Garfuncle, on 26 February 2013 - 09:13 PM, said:
Then build an Atlas that can scout like a light. Or a light that can brawl like a Cataphract. Or a Cicada that can tank like an assault. Oh wait, you're spouting nonsensical drivel because we can't do any of that. We have things like tonnage, size, hardpoint layout, speed, and range of engines you can fit that all define what the developers have clearly stated as mech roles. MWO is a class-based game. Saying otherwise isn't true, unless you are talking about the Cat that is currently behaving like an Omnimech. And when we DO get Clan mechs, you can bet that fluff will be thrown out the window for the sake of balance.
Because if we go by fluff then this game would isntantly be worthless.
Then build me a scouting Atlas with your mechlab magic. Oh wait...tonnage, size, hardpoints, engines, common sense...
"Then build an Atlas that can scout like a light." - Atlas D-DC always do it.
"light that can brawl like a Cataphract" - hello Raven 3L