot a splat kat into short range.

#344 Terror Teddy

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Posted 27 February 2013 - 02:30 PM

View PostHamm3r, on 27 February 2013 - 12:48 PM, said:

This!

I'm getting tired of the "This is OP, That is OP, Hell that one got me THAT'S OP too!" threads. Seriously! Learn to counter or quit playing FFS. I've ran a SplatterCat before, they're just as easy as StreatCats, 270m and clip the ears, DONE!


Yup, you got info from your sensors and your mates. See a cat? Does it shoot LRM from afar? No, ok, is it a K2, no - then ASSUME it got SRM or SSRM and take out from a distance.

#345 Dreepa

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Posted 27 February 2013 - 03:26 PM

View PostVoidcrafter, on 27 February 2013 - 02:27 PM, said:


I actually do have a splat cat and played with it - it's the cause I posted that.
I ran a streak cat too, when ECM wasn't out. The build(splat one) is more than effective - if you have the brains you can always find a way around the build only weakness(to be read - the short range) since map(as I mentioned) easyly allows you to.
And again - I hate the build, cause just lacks imagination and crushes stuff way more easier than the whole the rest of the game mechanics allow you to. I dare to say that I got very decent aim and I have no troubles hitting the light mechs(3-L and 2-D alike) well enough to either kill them or scare em away.
When I ran my splat cat seriously - which is not required since the build allow you to crush stuff even playing like an ***** - most of the time, since I try to contribute for the team the most - I was jumping on the heavy and assault mechs. I rarely had a game with less than 3/4 kills and less than 800 damage.
It is not their stupidity that got me the kills, it was the fact that I exploit the maps cover system by a way, that gave the oponents no chance at all, even tho everytime all of them weighted more than me.
Splat catting does not require pilot skill at all - it's newbie friendly, but when piloted with someone who actually is trying to think straight... man... that's a trouble no one wanna get himself into.
And talking about which - more than two of those mechs in a team and all the time it's a game lost.
What drawbacks are you talking about? That most are running XL engine? The hell with it. Catapult's torso design makes it very hard to kill for it's weight. And no matter what other mech you're in you can't tear it's both ears before it fires atleast 4 times - all the mechs exept the atlas require two aimed shots to be taken down. Piloting a splat cat actually, in a bad situation, gives you the right to nuke to hell 3 mechs before even overheating(DHS + armor + XL + JJ), without even bothering to chain fire or firing with pairs of 3.
Been there - done that.
It's not like I haven't played with it to not know what's this about and it figures out that you're piloting one probably most of the time(unlike me - I actually like to be challenged).
No matter what you say I see there are tons of people who are conviced that this config is an easy I-WIN-BUTTON and I support it cause I've tryied it myself not few times just to prove it.
If I recall right, there were some claims from the developers, that this game stimulates strategical thinking and that were one of the reasons they made the mechs been able to endure much more damage - so the battles are longer and let you with richer variety of options.What we're talking about here is a complete counterweight to all that which gives me the right reason to think it's broken.
And I really actualy think that you're just going on and on, just not trying to admit, that there's a different point of view than your own. Cause I actually know what you're talking about. And I'm sure as hell that competition and challenge gives me fun...
Not the easy way around with a boring build, again - that requires no thinking or imagination at all and that can bring you easy victory but no satisfaction.
Anyways - A1 or not A1, you're welcome to try ;)


Amazing. I was about to post exactly this (in a nutshell).

Also, I just hopped ingame, did 5 matches, and this is what I returned (click for view):

Posted Image

Posted Image

Posted Image

Posted Image

And the last one was alpine :D One just needs to use those mountains and slopes.

Edited by Dreepa, 27 February 2013 - 03:27 PM.


#346 Dark Baron

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Posted 27 February 2013 - 04:07 PM

View PostVoidcrafter, on 27 February 2013 - 02:27 PM, said:


