After testing the new elo match making system, i find it a nice improvement, but it need to be help a bit to give us a more fun result. Players also need more flexibility after the map is chosen. Both are addressed in the following :
The first part of my suggestion only apply to the 4 men queue, not the 8 men premade one. I don't see any change for solo drop either as the server make his best to normalized the team. The two last parts could be applied to all (solo,1-4 or 8 men drop)
First part :
Weight class limitation
Before entering the match queue, a limited number of mechs per weight class is enforced.
A 4 men group must be composed of : (1 light mech ) and ( 2 medium mechs) and (1 heavy or 1 assault mech).
Example of a 8 men team made of two 4 men premade groups :
2 lights, 4 mediums, 2 heavies or assaults.
Note :
If less then 4 men, the maximum number of each weight class must still be respected.
If 5 men drop where possible then 1 heavy and 1 assault would be allowed and so on.
**Let the people of the group manage who will play what weight class (Role) in the drop.**
Second part :
Weight class selection before entering the match making system.
Within the limitations of part one, the player select his weight class by selecting a mech within it. (this one will become his choice of mech if he didn't change it later in the startup phase. (ex: he select a Raven 3L to select the light mech weight class)
Second part :
Mech selection at match`s startup
In the starting phase of the match (15s), a player would be able to change the mech he want to play among his previously selected weight class or he will get his default choice. ( ex: a little select menu filter on his choice of weight class)
What do you think ?
See you in game !
Edited by VoltarDark, 15 March 2013 - 10:53 PM.