PhoenixFire55, on 26 February 2013 - 06:43 AM, said:
Best players in game have all rights to expect that 8 out of 10 games will end up in their favor, worst players in game have no rights to expect that that less then 8 out of 10 games will end up not in their favor. With ELO both types will have 5 out of 10 games ending up in their favor. I fail to see how ELO is fair. Just as I fail to see how people who bring up arguments to show that ELO isn't fair are bad.
What ELO does is encouraging noobiness, no matter how bad you play you will still be winning 50% of your games and you will still be getting same c-bills and exp as everybody else.
Your entire argument, as far as I can tell, is based on this premise: that "bad" players shouldn't be earning as much as "good" players. I want you to tell us WHY that's the case. WHY should good players be winning 80% of their matches? WHY should bad players be losing 80%? There's nothing inherent that would necessitate this. The developers inserted a system into the game that actively fights this, so we can assume given this that the developers prioritize even matches over increased earnings for pros. The system is working as intended. You'd have the system changed.
You are prioritizing earnings over competition. Simply put, I want you to explain why increased c-bill earnings take priority for you over competitive matches. You're hung up on money, a minor part of this game, when you should be concentrating on gameplay and in-game enjoyment, which is
everything.
This is the way competition works, IMHO. It's not competition if you're constantly facing opposition that can't compete. Consider major league baseball: last year, the top team in the league had a .6 W/L. Why do you suppose that's the case? Well, the long and the short of it is that the league system is set up in much the same way as Elo: if you're a good enough player, you're in the major leagues, facing other major leaguers. If you can't hack it, you're playing triple A ball in Florida or something. But you're playing with other AAA-level players and the competition is still very even.
The system you'd like to have would have the Washington Nationals playing against the Butler, PA little leaguers. That's no fun for the little leaguers and it's no fun for the Nationals.
PhoenixFire55, on 26 February 2013 - 09:12 AM, said:
I don't really understand why ALL matches should be even. Are all football games you watch on TV even? Football is a team game. A superior team will nearly always win. An inferior team should work to become better and win or accept that it can not become better and not be bothered with losing. Would you like to see your favorite football team to be 'balanced by ELO', just so it loses its edge and begins to win 50% and lose 50% matches at random, when a match outcome will be decided pretty much by a flip of a coin rather then their skill they worked so hard to improve?
Awesome, you went to the sports analogy without my prompting! You say "A superior team will nearly always win", and yet, that's not the way it works in professional sports. Of course in any given season you'll have teams that go on hot streaks or what have you, but over the course of a season in any sport with enough games to start to settle out to nice averages (I use baseball because of their 162 game season), that simply doesn't happen. The best teams in the league end up with a .6 win percentage. Why? Because those leagues exist as a real-world Elo. The best all get grouped together to play against each other.
Edited by FerretGR, 26 February 2013 - 09:29 AM.