Urbanmech Day
#21
Posted 26 February 2013 - 09:50 AM
EX-TER-MIN-ATE! EX-TER-MIN-ATE! EX-TER-MIN-ATE!!
#22
Posted 26 February 2013 - 10:26 AM
gavilatius, on 26 February 2013 - 12:43 AM, said:
I dont remember the stock variant having hand actuators - not to mention that it should have an AC/20.
I'd guess the following for a nice stock urbie slot layout.
R.Arm: 4 Ballistic Slots
L.Arm: 1 Energy Slot
C.Torso: 1 Energy slot
Beagle Probe
Due to their urban operations design I can also see: (basically what you posted - the lighter guy)
R.Arm: 2 Ballistic Slots
L.Arm: 1 Energy Slot
C.Torso: 1 Energy slot
Jump Jets
Or the tank design [Maximized Armor]
R.Arm: 1 Ballistic Slots [Most likely AC/20]
L.Arm: 4 Energy Slot
ECM [To protect it from those nasty missiles]
Edited by Terror Teddy, 26 February 2013 - 10:27 AM.
#25
Posted 26 February 2013 - 12:25 PM
Jules Gonzales, on 26 February 2013 - 01:27 AM, said:
Objection!
Gentlemen, gentlemen, lets be reasonable. We need only remove his head the rest can stay as a testament to the Urbie's greatness.
ALL HAIL THE GREAT DARK URBIE!
Mystere, on 26 February 2013 - 12:20 PM, said:
I want this man's head up on a pike!
ANnnnnnnnnnd ninj'd
I might not like you now.
#26
Posted 26 February 2013 - 12:30 PM
Terror Teddy, on 26 February 2013 - 10:26 AM, said:
I dont remember the stock variant having hand actuators - not to mention that it should have an AC/20.
I'd guess the following for a nice stock urbie slot layout.
R.Arm: 4 Ballistic Slots
L.Arm: 1 Energy Slot
C.Torso: 1 Energy slot
Beagle Probe
Due to their urban operations design I can also see: (basically what you posted - the lighter guy)
R.Arm: 2 Ballistic Slots
L.Arm: 1 Energy Slot
C.Torso: 1 Energy slot
Jump Jets
Or the tank design [Maximized Armor]
R.Arm: 1 Ballistic Slots [Most likely AC/20]
L.Arm: 4 Energy Slot
ECM [To protect it from those nasty missiles]
If you look urbanmech on sarna it could give you idea of hardpoints based on what they take off and put on, I tried to figure it out on another thread so far I think its:
Right Arm 1 balistic, 1 energy, 1 missle(possibly) (the ac/10 is switched out for ac/20 or ppc , one version says they took out the AC put in a MRM30, medium range missles so missle hard point on right arm is possible)
Right Torso 1 missle (a um-aiv has missle launcher here)
Left Torso 1 balistic, 1 energy (a ancient urbie version with mg gets mg removed for pulse laser)
Left Arm 1 energy. (almost all urbies got small laser here, Ive seen some art work with flamer and mg here too)
You could almost make the ecm urbie with spider-5d. has ppc, small pulse, small laser, and a tag. Its a pretty decent mech. only i got to drop a laser or tag.
#27
Posted 26 February 2013 - 12:34 PM
Utilyan, on 26 February 2013 - 12:30 PM, said:
Well, that mostly just gives you the MINIMUM hardpoints as PGI tends to add a few depending on model. So 1 hardpoint could very well mean 2 but they only use 1 for the AC20.
#28
Posted 26 February 2013 - 01:26 PM
#29
Posted 26 February 2013 - 02:27 PM
Alvor, on 26 February 2013 - 02:36 AM, said:
Now witness the firepower of this fully ARMED and OPERATIONAL battle station Artoo
Good. Use your aggressive feelings, boy. Let the hate flow through you.
Dear God, I laughed so much I cryed
I approve of this day... let it be known to all!
so say we all...
Edited by Nunspa, 26 February 2013 - 02:34 PM.
#30
Posted 26 February 2013 - 02:44 PM
Edited by wolf74, 26 February 2013 - 02:51 PM.
#31
Posted 26 February 2013 - 03:06 PM
Edited by Cyclonite, 26 February 2013 - 03:16 PM.
#32
Posted 26 February 2013 - 03:16 PM
#33
Posted 26 February 2013 - 03:17 PM
#34
Posted 26 February 2013 - 03:21 PM
#35
Posted 26 February 2013 - 04:11 PM
#37
Posted 26 February 2013 - 04:50 PM
Edited by Chou Senwan, 26 February 2013 - 04:50 PM.
#38
Posted 26 February 2013 - 05:08 PM
#39
Posted 26 February 2013 - 05:08 PM
#40
Posted 26 February 2013 - 08:12 PM
Voidsinger, on 26 February 2013 - 03:21 PM, said:
Agreed, though I'll have to take it out of my bucket
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