PhoenixFire55, on 26 February 2013 - 11:03 AM, said:
Because if a 'good' player doesn't win/earn more then a 'bad' there is no point in becoming better, improving yourself.
That's only true if the only goal, the only purpose for playing, is the c-bills. There's got to be more to why you showed up around here than to earn pretend money.
PhoenixFire55, on 26 February 2013 - 11:03 AM, said:
I never said I don't want competitive matches. I said I want my matches to have both players who are better then me and players who are worse then me.
Well, that's good, because that's exactly what you're going to get with Elo. It's extremely unlikely that the matchmaker is going to find 16 players with identical Elos, especially given that in its final form, it will also balance for other factors, ie. tonnage, etc. It's inevitable that there will be range of Elos on any given team. Matchmaking based on Elo will at least ensure that there aren't wildly diverging Elos within a match: you won't have a guy playing his first match with the guys who topped the charts in this weekend's tourney. That wouldn't be fun for either party.
Your method of matching 8 randoms with Elo on the other side would still produce teams with wildly diverging Elos, but both teams would have the same average Elo, the same average chance of winning. You'd still have folks winning or losing at a 50/50 rate, but in every game, they'd rip a couple of newbies a new arse before getting down to business. How is that an improvement over 8 players who are all competitive with each other?
PhoenixFire55, on 26 February 2013 - 11:03 AM, said:
Also, I never said that I prioritise earning over smth else, but to me it seems unfair that a 'good' player earns less then a 'bad' player.
Here we go, back to this again. Why are you so hung up on this? The only way the matchmaker gets you back to this position is by putting high Elo players up against low Elo players. In other words, completely random matchmaking a la the last 10 months. It's not working; it's not fun for the experts and it's not fun for the newbies.
PhoenixFire55, on 26 February 2013 - 11:03 AM, said:
But if you spectate people of your level of skill you won't learn anything, you need to spectate 'better' players, but with ELO there won't be any 'better' players in your matches.
Sure there will. Range of Elo's in every match. Addressed above. Even if this were true, there are 100000 guys live streaming, some of whom are quite good.
As an aside, there's a saying in martial arts: "steel sharpens steel." Training with excellent partners makes both of you more excellent. If everyone on the field is excellent, they'll have to become even more excellent to top their opposition. Steel will sharpen steel under the Elo system. ETA: steel will most certainly not sharpen steel if the steel is winning 80% of the time... how can you improve if you're never challenged?
PhoenixFire55, on 26 February 2013 - 11:03 AM, said:
Only because league composition in major USA sport leagues is very even.
But how did it get that way? Answer: By a real-world implementation of Elo.
PhoenixFire55, on 26 February 2013 - 11:03 AM, said:
Racing is a better example IMO and I am far more familiar with it. For example, lets take NASCAR and/or Formula-1. In both you have teams that are far better then others and teams that are far worse then others. And for some reason a lot of people watch both NASCAR and F1 and think those races are competitive.
Not a fan of racing at all, but I'd be genuinely surprised if it was any different than any other professional sport in the sense that folks don't just start out in Nascar races against Danica Patrick or whoever... that there's a feeder system. And in that feeder system, you have folks that feed into the big leagues, and folks that don't. Do they give up racing? I have no idea. But in the sports I'm familiar with, there are lower-level feeders, and in those feeders, journeymen: folks who are professional athletes, but who can't compete at the highest levels.
You know what that feeder system is a lot like? Elo. You know what those journeymen are a lot like? The players who can't maintain a high Elo. You think Nascar would be better if every moron who wanted to could hop in a car and compete? No? Then why would you want that here, which is what you'd get if you kept the status quo? You're down with Elo, you just don't realize it.
PhoenixFire55, on 26 February 2013 - 11:03 AM, said:
Also in major leagues like MLB, NBA, NHL you have all sorts of means to not let teams get 'too good' be introducing salary cap and draft system.
Those things aren't about teams being "too good", but rather about ensuring that those sports don't become "pay to win," which is another equally important issue around here. You're getting away from Elo in attempting to stretch the analogy.
PhoenixFire55, on 26 February 2013 - 11:03 AM, said:
Both ways have their pros and cons, so far I have tryed to show other just what cons ELO has. Also clearly we can all see that ELO has made game better for some, and worse for others. As one of those others and without haveing an option to turn ELO off I would try to oppose ELO as hard as I can. I'm sure you can understand it.
The only "con" you've demonstrated is that you won't be making more virtual money because you've got a higher Elo. That's it. It's got a million pros, for anyone who has actually played this game and experienced the ridiculousness of PUG stomps from either side, and only one "con", which isn't a con at all IMHO: simply a mistaken perspective on how you think Elo "should" work, not an inherent drawback. You're going to have to try harder.
BTW, it's Elo, not ELO. A dude, not an entire band.
Edited by FerretGR, 26 February 2013 - 11:39 AM.