Jump to content

Cheese Or Skill? And Competitive Viability?


65 replies to this topic

Poll: What is this game about to you... (205 member(s) have cast votes)

IS MWO a game *more* based on skill or is it more about who brings the most cheese and ECM?

  1. Its about skill (129 votes [63.55%])

    Percentage of vote: 63.55%

  2. Its about cheese and ecm. (73 votes [35.96%])

    Percentage of vote: 35.96%

Do you think every chassis and varient should be viable in competitive play?

  1. Yes (147 votes [71.71%])

    Percentage of vote: 71.71%

  2. No (58 votes [28.29%])

    Percentage of vote: 28.29%

Do you believe every chassis/varient is viable in competitive play now?

  1. Yes (30 votes [15.23%])

    Percentage of vote: 15.23%

  2. No (167 votes [84.77%])

    Percentage of vote: 84.77%

Vote Guests cannot vote

#61 BlacKcuD

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 229 posts
  • Facebook: Link
  • Locationmwo-builds.net

Posted 02 March 2013 - 01:56 PM

Why should every variant be viable? It is enough (for competetive play!) if every weight class/role makes at least some sense in competetive play and that´s mainly for viewing pleasure, since nobody wants to see 16 Catapults or whatever duke it out :)

#62 Elizander

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,540 posts
  • LocationPhilippines

Posted 02 March 2013 - 02:00 PM

Not every mech should be viable. We don't need such extreme levels of balance. If there are top mechs and let it be so. There will still be more than a handful so that's okay. There are good mechs and there are better mechs.

Focusing on 100% balance will be a waste of time and while there might be some really bad issues that need to be fixed, I do not think that there are any that are critical at the moment.

Edited by Elizander, 02 March 2013 - 02:01 PM.


#63 Sifright

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,218 posts
  • LocationUnited Kingdom, High Wycombe

Posted 02 March 2013 - 02:05 PM

View PostVlad Ward, on 28 February 2013 - 08:23 PM, said:

Here's an important question:

If you have good pilots in mediocre Mechs (the good guys), and mediocre pilots in good Mechs (the bad guys), what do you call good pilots in good Mechs?


The team that won.

#64 ciller

    Member

  • PipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 486 posts
  • LocationEdmonton

Posted 02 March 2013 - 02:16 PM

View PostTwentyOne, on 28 February 2013 - 06:30 PM, said:

well a good team can beat a team with cheese, yes. But theoretically a team with 4 ravens and 4 splat cats would basically NEVER lose.


Yet they do all the time. I was up against a 6 splat cat, 2 raven team - they got their buts handed to them. Cheese does not = winning. Skill and talent do.

#65 Spinning Burr

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 429 posts
  • Google+: Link
  • Facebook: Link
  • LocationNew Orleans, LA

Posted 02 March 2013 - 02:20 PM

I think all mechs should be viable and fit a role in the game. If they are "bad" then they need to be buffed or removed. So which mechs are bad?

#66 TOPGUN Viper

    Member

  • PipPip
  • 33 posts
  • LocationSan Diego, CA

Posted 02 March 2013 - 02:23 PM

Here at the TOPGUN Academy, we are the best of the best. It does not matter what we pilot whether its a F-14 Tomcat or a Ravel 3L we will beat you. Any real competitors will accept that and come at us on the volleyball court. That is where the real competition is!!!

Posted Image

Edited by TOPGUN Viper, 02 March 2013 - 02:25 PM.






3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users