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Challenge To All Light Pilots Using Ssrms!


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#61 Catalinasgrace

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Posted 25 February 2013 - 08:06 PM

View PostSable Dove, on 25 February 2013 - 05:14 PM, said:

I see your challenge, and raise.
Posted Image


Ok ok, while its not the Spider 5D, I used the 5V for mine working on the master slot for it... Posted Image

#62 Chillybill

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Posted 26 February 2013 - 07:16 AM

actually a lot of problems would be solved with collisions w/damage put back in the game i.e. if a 30 ton mech runs into a 100 ton mech at 130 kph **** gets broken, the 100 ton mech loses a lot of leg armor, the 30 ton mech is dragging a leg
Want to balance SSRM, SRM and LRM in the game put the high rearm cost back in, use what you can afford................

#63 Pariah Devalis

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Posted 26 February 2013 - 07:21 AM

Flies spider. I regularly get mid to top position on the chart with it. I have no problem killing heavier mechs or non-3L ravens, but if I see a 3L, I run/fly away like the wind.

However, if I see a 3L with a busted ECM, 3L dies. Fast and hard. Why? Because, as the OP implied, too damned many Raven pilots do not know how to use their freaking LASERS. Heaven forbid skill is actually used in a light fight! Le gasp!

#64 Oni Ralas

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Posted 26 February 2013 - 09:51 AM

I bought a raven last night. I ran it with streaks for 2 matches, SRM6 for the other 4.

I did better with SRM6. Actually, I think most of my damage was from the pulses...

#65 Elessar

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Posted 26 February 2013 - 10:27 AM

View PostChillybill, on 26 February 2013 - 07:16 AM, said:

actually a lot of problems would be solved with collisions w/damage put back in the game i.e. if a 30 ton mech runs into a 100 ton mech at 130 kph **** gets broken, the 100 ton mech loses a lot of leg armor, the 30 ton mech is dragging a leg
Want to balance SSRM, SRM and LRM in the game put the high rearm cost back in, use what you can afford................


While I like not having to worry about repair costs,
I have to say that it is true, that the repair/rearm costs were an important balancing factor with regards to using Hi Tech equipment.
At the moment all light Mechs I field (3 Commandos) as well as 2 of my medium mechs have an XL engine.
But with repair costs like in Closed Beta/Beginning of Open Beta, where the repair costs for an XL engine would eat up almost all the money you earned (or worse) I would have thought twice about getting an XL engine for every light Mech.
Same surely goes for Streak Ammo/Launchers.

While understandable that they got rid of repair/rearm costs (after all as F2P, the game should be aimed to appease a large player base) thois control mechanism is missing now and we see more HiTech Mechs in the game, than we normally would expect in the IS of the year 3050

#66 Terror Teddy

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Posted 26 February 2013 - 10:31 AM

View PostMokey Mot, on 25 February 2013 - 03:37 PM, said:

Same here, a lot less people will be as keen to get in the face of an atlas...especially if they do the collisions well, and make the arms capable of dealing collision damage. My RS will really be the ultimate brawler then, and will finally have a use for those giant fists :).


Yup: +1

-Put back Collision
-Remove silly 3rd person "falling down camera"
-Add Collision damage - we take damage when landing with too little JJ's active so why not going into a wall at 100+KM/H
-Add some ragdoll physique to a mech barreling into a 100 tonner at 137,5 KM/H

...Yes, the last point will be me in my spider pancaking myself against buildings, mountains, Atlases and other immovable objects as I simply dont have the reaction time to turn in time.

#67 Terror Teddy

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Posted 26 February 2013 - 10:35 AM

View PostElessar, on 26 February 2013 - 10:27 AM, said:


While I like not having to worry about repair costs,
I have to say that it is true, that the repair/rearm costs were an important balancing factor with regards to using Hi Tech equipment.


They could add another way to simulate repair "costs". ( a few ideas - pick ONE)

-Percentage loss of XP gained during match = to % damage of mech (you usually take about 20% damage with destroyed engine)

-Mech equipment takes +1 match to repair, you have to exchange equipment on mech for the next match as they are in need of service (like that XL engine).

...perhaps...

#68 TroglodyteJB

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Posted 26 February 2013 - 10:40 AM

To the OP:

I love the 3L; I wish it didn't feel so cheesy to play it. In any event, my best damage output was with SRM-6 in the torso and SSRM-2 in the arm (I think; I didn't run that config long and I forget which one has the narrow tubes). SRM-6 is just so much more damage, but it can only fire one of it's hardpoints all at once and they're heavy. The SRM-6/SSRM-2 loadout had me averaging around 6 hits per volley, 2 more than SSRM, and it fired in one salvo. My dual SRM-6 loadout was fun too, but the slow-squirt tube on the arm really defeated the point of the SRM-6.

Unfortunately with my current loadout I would have to drop my BAP and TAG to get the hybrid loadout and I cling to the idea of playing an E-WAR mech that focuses on information over damage. So I'm stuck with the OP SSRM loadout...

#69 akke

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Posted 26 February 2013 - 10:43 AM

You do realize that most of the Raven pilots you're yapping at are just frustrated ex-Jenner pilots right? You ask them to give up their Raven edge and they'll just go back to kicking your *** in their Jenners right?

#70 One Medic Army

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Posted 26 February 2013 - 10:56 AM

View Postakke, on 26 February 2013 - 10:43 AM, said:

You do realize that most of the Raven pilots you're yapping at are just frustrated ex-Jenner pilots right? You ask them to give up their Raven edge and they'll just go back to kicking your *** in their Jenners right?

From what I've observed of the piloting skills of most Raven pilots, I doubt there's anything to fear.
A large portion of them won't even hold fire while circling an Atlas to hit him in the rear instead of an arm...