I actually do have a splat cat and played with it - it's the cause I posted that.
I ran a streak cat too, when ECM wasn't out. The build(splat one) is more than effective - if you have the brains you can always find a way around the build only weakness(to be read - the short range) since map(as I mentioned) easyly allows you to.
And again - I hate the build, cause just lacks imagination and crushes stuff way more easier than the whole the rest of the game mechanics allow you to. I dare to say that I got very decent aim and I have no troubles hitting the light mechs(3-L and 2-D alike) well enough to either kill them or scare em away.
When I ran my splat cat seriously - which is not required since the build allow you to crush stuff even playing like an ***** - most of the time, since I try to contribute for the team the most - I was jumping on the heavy and assault mechs. I rarely had a game with less than 3/4 kills and less than 800 damage.
It is not their stupidity that got me the kills, it was the fact that I exploit the maps cover system by a way, that gave the oponents no chance at all, even tho everytime all of them weighted more than me.
Splat catting does not require pilot skill at all - it's newbie friendly, but when piloted with someone who actually is trying to think straight... man... that's a trouble no one wanna get himself into.
And talking about which - more than two of those mechs in a team and all the time it's a game lost.
What drawbacks are you talking about? That most are running XL engine? The hell with it. Catapult's torso design makes it very hard to kill for it's weight. And no matter what other mech you're in you can't tear it's both ears before it fires atleast 4 times - all the mechs exept the atlas require two aimed shots to be taken down. Piloting a splat cat actually, in a bad situation, gives you the right to nuke to hell 3 mechs before even overheating(DHS + armor + XL + JJ), without even bothering to chain fire or firing with pairs of 3.
Been there - done that.
It's not like I haven't played with it to not know what's this about and it figures out that you're piloting one probably most of the time(unlike me - I actually like to be challenged).
No matter what you say I see there are tons of people who are conviced that this config is an easy I-WIN-BUTTON and I support it cause I've tryied it myself not few times just to prove it.
If I recall right, there were some claims from the developers, that this game stimulates strategical thinking and that were one of the reasons they made the mechs been able to endure much more damage - so the battles are longer and let you with richer variety of options.What we're talking about here is a complete counterweight to all that which gives me the right reason to think it's broken.
And I really actualy think that you're just going on and on, just not trying to admit, that there's a different point of view than your own. Cause I actually know what you're talking about. And I'm sure as hell that competition and challenge gives me fun...
Not the easy way around with a boring build, again - that requires no thinking or imagination at all and that can bring you easy victory but no satisfaction.
Anyways - A1 or not A1, you're welcome to try ;)


So because there's a mech out there that had a play style you didn't particularly care for but does a lot more damage than the mechs who's style you like you think it's OP. Yes there's areas on most maps where there's lost of cover, even on the Caustic Vally there's rocky places and ridges you duck in and out of. There's also wide open areas on the same maps. Forest Colony has a mountainous side with ravines that run up the entire side that are great for ambushing. The other half of the map is mostly wide open water too. Both, Frozen City and River City have lots of buildings to hide in, but they also have large open areas. Its called balance to provide terrain features that favor both short range and long range styles of fighting. The key is where on the map the battle ends up developing at. If it develops in the ravines on Forest Colony, it's in the splatcat's favor. If it develops on the water side, not so much. Sometimes it goes one way, sometimes it doesn't. That would be balance. The maps are fine and the mech is fine.

The only advantage the mech has is that it has one of the highest alpha strikes in the game, which is the highest for all of the heavies. Decades of mmos with pvp aspects has proven that high burst damage reigns supreme in pvp limiting your oponents response, and builds that capitalize on it tend to do quite well. That is all that build has, but because it's damage capabilities passes some arbitrary threshold you have set based on your skill level in other mechs, you consider it op. Unfortunately there's a large portion of the community here, many that are NOT A1 drivers, that disagree with you.

Yes I have an A1. No I don't spend all my time in the A1, in fact, I spend most of my time in LRM builds, because I guess I'm just a glutton for punishment. I have one because it's a novelty, and that's all it that build is. A fotm novelty. Many are quickly discovering what's better than 90 points of scattered apha damage, is 60 plus points of pinpoint damage. Contrary to your claims, Not all mechs other than the Atlas only take 2 shots to be taken down, and no you're not taking down 3 mechs before over heating, unless you're ungodly lucky enough to walk up behind 3 mechs and coupe de grace them in the back. Not to say it doesn't happen, but it's extremely rare. Even a medium is going to take you 3 shots to their CT to core them from the front. You're over playing the mechs strengths and refusing to acknowledge any of it's weaknesses, of which there are quite a few.

And then of course there's the age-old statement of " I want a challenge". Garbage. If you wanted a challenge, you'd be challenged to find a way to kill it instead of coming to the forums crying about it. Unfortunately there's far too many that disagree and think the A1 is fine as is. Either take their advice and learn to kill it, or rage quit and move on to something else.

#347 Daggett

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Posted 27 February 2013 - 05:53 PM

View PostDreepa, on 27 February 2013 - 02:14 PM, said:

I loled hard @ 5:54

Me too :D

View PostCancR, on 27 February 2013 - 09:20 AM, said:

Having real MW maps like Alpine peaks will make splat cats go away. The main 4 CoD sized map coined with either mode haveing zone objectives makes the maps unbearably small and easy to get around. As maps get bigger like Alpine and more people take more range weapons, forcing people to rely on all short range to also take more range.

I don't think so:

Posted Image

There are many hills to hide a splatcat ;)

Edited by Daggett, 27 February 2013 - 05:54 PM.


