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Fix: Heat Vision Lag / Night Lag / Fps Lag / Night Fps


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#1 HC Harlequin

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Posted 28 February 2013 - 07:58 PM

This has been posted before.

MWO uses Adobe Flash Player 11 for it's graphics.

Adobe Flash Player requires DirectX 11 for hardware acceleration.

MWO does not use DirectX 11.

If you are getting heat vision/night vision lag or general FPS lag here is the fix...

Download and install the most recent Adobe Flash Player here...

http://get.adobe.com/flashplayer/

Open up the flash player in a streaming application such as Youtube.

Right click and open Settings...

Open Display...

Disable Hardware Acceleration

Close window...

Reload MWO

Here is the Adobe Acrobat Flash Player 11 support web page regarding this subject.

http://www.macromedi...p01.html#117093

Quote:

"Will hardware-accelerated scaling work on all computers?
For hardware-accelerated scaling to work, you need Microsoft DirectX 9 with VRAM 128MB for Windows and OpenGL for Apple Macintosh, Mac OS X v10.2 or higher. There might be compatibility issues with older hardware and drivers. (See Flash Player system requirements.) With older versions of Flash Player, you should not see dramatic changes as the player reverts from hardware-accelerated scaling back to software scaling.
If I have display problems with Flash Player, what should I do?

If you have display problems with Flash Player, such as poor picture quality or slow display times, deselect Enable Hardware Acceleration in the Display panel. This should eliminate hardware or driver compatibility problems with Flash Player. Flash Player then uses software to scale and display the content.
How can I display this panel again?

To view the Display panel:
  • Right-click (Windows) or Control-click (Macintosh) the application image during playback.
  • From the context menu, select Settings. The Display panel is the first panel shown."
Unquote

Edited by HC Harlequin, 28 February 2013 - 08:29 PM.


#2 HC Harlequin

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Posted 01 March 2013 - 12:02 AM

bump

#3 elbloom

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Posted 01 March 2013 - 12:04 AM

this is a joke, right ? does the flash player really have anything to do with MWO graphics ?? o.O

#4 HC Harlequin

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Posted 01 March 2013 - 12:25 AM

Yes.. yes it does.

#5 assiprinz

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Posted 01 March 2013 - 12:27 AM

Whuat? Can someone please explain?

#6 Cest7

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Posted 01 March 2013 - 12:31 AM

All this did for me was make NV/HV increase FPS instead of lower it...?

Quote

Windows
  • 2.33GHz or faster x86-compatible processor
  • 512MB of RAM (1GB of RAM recommended for netbooks); 128MB of graphics memory



So... this would benefit people that have insufficient CPU, GPU, RAM or VRAM the most right?

Edited by Cest7, 01 March 2013 - 12:41 AM.


#7 HC Harlequin

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Posted 01 March 2013 - 12:36 AM

View PostMrPils, on 11 February 2013 - 11:54 AM, said:

Heatvision costs me around 1/5 of my fps. When I get a heat cloud effect it drops dramatically lower (happens in normal vision too but not as bad) getting worse the closer I am. If I reverse through my own PPC alpha heat cloud im at literally 2 or 3 fps. Normal is 52-62fps. Thats up to date drivers, its got worse with each patch since the stalker was introduced. Ive found shadows to low and particles to medium helps a hell of a lot (but doesnt fix it). Previously I had everything maxed.




Try updating flash first of all, if that doesnt work try turning off gpu hardware acceleration in flash. Had this issue with another game a while back and uninstalled chrome before the fix became known. Hope this works for you.


#8 Gralzeim

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Posted 01 March 2013 - 12:42 AM

What.

But...MWO uses Cryengine 3. >_> That changing a setting in Flash Player affects MWO makes no sense.

#9 elbloom

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Posted 01 March 2013 - 12:42 AM

wtf, I have this issue of fps drops when walking through my own heat/smoke in HV.

I will try to update and disable the hardware thingie, thanks OP.

Can´t believe this game is using flash though, thought that was slow code for inside browsers.

#10 Jekhar

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Posted 01 March 2013 - 01:02 AM

It's more common than you might realise. Ever seen a logo for scaleform during a games splash screen gallery? Nowadays most HUDs and UIs are built using flash. Sad, but true.

#11 HC Harlequin

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Posted 01 March 2013 - 01:07 AM

View PostCSG Gunslinger, on 13 September 2012 - 12:52 PM, said:

Adobe Flash Player starts off fine for about 5 minutes, then goes berserk, eats up way too many resources, and freezes the game, making me ctrl-alt-delete to get out of it.


#12 HC Harlequin

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Posted 01 March 2013 - 01:13 AM

View Postcanned wolf, on 14 December 2012 - 10:29 AM, said:

A less drastic solution would be to stop the Adobe process before you start mechwarrior, or take it out of your startup in msconfig. If your laptop stays turned off when you're not using Adobe is probably updating.


#13 HC Harlequin

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Posted 01 March 2013 - 05:20 PM

bump for the cause

#14 HC Harlequin

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Posted 03 March 2013 - 10:12 AM

Since this thread has been so well received by adoring fans I will go ahead and bump as requested.

#15 buttmonkey

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Posted 03 March 2013 - 10:55 AM

all i know is this,,

https://www.google.n...p%3B1600%3B1200

this insanely long link will show a night vision image using modern tech. so why on earth is mwo night vision to terrible. it should simply be the same as day vision only with a green tint

#16 icey

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Posted 03 March 2013 - 11:05 AM

thanks for posting this, i notice some pretty annoying chug in HV, so will try it out

just to remind everyone, remember to disable the mcafee bundleware checkbox on the adobe flash updater page :0

#17 M3atloaf

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Posted 03 March 2013 - 11:30 AM

Please get a real computer and run the game properly. The 5 year old laptop with an integrated GPU just isn't going to cut it for MWO.

#18 icey

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Posted 03 March 2013 - 05:48 PM

View PostM3atloaf, on 03 March 2013 - 11:30 AM, said:

Please get a real computer and run the game properly. The 5 year old laptop with an integrated GPU just isn't going to cut it for MWO.


my 4GHz overclocked sandy with an R7970 that runs 60fps flat in 2560 res, yet still gets framerate dips into the 20s in heat vision when there's smoke around disagrees. there's definitely something funky going on with heatvision and smoke.

#19 HC Harlequin

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Posted 05 March 2013 - 04:49 AM

Yet another bump at the loving request of my adoring fans at Kong Intersteller

#20 Lyrik

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Posted 05 March 2013 - 05:06 AM

I really needs to test this.

And pretty scary that flash is used for HUD's in games. No wonder that we need badass CPU and GPU's :-P

http://gameware.autodesk.com/scaleform





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