My Thoughts On Elo (Yep, Another One)
#1
Posted 26 February 2013 - 03:08 AM
After having given in a week or so, I see ELO as the worst thing to happen to MWO ever. Worse than ECM, worse than the closed beta missiles that always landed on your head, worse than the gigantic Atlas head hitbox from those days, worse than the 11ML Swayback...it tops them all, on my list at least.
Anymore, regardless of my performance in any given match, I am starting to feel like I am simply rolling the dice anymore. It is all a matter of how stupid the pugs in my match are, because the 1-3 guys I drop with cannot always drag the pugs kicking and screaming to victory, in spite of their best efforts to the contrary.
This is why I ended up giving up on WOT, in spite of owning all the tier 10 heavies, tier 9 TD's and mediums, etc.; I want to feel as though my contributions to my team actually matter. When I am consistently scoring 2-3 kills and 500 or better damage and some assists, as well as the 2-3 guys I drop with, it feels pretty pointless to even try, when we still lose more than half the time. I am not talking about losing to cappers, I am talking about all 4-5 pugs on my team just dying without doing anything. All I want is to feel like I am making some sort of difference.
Anyway, this is just my opinion, but...am I the only one? Also, I apologize if this comes off as an angry rant...although I am feeling more disappointed than angry at the moment, lol.
#2
Posted 26 February 2013 - 03:14 AM
However, things drastically improved when we're only at 2 people, and are a little better at 3.
It also improves if we all are using different weight classes of mech.
I think it's just the matchmaker struggling to find balanced matches for a group of people with different Elo scores and pre-selected weight classes, while still keeping wait times to a minimum.
Solo PUG play is leaps and bounds improved, however, to the point I will gladly jump in a few PUG matches with a new loadout. The quality of PUG matches is at a much higher level for me personally.
#3
Posted 26 February 2013 - 03:19 AM
#4
Posted 26 February 2013 - 03:22 AM
#5
Posted 26 February 2013 - 03:26 AM
As for numbers, we usually end up just dropping in a few groups of 3 each, sometimes more or less.
As for pugging, I could care less, to be honest (not trying to be a jerk, but I drop with my friends in the Ghost Bears; I never have any reason to pug)...I find it...questionable, to sacrifice the quality of group matches to satisfy players who do not want to play in groups, in a game that is supposedly built around team play.
#6
Posted 26 February 2013 - 03:28 AM
One Medic Army, on 26 February 2013 - 03:14 AM, said:
What he ^ said. I'm a PUG and my matches have been quite awesome, close fights, very very rare stomps. So the MM3 and elo has been great for me.
Must be a team thing.
Also a fully functional elo system will move a majority of players to 50% W/L ratio. Why do you have an issue with this?
Aethon, on 26 February 2013 - 03:26 AM, said:
Yeah, solidly moved into jerk territory there with your claim. I WAS taking your seriously there for second. Oh well.
Edited by Thirdstar, 26 February 2013 - 03:31 AM.
#7
Posted 26 February 2013 - 03:31 AM
#8
Posted 26 February 2013 - 03:35 AM
armyof1, on 26 February 2013 - 03:31 AM, said:
You weren't getting matched with equally skilled players on the other side before Elo was implemented.
#9
Posted 26 February 2013 - 03:36 AM
Groups have a massive negative impact on the enjoyment of soloplayers and vice versa.
It is almost impossible to keep both happy as long as they are mixed in the same queue.
#10
Posted 26 February 2013 - 03:39 AM
Bilbo, on 26 February 2013 - 03:35 AM, said:
Yeah that's what I think too, so shouldn't that mean you're less in a situation where you feel your actions are pointless, because with more equal teams what you can contribute with by having a better game will make a bigger difference whether you win or lose?
#11
Posted 26 February 2013 - 03:41 AM
armyof1, on 26 February 2013 - 03:39 AM, said:
Yeah that's what I think too, so shouldn't that mean you're less in a situation where you feel your actions are pointless, because with more equal teams what you can contribute with by having a better game will make a bigger difference whether you win or lose?
