Kartr, on 06 June 2012 - 12:05 PM, said:
Oh no I completely understand, C3 violates Zell by allowing teamwork that's why Clans never develop anything like it. My whole point has always been twofold: 1. The Clans are extremely OP and the IS needs something to give them an edge. 2. That while the Clans may not actively use Zell against the IS, Zell is so ingrained into their way of thinking that they will subconsciously continue to use it. Which is how I get my conclusion that Zell or at least aspects of it can be used to degrade the Clans edge.
First Zellbrigen isn't "honor" its just a bunch of idiotic rules, just like Bushido isn't. Any "code" that cripples your soldiers when they're fighting a war and forces them to do stupid things like lead sword waving charges across open ground into heavy machine guns, or discouraging the use of teamwork and supporting arms, isn't honorable its just idiotic.
Yes the IS wants the Clans to fight crippled, because the Clan mindset already cripples them. Players won't be crippled by a lifetime of living in the Clans with idiotic Zellbrigen which means the already extreme technological edge won't have anything slowing it down.
No Canon doesn't show the Clans changing tactics, 20 years later they're still singling targets out for single combat and bidding down their forces, nor the IS complaining during those times that the Clans did throw off their psychological shackles and fight like real soldiers. No I don't want to win at all costs, nor do I want to use the Clans as whipping boys, what I want is for the game to achieve balance so that the Clan Players don't instantly roll over and destroy IS players with no contest. I want the IS to have chance at winning, that doesn't exist if you just place players with Clan tech against players with IS tech. I want to see Clan players who aren't crippled by having been raised Clanners, have restrictions placed on them that simulate the crippling cultural mindset of Clanners.
Forcing Clan players to follow Zell or at least punishing them severely does not give the IS an "unfair" advantage the way you claim. It merely helps counter act the unfair advantage that the Clans already have which will make the game more fun for both sides. Since the IS won't just die every time they face the Clans and the Clans will actually be provided with a challenged when fighting the IS.
The Wolves were flexible in how the interpreted Zell before 3005! The recon showed that the IS wasn't as weak as the expected and underscored the need to fight as a real military (suspending Zell altogether) and ensure their logisitical situation.
No the Combine doesn't follow a form of Zell, they follow Bushido. Bushido is not a form of Zell, because it existed before Zell was even conceived of. I'll agree that Bushido is similar to Zell, as they're both a set of rules that existed in a particular culture and cripple their soldiers when fighting a real war.
So yeah the Inner Sphere doesn't use Zell, the Draconis Combine uses bushido which is less crippling than Zell but still idiotic. The Draconis Combine =/= the entire Inner Sphere. Also that Kuritan Warrior was an *****, if Jaime Wolf's Archer is shut down and he's helpless you force him to surrender! You don't let him power up and rejoin his forces.
Yes Zell is burned into their heads, its called conditioning. You train a person to react to a situation a certain way and you make them practice it over and over and over again so that when it happens in real life they don't have to think about it. I still have conditioning left over from my 4 years in the Marine Corps, I can respond to "contact right/left" or "near/far ambush right/left" or a rocket misfire, etc., without having to think about what I'm supposed to do.
I'm conditioned after only 4 years of training and practice, training and practice that started 18 years after I was born. Clan warriors are trained from pretty much birth to engage enemies according to Zellbrigen, that conditioning can't just be turned off. Even if the Clan suspends Zellbrigen, the warriors will subconsciously fall back on to it during the heat of battle because it's how they're conditioned.
The Clans continue to use and follow Zellbrigen even into the "Dark Age" series, they may have adapted some, but they're still crippled by Zellbrigen and their conditioning to follow it. Disregarding that, its pretty obvious that the Clans didn't learn to stop using Zell fast enough. The IS royally kicked the Clans arse 9 years after the invasion started.
I don't want BV because it's an artificial construct with no basis in reality. This boggles my mind, you're ok with crippling Clan players based on an artificial Battle Value system that has no basis in canon or reality, but you don't want to have them handicapped by forcing them to use canon conditioning and other realistic considerations like less Information Warfare abilities/assets?
Why would you want it to be like that? Why use an artificial system with no basis in canon, or logic, or the framework of the game? Why not use things that encourage Clan players to behave like Clans, restricts them from in game assets that they wouldn't use canonically anyway, and generally creates a more dynamic game with more clearly defined advantages and disadvantages for both sides?
