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Why Splatcat Ruins Games Beyond Being Gimmicky.


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#401 MN03

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Posted 06 March 2013 - 08:08 AM

Being two-shotted in my Atlas by a splatcat is just fun! Thanks PGI! It's impossible to kill it before it has done major damage, even with the help of team-mates. It's fast and can use jump jets to confuse slow mechs. The only people defending splatcats are people who use them and LRM/snipers who are firing from far away. Every brawler knows how annoying it is to say farewell to your L/R torso after every shot. Ahwell, QQ from my part. Splatcats will never go away, it's part of the "fun".

#402 JimSuperBleeder

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Posted 06 March 2013 - 08:19 AM

Something was funny feeling after the patch so I switched from my splatcat to my twinAC20 cat. The K2 is way more powerful than the A1.

#403 Mechteric

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Posted 06 March 2013 - 08:36 AM

View PostJimSuperBleeder, on 06 March 2013 - 08:19 AM, said:

Something was funny feeling after the patch so I switched from my splatcat to my twinAC20 cat. The K2 is way more powerful than the A1.


its also slower and not jump capable, so its a tradeoff

#404 MN03

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Posted 08 March 2013 - 10:45 AM

The splatcats have returned in large numbers again thanks to the tournament. The past few matches I have been 2-shotted in my Atlas. Fun! I guess I will play some Arma 3 for the weekend and return in a few days.

#405 ThatOneEdgyGuy

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Posted 08 March 2013 - 10:47 AM

I eat splatcats for breakfast. Tournament or not.
Don't aim for the ears, Aim for the legs:

1) Ammo explosions are hilarious
2) Watching them limp towards you is hilarious
3) It's always the first armor they drop so they can throw more ammo in.

#406 Terror Teddy

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Posted 08 March 2013 - 10:52 AM

A1...

-Extremely limited armament options
-Max speed 78km/h
-Shoot 1 ear and 50% less firepower
-Shoot 2 ears and 100% loss of firepower
-Max range 270m (very deadly within 100)
-Shoot 1 leg and it becomes much less dangerous
-If they have ammo in the leg it's even LESS dangerous
-ECM makes LRM and SSRM useless

That is what it is - an effective one trick pony that is very dangerous when and if it gets close and if slower less nimble mechs dont have a backup teammate to intercept it - like a fast medium or heavy.

And Atlas is to slow to turn and face a quick A1 but the A1 sure as hell are not overpowered.

Edited by Terror Teddy, 08 March 2013 - 10:52 AM.


#407 Royalewithcheese

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Posted 08 March 2013 - 10:52 AM

Hello again, this thread. If you're having a problem with splatcats in your Atlas, there's only one thing to do!

Posted Image

Source: I drive an Atlas and doesn't afraid of no splatcat

#408 Hamm3r

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Posted 08 March 2013 - 11:16 AM

Look, I've driven them and stared at the business end of them, they are a one trick pony, devastating if you let them get close, but if they do, either they used cover well or you were an *****. Either way, open up to 270 which is easier then some would have you believe and clip the ears. Or blow their ammo holds, AKA the legs. They are not the doomsday weapon some people think they are, let the no skill spaterp*****s have their fun, and give them an ear piercing for their trouble.

#409 Dark Baron

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Posted 08 March 2013 - 11:24 AM

View PostThatOneEdgyGuy, on 08 March 2013 - 10:47 AM, said:

I eat splatcats for breakfast. Tournament or not.
Don't aim for the ears, Aim for the legs:

1) Ammo explosions are hilarious
2) Watching them limp towards you is hilarious
3) It's always the first armor they drop so they can throw more ammo in.


SHSHSHSHSH DAMN YOU!!! :P

#410 Smk

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Posted 08 March 2013 - 02:46 PM

View PostTerror Teddy, on 08 March 2013 - 10:52 AM, said:

A1...

-Extremely limited armament options
-Max speed 78km/h
-Shoot 1 ear and 50% less firepower
-Shoot 2 ears and 100% loss of firepower
-Max range 270m (very deadly within 100)
-Shoot 1 leg and it becomes much less dangerous
-If they have ammo in the leg it's even LESS dangerous
-ECM makes LRM and SSRM useless

That is what it is - an effective one trick pony that is very dangerous when and if it gets close and if slower less nimble mechs dont have a backup teammate to intercept it - like a fast medium or heavy.

And Atlas is to slow to turn and face a quick A1 but the A1 sure as hell are not overpowered.



It also is very maneuverable. Jump jets and an incredible torso twist.

You make it sound like it's slow. It's not. It has the speed of a medium.

Shooting the leg off any brawler is going to cripple it. This is not a weakness specific to the splatcat.

If you get snuck up on by a splatcat you die. It doesn't matter what you're in or how you're fitted. You're dead. If you failed to pay attention, if your team failed you, if he hid in an ecm bubble, doesn't matter. You lose. There is no counterplay or way to fight back. If he somehow doesn't one shot you in a light mech you might be able to run away but you will be crippled.

If that last part were difficult to perform then we might not hear as much qq about splatcats but as it stands its speed and jumpjets allow it to get anywhere quickly. It's very, very easy to get close to the enemy without exposing yourself.

Sure splatcats can be picked off from a distance but it's pretty trivial to keep something between you and the enemy until you are close enough to shoot someone. Splatcats will remain broken on small maps. Large maps should see a huge drop in their numbers. Until then though it's a completely op cheese build.

