Quote
-If you can't play by the House Rules, go to the forums, dig up any arcane source material possible and then try to use that to justify your point of view.
It doesn't work. I hate ECM how its implemented. It's three things in one. I mount at least 1 PPC on any mechs with lock on weapons to compensate for it. Drive on and learn how to deal with the house rules.
What a load of tripe. MWO is a game first and foremost, and games should be balanced. I don't give a damn about any of the TT stuff, none of it, if it impedes the game's balance and enjoyabillity. Solid game mechanics should come first over TT fluff--no exceptions. ECM is a dirrect buff for any mech for a measly amount of tonnage and this can be easily fixed by gutting it into seperate functions. Cats are imbalanced by being able to boat whatever they want while retaining armor, speed, and twist speed.
And in a beta of a GAME I would at least expect to see the devs attempt to balance things in their GAME. Even if they do go in different directions than what I would do, I would still be grateful because they are still striving for good game design.
NEVER should game design be impeded by fluff or the whims of a few pretentious players who are screaming "OMG LRN TO PLAY!" in, again, for the last time...
A beta where we SHOULD be seeing what works and what does not. People astound me on this forum by treating this game as a finished product already, when that is doubly false due to it being a beta AND being an online game that gets future updates.