#348 Zerstorer Stallin

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Posted 27 February 2013 - 06:08 PM

View PostDreepa, on 27 February 2013 - 03:26 PM, said:


Amazing. I was about to post exactly this (in a nutshell).

Also, I just hopped ingame, did 5 matches, and this is what I returned (click for view):

Posted Image

Posted Image

Posted Image

Posted Image

And the last one was alpine ;) One just needs to use those mountains and slopes.



yeap I see you've been a pilot for ages and its all your uber greatness... oh wait, thats what other people say.

#349 a rabid chihuahua

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Posted 27 February 2013 - 06:15 PM

View PostJoseph Mallan, on 25 February 2013 - 11:26 AM, said:

darn it. :D I was supposed to not have fun this weekend battling all those SplatCats!

Why doesn't anyone give me these dang Memos? ;)

The memo was held due to the fact someone forgot the coversheet for the TCI report. The person is being reprimanded and the report should be coming out soon..Please carry on Headshotting "splatcats" at range.

Edited by Blane, 27 February 2013 - 06:15 PM.


#350 JimSuperBleeder

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Posted 27 February 2013 - 09:07 PM

View PostCancR, on 27 February 2013 - 02:17 PM, said:


You will when all maps become like this, and every one ends up using long range, and you get sniped before you get more then a shot off.


As long as there is any form of cover; I'll be behind it. I'm a ninja with this thing.

#351 Praehotec8

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Posted 27 February 2013 - 09:43 PM

The mouse is so much more accurate at aiming than my joystick. Mouse users can even hold a laser on target for its full duration. They can swing their torso and arms so much faster. When I used to use a mouse, my damage was 2X as high as it is now. Any NOOB can use a mouse and get kills with it. It is unbalanced.

NERF THE MOUSE!!!!!!!!!!!

#352 PlzDie

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Posted 27 February 2013 - 10:42 PM

View PostDreepa, on 27 February 2013 - 03:26 PM, said:


Amazing. I was about to post exactly this (in a nutshell).

Also, I just hopped ingame, did 5 matches, and this is what I returned (click for view):

Posted Image

Posted Image

Posted Image

Posted Image

And the last one was alpine :lol: One just needs to use those mountains and slopes.


I think to put this A1 is OP business to rest completely, you could do us a favor if you please, drop for another 5 matches and do that in another mech anything other than your A1.

#353 Kelthon

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Posted 27 February 2013 - 10:54 PM

i was using an SRM CAT before they became "splatcats" .... your welcome!! lol but no really i do die and i don't always have good matches so i really don't understand the OP thing its just one of MANY play styles

#354 Roadbuster

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Posted 28 February 2013 - 12:26 AM

There are a few flaws in these statements:

View Postroguetrdr, on 25 February 2013 - 11:36 AM, said:

Can't defend? Are you standing still 10m in front of them? Here's how you beat splat cats every time... KEEP YOUR DISTANCE.

Ok. This might work if you're in a mech running at least 100+kph because if you are slower you won't be able to shake the Cat off, which will chase you at 80+kph with JJ.

View Postroguetrdr, on 25 February 2013 - 11:36 AM, said:

Even a medium laser can hit to 270.

ML optimal range is 270m, it deals damage up to 540m if I'm not mistaken.

View Postroguetrdr, on 25 February 2013 - 11:36 AM, said:

If you're in a light, keep clear and mark the target for heavier ranged mechs or LRM support. Call the target to your team, everyone loves killing a splat cat and he'll be primary target quick smart.

This might work in a premade group or in 1 out of 10 matches with puggers. People don't care about teammates in this game.
Don't depend on others, they will abandon you faster than a Gauss round flies.

SRM cats are a problem. Because most of the maps we have are small with lots of cover and spots to hide. They can sneak up on your team on almost every map, and once you have it on you, there is little you can do.
If you pilot another heavy or assault you might try to kill it with a headshot or to take out the arms. If your're in a medium mech you either try to outrun it and pray you are fast enough, try to stay behind it while stripping off its armor (pretty much useless against the torso twist of a Catapult though) or you just shut down and accept your bad luck.

I've had numerous matches where a SRM cat was spotted and called primary target. People just didn't care.
They either ignored it or even ran away.
Same when one was attacked by a A1 and shouted for help.

Edited by Roadbuster, 28 February 2013 - 12:28 AM.


#355 cabsen

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Posted 28 February 2013 - 12:49 AM

A single Raven3L with ECM has a bigger impact on the outcome of a match than a srm-cat could ever hope for.

While certainly annoying, it can be focused on and get taken out easily.

It does not interfere with the function of your weapons, nor does it negate you of any information.

Also, it is a highly specialized build and only a threat when in close quarters.

It is also, the ONLY reasonable build for an A1-Catapult in an ECM-heavy enviroment, especialy when not playing in a team with trusted members.

