I really feel the PPC needs to have its health reduced down to about 3 and the ERPPC should be about 6 health. Why? It's a precision sniper weapon. The supposed minimum range drawback just isn't really a factor 95% of the time. And while the weapon should be doing zero damage inside 90m that apparently just isn't going to happen (although it really should).
PPCs are easy mode right now as they hit one location (lasers fail at this), travel at a super increased velocity compared to ballistics (mind you it is supposed to travel slowly like a ballistic weapon). And with the heat reduction is incredibly easy to manage. In addition they also disrupt ECM. It takes quite a bit of skill to hit an enemy with an AC/20 at 450+ meters. The same cannot be said for the PPC.
Compare the PPC to the LPL and it isn't even close in terms of effectiveness. That's just wrong. In truth the PPC was well balanced where it was before getting any buffs. It took skill and was powerful if used correctly. It was not used often because it took a pilot who could manage heat, hit well at range and still have a plan for when the enemy got close.
You commonly see 6 mechs in an average game with PPCs because they are the do all omni weapon right now. If you played during the closed beta you might remember when the Gauss rifle had this same status. The real problem with the Gauss rifle was not the weapon itself... but rather the K2 double Gauss sniper.
There's really no reason the PPC needs to stay in its current form considering what happened the last time there was a weapon that was this good. It needs a nerf and it needs to be hit very hard so that there is a real drawback to using the weapon.
Edited by Glythe, 27 February 2013 - 04:29 AM.






