If a couple of high elo players are grouping up, the matchmaker tends to fill the rest of the team with players of lower elo. It seems to be to hard for it to find enough high elo players for both teams and it prioritizes the team without a group.
#12
Posted 26 February 2013 - 03:42 AM
armyof1, on 26 February 2013 - 03:39 AM, said:
Yeah that's what I think too, so shouldn't that mean you're less in a situation where you feel your actions are pointless, because with more equal teams what you can contribute with by having a better game will make a bigger difference whether you win or lose?
Actually no. Quite the opposite. Previously a very skilled player was able to swing the match because others on both teams were less skilled.
Now, given that the MM is working correctly, since everyone is of similar skill the individual ability to effect match outcome is lessened, not increased.
#13
Posted 26 February 2013 - 03:43 AM
#14
Posted 26 February 2013 - 03:44 AM
Bilbo, on 26 February 2013 - 03:19 AM, said:
It is happening regardless of my weight class; I never used a Jenner until a couple hours ago (finding it a lot of fun, too). I am more of a medium/heavy guy, so that category should be well-recorded for me, I would think.
armyof1, on 26 February 2013 - 03:22 AM, said:
I wonder if the clueless players are stuck on the team with the best few players, to even the overall score...
#15
Posted 26 February 2013 - 03:47 AM
KinLuu, on 26 February 2013 - 03:41 AM, said:
If a couple of high elo players are grouping up, the matchmaker tends to fill the rest of the team with players of lower elo. It seems to be to hard for it to find enough high elo players for both teams and it prioritizes the team without a group.
Hmm maybe there really are too few players of MWO to make ELO work to its' fullest by packing in high ELO teams with high ELO lonewolfs on both sides. Well not much to do about that except hope for more new players getting into and getting better at the game. And for that to work we most certainly need ELO to avoid the worst newbie farming that will scare off most MWO beginners.
#16
Posted 26 February 2013 - 03:49 AM
armyof1, on 26 February 2013 - 03:47 AM, said:
Hmm maybe there really are too few players of MWO to make ELO work to its' fullest by packing in high ELO teams with high ELO lonewolfs on both sides. Well not much to do about that except hope for more new players getting into and getting better at the game. And for that to work we most certainly need ELO to avoid the worst newbie farming that will scare off most MWO beginners.
As the Devs have pointed out, it will take WEEKS not days to sort out everyone's stable Elo rankings. Sorting everything out was 9/10s the reason behind the 'tournament'.
I recommend patience.
#17
Posted 26 February 2013 - 03:50 AM
Thirdstar, on 26 February 2013 - 03:28 AM, said:
Must be a team thing.
Yeah, solidly moved into jerk territory there with your claim. I WAS taking your seriously there for second. Oh well.
So... your a PUG, game got better for you. Now there is a team person, game got worse for him. And you call him a jerk when he questions the decision that makes game worse for him? Now who is being a jerk?
Thirdstar, on 26 February 2013 - 03:28 AM, said:
Because there is nothing fair when skilled players win 50% of their games and get same amount of exp and c-bills as non-skilled players who win 50% of their games. No motivation to improve yourself, encouragement of noobness, yes, I have an issue with THIS.
#18
Posted 26 February 2013 - 03:50 AM
I feel that the MM prioritizes waiting times very strongly.
#19
Posted 26 February 2013 - 03:51 AM
Thirdstar, on 26 February 2013 - 03:49 AM, said:
As the Devs have pointed out, it will take WEEKS not days to sort out everyone's stable Elo rankings. Sorting everything out was 9/10s the reason behind the 'tournament'.
I recommend patience.
I thought they were seeding this stuff for the past couple weeks, or longer...or did I mis-read that? o_O
#20
Posted 26 February 2013 - 03:56 AM
PhoenixFire55, on 26 February 2013 - 03:50 AM, said:
Why don't you just come out and say you want to PUGstomp, because you're clearly NOT looking for any kind of challenge.
You also seem to care a LOT about how much EXP and C-Bills other people are making.
Aethon, on 26 February 2013 - 03:51 AM, said:
Two weeks approx before the MM3 changes went in. The Devs say it will be a few more weeks before things stabilize, they're also planning to tweak things based on the data they've collected so far.
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