Since it's a cqc specialist it can shine on the majority of current maps. On maps, like alpine on the other hand, its combat value is almost non existant.

#356 Malora Sidewinder

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Posted 28 February 2013 - 01:37 AM

View PostDuppie1974, on 27 February 2013 - 06:22 AM, said:


I ran a Streak Cat myself back then, and it was easy to get kills with it, you just had to hang back and wait for the brawling to start then flank them and attack them from behind.

The smaller maps provided enough cover for a Streak Cat to sneak around, but I have to admit that on Caustic I had to play smarter to get close enough.

streak cats were only good when lagshield was an actual thing and streaks had insane smoke/cockpit rock, effectively blinding the person you were fighting.

totally unfair, unfun mech and i'm glad it's gone. it's the only mech in the game that i ever had a problem with.

#357 Shadowsword8

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Posted 28 February 2013 - 02:35 AM

View Postcabsen, on 28 February 2013 - 12:49 AM, said:

A single Raven3L with ECM has a bigger impact on the outcome of a match than a srm-cat could ever hope for.

While certainly annoying, it can be focused on and get taken out easily.


Depend of the catapult pilot. I've seen some who would miss most of the time against a moving target and are easily taken out, Also happen to me when I'm in a bad day. But when I'm on my way to your backs, I often encounter solos or duos (not every team is stupid), and I don't fear any pair of light mechs, or any solo assault. Because I WILL be moving in places full of cover, which mean the fight will generally start at less than 150m.

If you want to focus me, you're welcome. I'll just get cover, confident that your attention on me means that my teammates will use the opportunity. But you have first to spot me when I flank you, and spread the info to your team before I get in range of one of them.

#358 Galorin

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Posted 28 February 2013 - 03:12 AM

I have been killed by splatcats more often than I care to admit, but with the recent machine gun buffs, I have shredded more than a few in seconds with my K2, 4 large lasers strip armor in a flash and the two machine guns rip the SRM launchers to shreds, then I leave the neutered cat and go on to another target. It's over so quickly that I barely need to call for focus fire. I don't try to cockpit them, too much precision for my poor aiming skills.

I don't mind the A1, it's not really abusing the game mechanic as it is a combination that is allowed for. I don't think that it is necessarily a bad build or an un-fun build to either be in, or be against. Now, I did an 8 man drop where the other team had four splats (Might have been 4xSRM, 2xLRM on one or two of them), two ECM ravens and two D-DC Atlas. The splats stayed under cover or close to the atlases, ravens were calling targets for LRM fire or distracting us. We lost but not after removing several splats and an Atlas from the fight.

A good pilot in a splat is something to be feared and rightly so, a bad pilot in a splat is still dangerous but manageable. The metagame is still rough around the edges, and hey, at least the streakcat is dead.

#359 w0rm

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Posted 28 February 2013 - 03:17 AM

View PostGalorin, on 28 February 2013 - 03:12 AM, said:

The metagame is still rough around the edges, and hey, at least the streakcat is dead.


I have seen several during the tourney. Felt like killing an endangered species.

#360 ParasiteX

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Posted 28 February 2013 - 03:30 AM

View PostSerapth, on 25 February 2013 - 11:36 AM, said:



And this goes back to the real piece of #@#$@#$ in the MWO world...

ECM. If theres ECM, suddenly that radar doesn't identify anything, including weapon load out. A splatcat under ECM can sneak up and blow it's load on your face.

Axe ECM and the Splatcat, StreakRaven and various other cheese mechs can be more easily dealt with.


Lol.. if the enemy is under cover of ECM, then that's just yet another reason not to charge in blindly against the enemy without a clue of what they have.
Information is after all.. ammunition :P In those cases, it's generalyl best to stay defensive until you have a better idea of what the enemy is packing. And use visual confirmation to spot what they may have. For instance a mech with the profile of a Catapult hurtling down at fast speed, is a pretty good hint..
Also keeping a close eye on your rear, will make it harder for them to sneak up on you.. In fact. Suprise is the only real advantage a splatterpult has.. if you avoid that.. then they are **** easy to deal with. ECM or not..

Splatterpults need to get close.. like really close within 100m, to be able to deliver maximum pain. Beyond that range. They are not as big of an threat. And if your fast and mobile enough .Then staying at that range will make it harder for them to focus all their missiles at you.

The only ones who really ever get killed by splatterpults. Are those who simply aren't paying enough attention to things around them. Or who lack experience with having dealt with one before.

Here's an example of me not paying enough attention to my surroundings :lol: But fortunately i reacted quick enough to evade him and run for cover. And was able to draw his attention away long enough for my teammates to pick him apart.

If i had spotted him earlier. Then he would have been toast. Especially with the ******** way he rushed straight into the middle of 2 lances..





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