Bryan Ekman, on 22 February 2013 - 04:33 PM, said:
Before we do anything to the 3Ls we are waiting for state rewind to come in. 3L's will be a lot less desirable when you can't hide behind lag shields.
Let's assume it works perfectly and genuinely functions properly. The lag shield fix will affect EVERY light, EVERY fast chassis. The 3L still has many inherent advantages that make it superior to other light 'mechs, lag shield or no.
- The 3L is very fast - Theoretically, lights have an almost-negligible speed difference with max engines - all the spiders, jenners, and commandos can go "around" 150 with a max engine and speed tweak. The only significantly slower light platforms are other ravens (max speed of 124.7kph with Speed Tweak, 113.4 kph without)
- The 3L is still the only platform that can mount ECM at that speed and have missile hardpoints (sorry, Cicada). It is the only light that can, which is important considering
- Raven hitboxes are still borked - I've hit them with an AC/20 in the face sometimes, and it apparently strips their rear armor. Unless this is due to lag/lack of state rewind, it will still be an issue.
- The 3L still has the most useful hardpoint layout of any Raven (arguably any light) until weapon balance is re-tuned. Even if ECM/Streaks end up being useless one day, SRM6's are pretty ridiculous, and this is the only Light that can mount two of them. They have the highest burst damage/DPS in close-quarters. As mentioned before, the 3L has very high max-engine-speed to close distances with, to use its possibly 2(!!!) SRM6s at an effective range.
- The 3L and Jenner both have the same 120/20/30 Torso Yaw/Patch/Arm-Pitch ratio, but the 3L is the only thing that can mount 2 SRM6's.
It's ONLY weakness is that it can't mount jumpjets, but...Then again, when you have three module slots, ECM, and everything else, I don't think that this one drawback compensates for its other advantages.
Edited by Volume, 26 February 2013 - 07:42 PM.