#411 0X2A

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Posted 08 March 2013 - 02:57 PM

View PostSmk, on 08 March 2013 - 02:46 PM, said:

Sure splatcats can be picked off from a distance but it's pretty trivial to keep something between you and the enemy until you are close enough to shoot someone. Splatcats will remain broken on small maps. Large maps should see a huge drop in their numbers. Until then though it's a completely op cheese build.


90% of the time OP lulz ;)

#412 Shadowsword8

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Posted 08 March 2013 - 03:08 PM

View PostMN03, on 08 March 2013 - 10:45 AM, said:

The splatcats have returned in large numbers again thanks to the tournament. The past few matches I have been 2-shotted in my Atlas. Fun! I guess I will play some Arma 3 for the weekend and return in a few days.


The only way to get 2-shotted in a Atlas by a catapult is if you let it get at point blank range of your back, and still have your back turned to him when the cat has a second salvo ready.

You're at fault the first time for not paying attention to the sounds of the mech steps closing. You're at fault the second time if you don't turn your back 4 seconds after taking a shoulder massage. And your whole team is at fault for not paying attention to anything but what is in front of them, or not counting the mechs they have detected.

The potential of A1s sneaking on your backs has been common knowledge for a long time now. If you don't bother taking precautions against it (is sending one guy to scout the tunnel asking for too much?), You deserve a good shoulder massage.


It's not the A1 that need a nerf. If anything, it need one energy slot for a TAG. What needs to be changed is SRM. PGI gave it soo much damage because without that, it would be almost useless at 100-270m against an enemy that keep it's back away for mthe SRM source. But the consequence of that is that it made point-blank back insta-killing shots possible. SRM damage needs to be lowered, but to keep them usefull, the spread at range needs to be drastically reduced as well.

Edited by Shadowsword8, 08 March 2013 - 03:13 PM.


#413 Sheraf

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Posted 08 March 2013 - 03:27 PM

The R button helps alot ;)

#414 Dark Baron

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Posted 08 March 2013 - 05:58 PM

I find it funny how half the people on the forums scream OP at SRMs and LRMs, and the other half say they're fine, but this last patch IGP/Piranha buffed both. Guess that means they took a side, and it wasn't the whiners. Maybe you all should just /ragequit now.

Edited by Dark Baron, 08 March 2013 - 05:58 PM.


#415 Mechwarrior Buddah

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Posted 08 March 2013 - 07:51 PM

what about the splatstalkers?
Assault sized splat cats arent as bad as the originals?

View PostDark Baron, on 08 March 2013 - 05:58 PM, said:

I find it funny how half the people on the forums scream OP at SRMs and LRMs, and the other half say they're fine, but this last patch IGP/Piranha buffed both. Guess that means they took a side, and it wasn't the whiners. Maybe you all should just /ragequit now.


then again, half the people on the forums SAY ECM is fine but whenever theres a poll on it its 75% against

#416 Alex Harding

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Posted 08 March 2013 - 08:54 PM

Splattcat is very powerfull, when you fight against it by its own rules. It's hard to avoid on the smaller maps, but even on the smaller maps a rather lot must have already go wrong so it can sneak up on you or catch you separated.

Also it is the only viable build for A1 and it is most vulnerable brawler - legs full of ammo, XL engine, all weapons in the huge lightly armored boxes, head hitbox as big as half of commando and weapons that cannot dependably focus fire.

Sure, it allows unskilled pilot dish out more damage than any other mech, but you will **** or get ***** badly in the splattcat, not much middleground. Also everybody now hates them so much Im suprised their own team does not focus fire on them.

With the coolant flush, chances are pretty high they will be everywhere. So will be 6PPC stalkers, poptarts and the rest of the lot.

#417 Oni Ralas

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Posted 08 March 2013 - 09:09 PM

I primary cats in an LRM boat. ****** them the **** off.

#418 Dark Baron

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Posted 19 March 2013 - 02:53 PM

View PostMechwarrior Buddah, on 08 March 2013 - 07:51 PM, said:

what about the splatstalkers?
Assault sized splat cats arent as bad as the originals?



then again, half the people on the forums SAY ECM is fine but whenever theres a poll on it its 75% against


Actually stalkers are far worse. For one they only carry 4 SRM 6s and anything smaller than a heavy, and even some fast heavies, can run laterally across it's field of fire faster than it can turn it's turret to keep the crosshairs on the target. The thing is most definitely not designed for CC. If you're stupid enough to run headlong into either of them, then you deserve the quick and brutal death you suffer.


As for ECM, most people agree that ECM in it's current state is fine, they just don't think the COST for ECM is high enough for what it offers. A ton and a half and a one button click to shut down LRM and Streak boats and render you immune to them is an awfully nice trade off.

Edited by Dark Baron, 19 March 2013 - 02:54 PM.


#419 M4rtyr

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Posted 19 March 2013 - 02:55 PM

View PostDark Baron, on 19 March 2013 - 02:53 PM, said:

As for ECM, most people agree that ECM in it's current state is fine,


Really? News to me.

#420 Dark Baron

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Posted 21 March 2013 - 07:09 PM

View PostM4rtyr, on 19 March 2013 - 02:55 PM, said:


Really? News to me.


Next time you quote me, how about you quote the entire statement I made.





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