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Cut The Engine Rating And Twist Of The Catapult


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#141 Suki

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Posted 26 February 2013 - 09:17 PM

View PostGarfuncle, on 26 February 2013 - 09:13 PM, said:


Then build an Atlas that can scout like a light. Or a light that can brawl like a Cataphract. Or a Cicada that can tank like an assault. Oh wait, you're spouting nonsensical drivel because we can't do any of that. We have things like tonnage, size, hardpoint layout, speed, and range of engines you can fit that all define what the developers have clearly stated as mech roles. MWO is a class-based game. Saying otherwise isn't true, unless you are talking about the Cat that is currently behaving like an Omnimech. And when we DO get Clan mechs, you can bet that fluff will be thrown out the window for the sake of balance.

Because if we go by fluff then this game would isntantly be worthless.


Then build me a scouting Atlas with your mechlab magic. Oh wait...tonnage, size, hardpoints, engines, common sense...

"Then build an Atlas that can scout like a light." - Atlas D-DC always do it.
"light that can brawl like a Cataphract" - hello Raven 3L

#142 Garfuncle

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Posted 26 February 2013 - 09:21 PM

Quote

"Then build an Atlas that can scout like a light." - Atlas D-DC always do it.
"light that can brawl like a Cataphract" - hello Raven 3L


Someone clearly doesn't understand what brawling or scouting actually are.

Also even if your argument wasn't already totally wrong due to the Atlas always remaining huge and slow, and the Raven always remaining fast and low armored, basing your argument on ECM mechs is not the soundest ground to be standing on.

#143 Royalewithcheese

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Posted 26 February 2013 - 09:21 PM

View PostGarfuncle, on 26 February 2013 - 09:13 PM, said:

MWO is a class-based game.


Mechwarrior games don't as sharply delineate their roster into classes as, say, TF2. Of course, a 35 ton mech and a 100 ton mech are going to be good at different things, but you can generally build a 90 ton mech to be good at a lot of the same sorts of things a 100 ton mech is good at, or build a 40 ton mech to be good at a lot of the same things a 35 ton mech is good at. It's not that strange for a heavy mech to be built as fast, armored, and good at hit-and-run.

#144 Garfuncle

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Posted 26 February 2013 - 09:24 PM

Quote

Mechwarrior games don't as sharply delineate their roster into classes as, say, TF2. Of course, a 35 ton mech and a 100 ton mech are going to be good at different things, but you can generally build a 90 ton mech to be good at a lot of the same sorts of things a 100 ton mech is good at, or build a 40 ton mech to be good at a lot of the same things a 35 ton mech is good at. It's not that strange for a heavy mech to be built as fast, armored, and good at hit-and-run.


And that's fine. That's logical, and it largely works. What a lot of these people are trying to portray is that somehow you can make your assault into a light and your lights into assaults with the magical power of mechlab. That's just insane, and I would really, really love to see them come back to me with that light mech build that can tank fire like an Atlas, or that Atlas able to get to the enemy base in the first 3 minutes of assault.

#145 Rhent

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Posted 26 February 2013 - 09:24 PM

View PostKharnZor, on 26 February 2013 - 09:16 PM, said:

My original post.

Note: The bolded area is where you have mistaken the intent of my post. What i should have said to make it clearer so that you would be able to understand with your remedial reading ability was " the perceived fundamental idea"

Now read the underlined. I'm sure i dont have to say anything else.



Now on to your reply. I know how the game works so you can stop trying to imply as such in a childish manner.
People like myself? really? I could care less about what you have to say you narrow minded little toad. You push your opinion down other peoples throats with little regard to their thoughts or opinion in a highly aggressive manner so you know what that makes you? One of 'those people'. Have fun with that.


From KharnZor:
But you'd have to restrict it to its intended role.

Please blow smoke up someone elses posterior.

#146 Suki

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Posted 26 February 2013 - 09:25 PM

View PostGarfuncle, on 26 February 2013 - 09:21 PM, said:


Someone clearly doesn't understand what brawling or scouting actually are.

Also even if your argument wasn't already totally wrong due to the Atlas always remaining huge and slow, and the Raven always remaining fast and low armored, basing your argument on ECM mechs is not the soundest ground to be standing on.

I clearly understand what are this roles and I show You how this roles are overused with ECM carriers.

#147 Rhent

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Posted 26 February 2013 - 09:26 PM

View PostGarfuncle, on 26 February 2013 - 09:24 PM, said:


And that's fine. That's logical, and it largely works. What a lot of these people are trying to portray is that somehow you can make your assault into a light and your lights into assaults with the magical power of mechlab. That's just insane, and I would really, really love to see them come back to me with that light mech build that can tank fire like an Atlas, or that Atlas able to get to the enemy base in the first 3 minutes of assault.


A light that can take hits like an Atlas is called the Raven chassis. You can drop 3 SRM Splatcat alpha's, point blank at the front of a Raven and it does little to no damage.

#148 Garfuncle

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Posted 26 February 2013 - 09:28 PM

Quote

A light that can take hits like an Atlas is called the Raven chassis. You can drop 3 SRM Splatcat alpha's, point blank at the front of a Raven and it does little to no damage.


I would love to play the MWO you're playing.

#149 Mystere

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Posted 26 February 2013 - 09:29 PM

That's it. I've really had it ( :rolleyes:) with these "nerf because I can't deal with it" posts masquerading as game "balance" issues. I will from hereon just utter the immortal words:


Adapt. Overcome. Prevail.




and:

Practice makes perfect.






:angry:

Edited by Mystere, 26 February 2013 - 09:30 PM.


#150 KharnZor

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Posted 26 February 2013 - 09:30 PM

View PostRhent, on 26 February 2013 - 09:24 PM, said:


From KharnZor:
But you'd have to restrict it to its intended role.

