It's Happening Again
#61
Posted 27 February 2013 - 12:15 AM
I do not remember who said it, but it wasn't me (I stole it from another whiny catapult poll thread).
#62
Posted 27 February 2013 - 12:15 AM
Franchi, on 26 February 2013 - 08:37 PM, said:
I deny that as being a intended existence with the understanding that the whole point of the hard point system is to prevent large scale boating. Double armor was introduced so you don't die in 3 shots. The A1 catapult can core targets in 3 hits. As such there is a huge disconnect in this mech.
The catapult overall has a LOT of things going for it.
1. Best mech in the game other than a light for running an XL engine with almost no penalty. I say almost because 9 games out of 10 you won't die to side torso loss.
2. Can move very quickly for a heavy with said XL engine AND can torso twist very quickly.
3. When you combine this with the outrageous level of torso twist things get out of hand.
Edited by Glythe, 27 February 2013 - 12:15 AM.
#63
Posted 27 February 2013 - 12:17 AM
Garfuncle, on 27 February 2013 - 12:01 AM, said:
yes you are correct i didnt read what you said... i just came in voted and left
why?
there are hundreeds of topics like this and what each OP says repeats itself over and over again yet is untrue
learn to deal with cats
#64
Posted 27 February 2013 - 12:19 AM
sC4r, on 27 February 2013 - 12:17 AM, said:
yes you are correct i didnt read what you said... i just came in voted and left
why?
there are hundreeds of topics like this and what each OP says repeats itself over and over again yet is untrue
learn to deal with cats
Do you pet them, give them catnip, take their pictures, and then shoot them in the cockpit?
#65
Posted 27 February 2013 - 12:26 AM
#67
Posted 27 February 2013 - 12:56 AM
roguetrdr, on 26 February 2013 - 10:33 PM, said:
i'm actually i'm totally in agreement with you
the poll last time showed a heavy sway for skills and tactics out doing cats, that's a good thing
then i find threads continuing to pop up so AGAIN do we have to spell it out. people who can't handle catapults are in the minority, please join the rest of the community who can defeat them!
if i could lock threads i'd lock both of my polls, everyone has said their piece time and time again and catapults are fine.
i don't make polls to be vindictave of either side i just whant the whine to stop and try and have some proff to back it. however as a bunch of people say haters gonna hate regardless of the number of people telling them they're wrong. so that's that.
#68
Posted 27 February 2013 - 01:14 AM
Why is that? Normally, the lower arm actuator is supposed to be a benefit so you can have a wider firing arc then without. But in MW:O, the only mech that is penalized in this regard is the Stalker.
This is the only thing that is problematic about the Catapult itself, everything is related to imbalanced weapons. Lower the torso twist range. You don't need to do it worse than the Stalker 3F, but it shouldn't be as wide as it is now.
Edited by MustrumRidcully, 27 February 2013 - 01:14 AM.
#69
Posted 27 February 2013 - 01:16 AM
It also gets the downside of having practically no arms which IIRC makes it much harder for a Catapult to get up if it falls over via those same optional rules.
#70
Posted 27 February 2013 - 01:28 AM
Glythe, on 27 February 2013 - 12:15 AM, said:
I deny that as being a intended existence with the understanding that the whole point of the hard point system is to prevent large scale boating.
what?!?!
who lied to you so blatantly!?
why do you think awesome 8q can boat so many energy weapons straight out of canon?!?
same with the hunchback 4p.
let's not forget the periphery's nova cat.
i'm guessing you're also going to cry foul when they introduce the jagermech next month huh?
4x ballistic too much for you? why wait, make a thread about how broken it is now.
Edited by Mazzyplz, 27 February 2013 - 01:33 AM.
#71
Posted 27 February 2013 - 03:18 AM
lsp, on 26 February 2013 - 10:58 PM, said:
I like being able to fire my missle while walking away, kitty should not be put into brawling range.
Mazzyplz, on 27 February 2013 - 01:28 AM, said:
what?!?!
who lied to you so blatantly!?
why do you think awesome 8q can boat so many energy weapons straight out of canon?!?
same with the hunchback 4p.
let's not forget the periphery's nova cat.
i'm guessing you're also going to cry foul when they introduce the jagermech next month huh?
4x ballistic too much for you? why wait, make a thread about how broken it is now.
isn't there a dakka phract with 4 balistic slots?
MustrumRidcully, on 27 February 2013 - 01:14 AM, said:
Why is that? Normally, the lower arm actuator is supposed to be a benefit so you can have a wider firing arc then without. But in MW:O, the only mech that is penalized in this regard is the Stalker.
This is the only thing that is problematic about the Catapult itself, everything is related to imbalanced weapons. Lower the torso twist range. You don't need to do it worse than the Stalker 3F, but it shouldn't be as wide as it is now.
mechs shouldn't be tweaked to fix shoddy weapon balancing
#72
Posted 27 February 2013 - 03:22 AM
#73
Posted 27 February 2013 - 03:25 AM
DegeneratePervert, on 26 February 2013 - 11:28 PM, said:
So many people "delusional" and You're THE ONLY ONE RIGHT?
I praise God that this right minority is living in the nuthouse.
Edited by Suki, 27 February 2013 - 03:31 AM.
#74
Posted 27 February 2013 - 04:24 AM
Certain boats can be annoying but they still have their weaknesses.
Just the other day I was in two matches. The first one had 3 PGI devs in it on enemy team, one of them in a splat cat (A1 with mostly SRMs and couple streaks for good measure). It was fairly even to begin with both sides taking pot shots and playing cat and mouse using jets to pop up and down, on frozen city.
I was in an Ilya sniping their Catapult that kept trying to jet up. I was partially hiding behind a building so had good cover.
After some time of this next thing I know I'm taking serious damage from behind. Just turned in time to get destroyed by the PGI dev who was in the A1 splatcat (Sorry I forget who was in which!)
Basically they used very good tactics: the main front kept our team distracted, while their short range A1 went the long way round and gave our team serious damage from behind - he even managed to make his way back over the ridge back to his team.
The SRM boat otherwise would have not been able to do anything vs the long range guys. Sure it was painful getting pwned in a couple of volleys but I liked they had to deploy decent tactics and a flanking A1 to do the damage to begin with (our side lost)
The next round the same devs this time on my side! But we lost because our team was fairly split up.
A1 splatcat therefore did well using tactics and situational awareness, and I lost because I didn't see him coming round and couldn't get away from him.
The exact same A1 in the following round (admittedly it was river city conquest this time) the team lost.
Every time I see an SRM boat or streakcat I try to get out of range as quick as possible or try to snipe them - that's essentially the counter, they're short range! If they get in your face then you should be in trouble. They're helpless outside of their kill zones.
Same for gauss cats - they're pretty lethal but again you counter by using cover etc. circle round get them from behind and other means.
I don't like the whole "nerf this nerf that" thing, it would be better if other aspects of the game were improved/buffed instead where possible.
The only exceptions would be if something is really very broken or detrimental, for example I personally thing ECM+streak combo needs looking at because it makes people want to take a 3L or ECM light most of the time over non ECM lights. Things like that need looking at.
Also about premades being on one side but not on the other side. That's another serious failing which needs sorting still.
#75
Posted 28 February 2013 - 02:02 PM
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