Jump to content

Elo Improvement And Choosing Mech In The Startup Phase 2.0


20 replies to this topic

#1 VoltarDark

    Member

  • PipPipPipPipPip
  • Knight Errant
  • 133 posts
  • LocationQuebec. Canada

Posted 25 February 2013 - 03:30 PM

Hello folks;

After testing the new elo match making system, i find it a nice improvement, but it need to be help a bit to give us a more fun result. Players also need more flexibility after the map is chosen. Both are addressed in the following :

The first part of my suggestion only apply to the 4 men queue, not the 8 men premade one. I don't see any change for solo drop either as the server make his best to normalized the team. The two last parts could be applied to all (solo,1-4 or 8 men drop)

First part :
Weight class limitation

Before entering the match queue, a limited number of mechs per weight class is enforced.

A 4 men group must be composed of : (1 light mech ) and ( 2 medium mechs) and (1 heavy or 1 assault mech).

Example of a 8 men team made of two 4 men premade groups :

2 lights, 4 mediums, 2 heavies or assaults.




Note :

If less then 4 men, the maximum number of each weight class must still be respected.



If 5 men drop where possible then 1 heavy and 1 assault would be allowed and so on.




**Let the people of the group manage who will play what weight class (Role) in the drop.**

Second part :
Weight class selection before entering the match making system.

Within the limitations of part one, the player select his weight class by selecting a mech within it. (this one will become his choice of mech if he didn't change it later in the startup phase. (ex: he select a Raven 3L to select the light mech weight class)



Second part :
Mech selection at match`s startup

In the starting phase of the match (15s), a player would be able to change the mech he want to play among his previously selected weight class or he will get his default choice. ( ex: a little select menu filter on his choice of weight class)



What do you think ?

See you in game !

Edited by VoltarDark, 15 March 2013 - 10:53 PM.


#2 Druire

    Member

  • Pip
  • Big Daddy
  • 12 posts

Posted 26 February 2013 - 01:05 PM

I think the most important improvement for ELO would be an ECM count match of both teams with priority even higher than player score.

LG Druire

#3 Vermaxx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 3,012 posts
  • LocationBuenos Aires

Posted 26 February 2013 - 01:08 PM

I was under the impression the "8 player required" option no longer segregated you into a separate queue.

The entire IDEA behind elo was to eliminate the need to stick "those people" in a separate place to keep them from making everyone else feel bad. They're supposed to be matching against equivalent skill level opponents, and not even requiring like for like weight classes.

If this isn't true, what was the real point of elo? I guess they couldn't stick four player teams in the same purgatory they stuck eight player teams in...

#4 Tickdoff Tank

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,647 posts
  • LocationCharlotte NC

Posted 26 February 2013 - 02:59 PM

8 man teams are separate from the other teams, as it should be. The amount of communication between an 8 man pre-made and an 8 pug team is vast.

#5 Zylo

    Member

  • PipPipPipPipPipPipPipPip
  • 1,782 posts
  • Locationunknown, possibly drunk

Posted 26 February 2013 - 03:09 PM

View PostVoltarDark, on 25 February 2013 - 03:30 PM, said:

Hello folks;

After testing the new elo match making system, i find it a nice improvement, but it need to be help a bit to give a more fun result :

My suggestion only apply to the 4 men max queue, not the 8 men premade one.
I don't see any change for solo drop yet.

But for 4 men premade drop, (2-4 men group), the system could easily give a more balanced match, if you make the group composition fixed in regard to the weight class .

A four men group should always be composed of : (1 light mech ) and ( 2 medium mech) and (1 heavy or assault mech).

Let the people of the group manage who play what mech in the drop.

Note : If less then 4 men, the maximum number of each weight class must still be respected.

Example of a team of 2 x 4 men premade group : 2 lights, 4 mediums, 2 heavies or assaults.

If 5 men drop where possible then 1 heavy and 1 assault would be allowed.

Still not perfect, but it should help a bit.

What do you think ?

See you in game !