Please blow smoke up someone elses posterior.

Wow. You just don't read well do you.

#151 Suki

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Posted 26 February 2013 - 09:30 PM

View PostGarfuncle, on 26 February 2013 - 09:28 PM, said:


I would love to play the MWO you're playing.

Clearly you aren't playing at all.

#152 Garfuncle

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Posted 26 February 2013 - 09:30 PM

Quote

Adapt. Overcome. Prevail.




and:

Practice makes perfect.





Beta: we want to be concerned about balance.

Edited by Garfuncle, 26 February 2013 - 09:31 PM.


#153 GalaxyBluestar

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Posted 26 February 2013 - 09:33 PM

just started this thread ----> It's Happening Again

again the majority are fine with cats, so don't bother with your arguments this thread and others like it are debunked and wastefull.

make usefull complaints about ecm or lack of maps or soemthing.

cat nerfers are a waste of time complete joke threads at least have a slight entertainment value.

this one however is going nowhere.

#154 OuttaAmmo NoWai

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Posted 26 February 2013 - 09:34 PM

No cat in the game at this point needs a nerf. At all. I have every heavy to Master status, and I can safely say they do not need a nerf.

Dragons are very hard to headshot and usually faster.

Phracts boat gauss better and poptart better.

Cats have twist as their only real defining strength, don't take it away.

#155 Royalewithcheese

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Posted 26 February 2013 - 09:35 PM

View PostGarfuncle, on 26 February 2013 - 09:24 PM, said:


And that's fine. That's logical, and it largely works. What a lot of these people are trying to portray is that somehow you can make your assault into a light and your lights into assaults with the magical power of mechlab. That's just insane, and I would really, really love to see them come back to me with that light mech build that can tank fire like an Atlas, or that Atlas able to get to the enemy base in the first 3 minutes of assault.


I think the question is whether it makes sense to build a 65 ton mech in different ways that give it different combat roles? And IMO, the answer to that is definitely "yes."

Just take a look at the Mad Dog, another heavy that's sort of the clan "anything you can do I can do better" answer to the Catapult. The default variant is a standard LRM platform, variant A mounts 6x SRM6 racks (sound familar?) an LBX and a PPC, variant C mounts 2x gauss rifles, and so on. Or you've got "Butterbee," a custom Catapult C1 with 4x SRM6 launchers instead of the LRM launchers. In other words, there's quite a bit of precedent for retrofitting a fire support mech for very different roles. Part of the fun of MW/BT is customizing mechs to do what you want them to :rolleyes:

Edited by Royalewithcheese, 26 February 2013 - 09:40 PM.


#156 Hastega

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Posted 26 February 2013 - 09:35 PM

View PostSuki, on 26 February 2013 - 09:25 PM, said:

I clearly understand what are this roles and I show You how this roles are overused with ECM carriers.

You've been playing 8 months, he's been playing two weeks. I think he obviously knows more about the state of this game than you.

:rolleyes:

#157 Rhent

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Posted 26 February 2013 - 09:35 PM

View PostGarfuncle, on 26 February 2013 - 09:28 PM, said:


I would love to play the MWO you're playing.


I take it you don't play MWO much? The Raven armor panels on the front is bugged now for hit registry. If you want to do close to full damage you have to hit Raven's on the side until they fix Ravens. Have you broken 1K games yet? Because you are writing like someone who hasn't spent a lot of time in the game yet and has figured out the mechanics of the game. It says you joined in February 13th. If that is true, you'd been playing the game for less than 2 weeks and some of your views on the core mechanics of the game is not right. There is another game that is being developed called Mechwarrior Tactics, that I believe is following Table Top rules and the 3025 Technical Readout a lot closer. It might be your cup tea than a FPS.

#158 KharnZor

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Posted 26 February 2013 - 09:51 PM

View PostRhent, on 26 February 2013 - 09:35 PM, said:


I take it you don't play MWO much? The Raven armor panels on the front is bugged now for hit registry. If you want to do close to full damage you have to hit Raven's on the side until they fix Ravens. Have you broken 1K games yet? Because you are writing like someone who hasn't spent a lot of time in the game yet and has figured out the mechanics of the game. It says you joined in February 13th. If that is true, you'd been playing the game for less than 2 weeks and some of your views on the core mechanics of the game is not right. There is another game that is being developed called Mechwarrior Tactics, that I believe is following Table Top rules and the 3025 Technical Readout a lot closer. It might be your cup tea than a FPS.

The world you live in on the inside of your head must be magnificent but you got to wake up some time.

#159 SpiralRazor

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Posted 26 February 2013 - 09:54 PM

No, and no..

Hows about that?

#160 Rhent

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Posted 26 February 2013 - 10:04 PM

View PostZakie Chan, on 26 February 2013 - 02:03 PM, said:

Better idea!

If the mech fires more than 4 missle launchers at once there is a chance that the door doesnt open and the ear expoldes and falls off.

:rolleyes:


Theyre fine, devs just need to figure out how to discourage min maxing so much. Alpine has made a huge step in that direction. I hope to see a 50/50 to 70/30 ratio of large maps to small ones. Yes certain game modes need work and more interesting scenarios like depot defense or something would make them even more fun.


The maps favor brawling. ECM makes LRM fire unlikely with fast moving Light ECM's The developers have built a game aimed at the 400M range and down, with very limited sniper alleys. People playing mechs that pack a lot of short range fire power should be expected with the maps.

View PostKharnZor, on 26 February 2013 - 09:51 PM, said:

The world you live in on the inside of your head must be magnificent but you got to wake up some time.


Garfunkle apparently has been playing MWO for less than two weeks and don't like Splatcats. The game has a steep learning curve.

As to you, love and hugs. Keep typing and I'll keep laughing at you.





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