Gaan Cathal, on 25 February 2013 - 06:46 PM, said:
That latter one really needs to happen more, a pair of Assaults brawling it up gains a huge amount from a -4J/-4P 'satellite' IMO, it carries enough punch to matter in the brawl, and can keep lights off them with remarkable effectiveness if the pilot is inclined to shoot at them instead of throwing his hands in the air and protesting about the lagshield the second he misses anything smaller than a Cicada.
I'd rather just have 3 Assaults. Not only will it have more firepower, but it won't fall over when an enemy Assault sneezes at it.
I one-shot more Medium mechs than anything else in this game by a huge margin when I play my Assaults.
Serapth, on 25 February 2013 - 06:47 PM, said:
8man is a massively different beast. In a weight matched system, a medium just needs to take care of another medium to break even. The role of contributing damage is perfectly valid.
In 8man unlimited, well anything but the minmax build dujour ( D-DC, 3l, possibly a CAT ) is a bad pick.
At the end of the day, a big part of mediums appeal in Battletech is cost. That isn't factored into this game.
It's not limited to 8-mans any more. With the new ELO system putting significantly more emphasis on ranking than weight, you'll find plenty of situations like this in the regular queue.
And you're a bit off concerning the restrictiveness of 8-mans. Honestly, most people are. The scrub teams that got sent packing from the queue did a good job of making it out to be far worse than it is.
Edit: And yes. The removal of R/R took away one of the best reasons to use a Medium for anything. Now there's really not much point aside from the fun/challenge/handicap factor.
Edited by Vlad Ward, 25 February 2013 - 06:51 PM.






