Players should never be forced into running a specific setup of mechs in a group.

Matchmaking needs to consider group sizes as a higher priority. Matchmaking should be easier if only a single group per team is used. This would allow random players with the correct Elo ratings and matching weights (when possible) to be added to the teams.

The result should be fewer mismatched weights as matchmaker wouldn't need to deal with a group of 4x DDC ending up on the same team as a group with 2x Stalkers and 2x Catapults.

#6 Zyllos

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,818 posts

Posted 26 February 2013 - 03:19 PM

View PostZylo, on 26 February 2013 - 03:09 PM, said:

Players should never be forced into running a specific setup of mechs in a group...


Well, considering 8mans are already this way (Assaults and ECM or go home) and a dev post saying min/max tonnage balance is coming, I think it is already going to happen.

#7 VoltarDark

    Member

  • PipPipPipPipPip
  • Knight Errant
  • 133 posts
  • LocationQuebec. Canada

Posted 14 March 2013 - 02:14 PM

I made this post after a lengthy discussion with my teammates.

See you in game

#8 CheezPanther

    Member

  • PipPipPipPipPip
  • 125 posts

Posted 14 March 2013 - 02:17 PM

I think all the guys piloting noob machines (aka 3L's) would be all up in a fit about not being able to pwn an entire team with 3-4 lights...

[redacted]

#9 Dr Warp Effect

    Member

  • PipPipPip
  • 90 posts

Posted 14 March 2013 - 02:30 PM

Cheezpanther: Why call drivers of 3L's noobs because they know enough to take advantage of PGI's making unbalanced mechs easily available? The use of "noob" as an insult has gotten way out of hand. When a game company puts OP vehicles in game the criticism should go to them far more than people who simply play the game as they find it and take advantage. (Before you try claiming it, I do not have a 3L).

#10 von Pilsner

    Member

  • PipPipPipPipPipPipPipPip
  • 1,043 posts
  • LocationColorado

Posted 14 March 2013 - 02:33 PM

View PostVoltarDark, on 25 February 2013 - 03:30 PM, said:

A four men group should always be composed of : (1 light mech ) and ( 2 medium mech) and (1 heavy or assault mech).


Terrible idea, don't try and limit our mech choices.

In your universe a scout lance would not be 4 lights, I find this ridiculous.

#11 VoltarDark

    Member

  • PipPipPipPipPip
  • Knight Errant
  • 133 posts
  • LocationQuebec. Canada

Posted 14 March 2013 - 02:41 PM

View Postvon Pilsner, on 14 March 2013 - 02:33 PM, said:


Terrible idea, don't try and limit our mech choices.

In your universe a scout lance would not be 4 lights, I find this ridiculous.


Maybe, you did not understand my post...

You can still drop alone and you just have to decide between you and your teammates what role you want to play. Just do a rotation so all got to play what they want.

Its about having a better Elo system, better and more challenging matchs

This system could be extend to 8 men`s match and maybe both queues could be unify ? ( A wish)

Thanks for your reply

#12 von Pilsner

    Member

  • PipPipPipPipPipPipPipPip
  • 1,043 posts
  • LocationColorado

Posted 14 March 2013 - 02:44 PM

View PostVoltarDark, on 14 March 2013 - 02:41 PM, said:


Maybe, you did not understand my post...

You can still drop alone and you just have to decide between you and your teammates what role you want to play. Just do a rotation so all got to play what they want.

Its about having a better Elo system, better and more challenging matchs

This system could be extend to 8 men`s match and maybe both queues could be unify ? ( A wish)

Thanks for your reply


I just think that if 4 guys all want to run Hunchbacks (or whatever) they should be able to.
If a mech is OP (Raven 3L) then that mech should be fixed.

Perhaps if they implemented some kind of Battle Value system instead...?