Ok this paragraph confuses me, now you're saying Zell would give the IS an advantage to help balance the game. That's what I've been saying all along! No I've never said the Clans were broken, all I've ever said is that their technology is over powered and there need to be constructs that degrade that advantage so that the game is fun and balanced for both sides.
Seriously, there are no rules in MWO! This isn't Risk, or Chess where all the sides are even, or we have a rule book to make sure everyone plays fair. This is a video game that is programmed so that the rules, such that they are, are already built into the game. I can fight you in whatever fashion I want and if the coding allows it, it's not "against the rules."
We' have two sides, one of which has an unfair advantage in any even fight. I'm talking about creating "rules," programmed parameters, that balance the game and make it fun. I've never suggested that the IS gain an unfair advantage over the Clans or break the "rules" (whatever those are). I've only ever suggested that the "rules" or game parameters be written so that the Clans unfair tech advantage is balanced by restricting them in other ways. Ways which I might add the devs have already hinted at that they're exploring.
Edit: btw just curious how old are you? (since you call me "kid" which made me laugh since no one has called me that since I got back from Iraq )
1. Congrats on returning from Iraq safe and sound.
2. I started playing BT before it became CBT right as the 3050 TRO came out. I was an adult then so you have an idea that I most definitely not a youngster. (In fact, older than dirt here.)
3. Furniture hit on the head, IS won't follow zell due to it not being in their best interests. And once zell is broken, all bets are off. Meaning free for all and gang fire due to if your a merc you getting treated in general by canon clans as Bandits and even some house units might be given the same treatment. So why even try and get the clans to fight that way? Seriously, an experienced player will know the truth and either not give zell or ask Smoke Jaguars what they did at Turtle Bay......You forget, they can declare a trial.
4. On the point of BV, I don't care for the system, but it's overall the system that's used for conventions and other games due to it's "balanced" attributes. *sarcasm*
5. As for conditioning, I am willing to wager that even instructors will say that training is only good for so much, real world experience trumps training. As Clint Eastwood said in Heartbreak Ridge, "improvise, adapt, and overcome." Any warrior or soldier will do that if he or she finds out that what they had learned in training isn't working in the field. I know that, you know that from practical experience in Iraq.
6. You want a balanced fight between clans and IS. One is BV, and you can bum rush clans to your heart's content. Otherwise, come up with a better system. Tonnage can work if both sides know and are experienced on what works and don't work in certain tonnages.
I was a clan player(still am but not to the point of not running and understanding IS mechs and tactics) and I was given the task of setting up a terrain for a fight. Now, clans want very open terrain. Maximises our range advantage with a Lot of space to move around. I broke up the terrain with trees, buildings, smoke and other obstacles where clans didn't have their range and to a degree their mobility advantage. Roughly 10-14 hex range between intervening obstacles. (BTW this was 20 years ago so my memory on the distance is a bit hazy.) One of the players who is a diehard IS player took one look at that and removed all terrain. Said my board was too much in favor of the clans!!!!! (SAY WHAT???!!!) Now that just blew my mind giving IS terrain to break up the clans range advantage and then that. This was my first clue of how much the IS diehards hated the clans. So when I see someone saying how can we force clan players to follow zell this is what comes to mind. "How do we screw the clanners so much they won't want to play a faction they truly love to play for the lore or the history." Last time I checked, killing a mech that outweighs you by 20+ tons still is a tough job to do.
Last thought on this, when you say an IS player won't follow zell, then who isn't role playing what? If your a Draconis Combine player and role playing. You should be following Bushido. A lot of Dracs don't, and I don't care that they don't. Reason, it's a game and most definitely, this isn't war. I play to have fun. Do I get competitive? Sure, we all do. But I have taught CBT and enjoy the game.
Thorn,
I agree with what your saying that zell shouldn't be forced. If someone wanted to try and do it, it's up to the players to implement the system. However, IS did use tactics with zell to win some engagements. Close quarters negates range advantages and again, sheer numbers can win if they can get in close enough.
Furniture,
I applaud what you said. Again, hit right on the head about zell and IS thoughts on it.
Edited by phelancracken, 07 June 2012 - 02:27 AM.