#71 GT Hawk

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Posted 26 February 2013 - 11:20 AM

en been in that challenge for a long time. I find ssrm2 to be to weak. My 3pl runs a srm4 and srm6 set. tears things up and no one complains abut my streeks.

#72 Galenit

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Posted 26 February 2013 - 11:27 AM

View PostCatalinasgrace, on 25 February 2013 - 03:18 PM, said:

Remove the ssrms and use only srms and lets see just how great you are at that point.


Tried it on all 3 ravens pre ecm leveling them, but my ping is not as good as needed for them.
Heavys and assaults are much easier to do with them but at lights i have to aim 1-2 lengths in front and that varies during a fight. Maybe i try them again if netcode gets better or there are euro-servers, i like them for aiming at a specific part of a mech.

#73 Lykaon

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Posted 26 February 2013 - 11:36 AM

View PostCatalinasgrace, on 25 February 2013 - 03:31 PM, said:


Yes but I suspect nobody will take me up on my challenge anyway because they will LOSE and they might actually have to do something besides lock and fire... People like the easy button and easy win...



Someone may actually do this.I did a while a back.I removed the two streak lanchers and replaced them with two SRM4s.
The resulting handycap was very noticale.I was previously capable of winning 2 Vs 1 ECM light fight (that being 2 enemy lights with ECM and SSRMS) with the SRM 4s no way I could win.

I am also going to point out a fundamental flaw in your thinking.This is a Beta.In a Beta Test we should be testing.I feel Streaks are not functioning in a desirable manner and should be looked into.
Now if players stop using streaks the data on streaks dries up and the development team has vastly reduced access to data regarding streak use in game.

Players need to stop the self imposed ban on cheese that many support.What we should be doing is playing the cheese like madmen and provide constructive feedback on why it's cheese perhaps with suggestions on how to adjust the cheese to a lesser dairy like state.

#74 Stimraug

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Posted 26 February 2013 - 11:48 AM

View PostCatalinasgrace, on 25 February 2013 - 03:18 PM, said:

Yes I have them too however I do not use ssrms on any mech I have... I have a challenge for you!!! We all know you like your glory of being the top killer and damage dealer in your light mech. We know that most who fly the 3L or commandos with ssrms have an easy mode button to beat other lights. So here is my challenge to you. Remove the ssrms and use only srms and lets see just how great you are at that point. You are the elite light pilots correct? Lets see it in action! Remove the ssrms and lets see which light mech is really the king.


I played with dual srm4s or even dual srm2s in the jenner back when it was viable. Yes I can hit with SRMs :] No, I don't want to gimp myself against the majority of lights who can only hit with their streaks and fire their lasers up just for show.

#75 Wispsy

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Posted 26 February 2013 - 11:57 AM

Fix netcode and Artemis bug and it will probably be ok.

#76 Catalinasgrace

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Posted 26 February 2013 - 12:23 PM

Wispsy, netcode I'm aware of but what is the artemis bug you are referring too?

#77 Catalinasgrace

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Posted 26 February 2013 - 12:32 PM

View PostLykaon, on 26 February 2013 - 11:36 AM, said:



Someone may actually do this.I did a while a back.I removed the two streak lanchers and replaced them with two SRM4s.
The resulting handycap was very noticale.I was previously capable of winning 2 Vs 1 ECM light fight (that being 2 enemy lights with ECM and SSRMS) with the SRM 4s no way I could win.

I am also going to point out a fundamental flaw in your thinking.This is a Beta.In a Beta Test we should be testing.I feel Streaks are not functioning in a desirable manner and should be looked into.
Now if players stop using streaks the data on streaks dries up and the development team has vastly reduced access to data regarding streak use in game.

Players need to stop the self imposed ban on cheese that many support.What we should be doing is playing the cheese like madmen and provide constructive feedback on why it's cheese perhaps with suggestions on how to adjust the cheese to a lesser dairy like state.

Nah, I'm not trying to make some self imposed ban on Ssrms by any means... Just a friendly challenge to all light pilots out there... I understand what you are saying about the data, however I really don't think this type of thing is collected as much as people think it is. Perhaps it is but in every Q&A someone asks and the reply is always "no plans ATM"... Also this "beta" thing is getting old, it really is... This game is NOT in true beta any longer other than a logo saying it is. If that was the case with the type of game this is with ever evolving content this game will be in beta as long as it is in existence. I do have another question though... Does AMS even hit Ssrms?

#78 Wispsy

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Posted 26 February 2013 - 12:52 PM

Having Artemis reduces lock on time by a large amount for ssrms, costing no slots or tonnage. Considering they said Artemis is not meant to have any effect on ssrms I assume it is a bug, could be intentional I guess. With normal ssrm lock on time it is far more difficult to get a target lock on an evasive light.

#79 Voidsinger

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Posted 26 February 2013 - 12:58 PM

Oddly enough, when I Mastered the 3L just after ECM came in I was an SRM6+SSRM person.

I think the problem ECM mechs have is there is no compromise required. Max size engine, and max armour are possible, since they only need to take GECM.

The one thing I did do from an ethical standpoint was to take the entire infowarfare package. That is Beagle Active Probe, Guardian ECM and TAG. (When I did the Atlas D-DC, I left the command console in place too).

I didn't feel bad about substituting a Streak for NARC. The reason being I say it as a replacement for PGI making NARC so temporary, and unable to be used by the launching mech's own missiles, SRMs.

The challenge should not be about remocing Streaks, but about using the mech for design purpose. That is, take the entire package, just not part of it.

We will have another issue as more modules hit, which is that the Raven does have an extra module slot on most mechs.





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