#13 NKAc Street

    Member

  • PipPipPipPipPipPip
  • Liquid Metal
  • 261 posts

Posted 15 March 2013 - 06:09 PM

That would greatly improve match making. If they did that then you could have 8 man limited drops so that game play would be as balanced as possible for the casual get together and drop crowd which is the majority of players. Keep the 8 man unlimited selection for those who do not feel right about having limits and take and have the time to organize accordingly

#14 Serapth

    Member

  • PipPipPipPipPipPipPipPip
  • 1,674 posts

Posted 15 March 2013 - 06:22 PM

View Postvon Pilsner, on 14 March 2013 - 02:33 PM, said:


Terrible idea, don't try and limit our mech choices.

In your universe a scout lance would not be 4 lights, I find this ridiculous.



Agreed, just pull premades out of the pug queue completely...

#15 LogicSol

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,411 posts

Posted 15 March 2013 - 08:00 PM

View PostCheezPanther, on 15 March 2013 - 04:48 PM, said:


deleted

The concept of a "noob" is utterly incompatible with the knowlede of game mechanics required to understand the advantages a 3L imparts.

#16 CheezPanther

    Member

  • PipPipPipPipPip
  • 125 posts

Posted 15 March 2013 - 08:40 PM

View PostLogicSol, on 15 March 2013 - 08:00 PM, said:

The concept of a "noob" is utterly incompatible with the knowlede of game mechanics required to understand the advantages a 3L imparts.


no its not..

<noob> . OMG a few 3L's with 2 streaks and 3ML's just pwnd our entire team like they were standing stil..

<noob thinks for 3 seconds> WOW those things must be totally OP killing machines.. I'm gonnna get me one...

<a google serach for raven 3L streak builds later>

<noob in 3L> WOOT LOOK AT ME IM OP YAAAY!

GOOGLE reducing the time to understand things since yesteryear....

#17 VoltarDark

    Member

  • PipPipPipPipPip
  • Knight Errant
  • 133 posts
  • LocationQuebec. Canada

Posted 15 March 2013 - 10:57 PM

I just edited my post for to make it more understandable and added some clarifications. Thank you for your understandings.

#18 Chemie

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,491 posts
  • LocationMI

Posted 16 March 2013 - 04:39 AM

I hate the idea of forced weight drop limits on 4 mans but you do show why the ELO approach taken, results in such mis-matches.

We are told that ELO has a "target" it matches against and "tries" to match weight but think of these scenarios:

4-man with wide ELO spread: How does it match target vs average?
4-man with one weight class: How does it match both ELO and weight...it has a very narrow pool now to find the rigth ELO target AND the weight class

Seems due to this and/or limited people in queue, you get severe mismatch in ELO (so a team of high ELO gets 4 useless pugs and are faced with 4v8 matches) or you get crazy 6 assaults vs 6 lights scenarios.

Edited by Chemie, 16 March 2013 - 04:40 AM.


#19 dario03

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary Rank 10
  • 3,629 posts

Posted 16 March 2013 - 05:19 AM

View PostCheezPanther, on 15 March 2013 - 08:40 PM, said:


no its not..

<noob> . OMG a few 3L's with 2 streaks and 3ML's just pwnd our entire team like they were standing stil..

<noob thinks for 3 seconds> WOW those things must be totally OP killing machines.. I'm gonnna get me one...

<a google serach for raven 3L streak builds later>

<noob in 3L> WOOT LOOK AT ME IM OP YAAAY!

GOOGLE reducing the time to understand things since yesteryear....


You really don't even need Google if your not completely new to the game. Took me like half a second to figure out the basics of a 3L build and then a couple minutes on smurfy to figure out the slightly different setups cons and pros. Granted I wasn't new to the game but it doesn't take long to find out about ssrm2, mlas, xl engine, endo, ff. Actually you should figure that out long before you can actually afford the 3L with all those upgrades.

#20 VoltarDark

    Member

  • PipPipPipPipPip
  • Knight Errant
  • 133 posts
  • LocationQuebec. Canada

Posted 16 March 2013 - 10:00 AM

Plz Stay on the topic, its not about Raven 3L being overpower.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users