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Fix: Heat Vision Lag / Night Lag / Fps Lag / Night Fps


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#21 Kassatsu

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Posted 05 March 2013 - 05:15 AM

What is it with games these days and using flash for their UI and being so poorly optimized?

I'm no game designer but it just reeks of lazy developers. I seem to remember a time where everything was rendered on the game's engine like it was supposed to be.

EDIT: I actually don't have any FPS issues, other than all around lower than I'd like due to my 3 year old budget gaming PC, though it may be because I already messed with my flash settings thanks to another recent game that had massive FPS issues due to it's UI.

Edited by Kassatsu, 05 March 2013 - 05:19 AM.


#22 HC Harlequin

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Posted 05 March 2013 - 11:08 AM

View PostBlackfire1, on 23 January 2013 - 09:28 PM, said:

Not to throw this off topic, but that depends on what your using flash for.
But yea, scale form is not fun.

View PostChavette, on 23 January 2013 - 08:54 PM, said:

Short and sweet: Scaleform is based on flash, and flash is the synonym of garbage in the computer industry.


#23 HC Harlequin

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Posted 05 March 2013 - 11:19 AM

Forum CryENGINE 2 CryENGINE 2 Mod Development Beginner Questions GFXLoader failed to open 'languages/HUD_Font_LocFont.gfx


http://www.crydev.ne...p?f=282&t=75395

http://mwomercs.com/...ud/page__st__20

Forum CryENGINE 3 CryENGINE 3 Development Scaleform Flash / Scaleform lags

http://www.crydev.ne...?f=373&t=106136

Forum CryENGINE 3 CryENGINE 3 Development Scaleform [SOLVED] - make a progress bar with flash


http://www.crydev.ne...?f=373&t=100779

Forum CryENGINE 3 CryENGINE 3 Development Scaleform Scaleform Template Menu


http://www.crydev.ne...p?f=373&t=97995

Edited by HC Harlequin, 05 March 2013 - 11:26 AM.


#24 Tarrasque

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Posted 05 March 2013 - 11:19 AM

View PostHC Harlequin, on 28 February 2013 - 07:58 PM, said:


Awesome stuff



If this works.... I love you

#25 HC Harlequin

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Posted 05 March 2013 - 11:21 AM

Forum CryENGINE 3 CryENGINE 3 Development Scaleform Scaleform Flash (Actionscript 2) Quality
http://www.crydev.ne...?f=373&t=105148


Forum CryENGINE 3 CryENGINE 3 Development Scaleform Disabling everything when Flash menu opens

http://www.crydev.ne...?f=373&t=104544

Edited by HC Harlequin, 05 March 2013 - 11:28 AM.


#26 HC Harlequin

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Posted 05 March 2013 - 11:36 AM

http://freesdk.cryde...Flash+UI+System

Posted ImagePosted ImageScaleform GFx and CryENGINE<p id="children131614-0">

#27 HC Harlequin

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Posted 05 March 2013 - 11:51 AM

View PostGralzeim, on 01 March 2013 - 12:42 AM, said:

What.

But...MWO uses Cryengine 3. >_> That changing a setting in Flash Player affects MWO makes no sense.



http://freesdk.cryde...Flash+UI+System

#28 HC Harlequin

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Posted 05 March 2013 - 12:02 PM

View PostSerapth, on 17 January 2013 - 08:43 AM, said:

More likely buyers remorse over picking CryEngine instead of Unreal or Gamebryo.

Staffing people for Unreal would be soooooooo much easier. That said, the UI it's probably Scaleform, which is derived from Flash, so UI people shouldn't really be that hard to hire.


View PostVolume, on 17 January 2013 - 08:51 AM, said:

They've confirmed that it's Scaleform until CryEngine 1.4 or whatever comes out, then they'll be able to redo or optimize it. I don't remember the post. It might still be Scaleform actually which would explain why everything is so clunky and bad.


#29 HC Harlequin

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Posted 05 March 2013 - 12:09 PM

View PostXyberviri, on 23 December 2012 - 11:07 AM, said:


Did you know that MWO uses scaleform which means that our UI is flash based, it doesn't take too much to make a good looking scifi anything in flash


--Quote

yes, yes, Drivers wouldn't make difference because even the "Flash"(aka [color="#b27204"]Scaleform GFx[/color]) UI in the game is running slow which has nothing to do with the 3D rendering!...
Edited by EternalCore, 08 February 2013 - 07:52 AM.

--unquote

#30 HC Harlequin

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Posted 05 March 2013 - 12:13 PM

-quote
Fooooo

Posted 29 November 2012 - 01:25 PM
There was a post somewhere from the devs saying that ScaleForm and Action-Script were probably the main cause of peoples problems atm. (the ones going from playable a few patches ago, to not playable now etc.....)

I forget the exact reasons why, but apparently scaleform/actionscript atm is quite a cpu hog and they are going to re-do parts of it or something, but have to wait for an update from the dev's of scaleform or action-script or something...........like I said, I can't remember exactly what the reason or plan was, but they did say it was causing perfomance issues they could see on their end or something.....

Take from that whatever you will........

--unquote

Edited by HC Harlequin, 05 March 2013 - 12:14 PM.


#31 HC Harlequin

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Posted 05 March 2013 - 12:17 PM

-quote
Matthew Craig

Another goal we have for the technical vision of MechWarrior Online is in the areas of visuals and immersion. Early on we chose to go with CryEngine to really allow us to create the best Mech visuals yet seen in a MechWarrior game. We're also using Scaleform to help realize a great level of fidelity for the Mechs cockpit and displays. We really want to support the fans that want to get more immersed than ever; if you have 3 monitors and a great flight stick we want to ensure you can use them to play MWO.
--unquote

Full article enclosed below...

http://www.zam.com/s...tml?story=29803

-quote
As I’ve mentioned in other posts MWO does not have a cheap HUD it contains a lot of detail and we always planned to have Scaleform 4.0 as part of the CryEngine 3.4 update which is much more optimal than the version currently in MWO. Sadly this integration did not come as part of the 3.4 update, so we are now taking the time to make the HUD more optimal until such time as we can upgrade MWO to the latest version. A minor improvement goes out today which was a bug fix for an issue that was causing the cockpit monitors to use more draw calls than necessary.
--Unquote

http://mwomercs.com/...ormance-update/

Edited by HC Harlequin, 05 March 2013 - 12:23 PM.


#32 HC Harlequin

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Posted 05 March 2013 - 12:26 PM

Scaleform Corporation is a developer providing middleware for use in the video game industry. Their most recent software, Scaleform GFx, is a vector graphics rendering engine used to display Adobe Flash-based user interfaces, HUDs, and animated textures for games[1] for Microsoft Windows, Mac OS X, Linux, as well as Xbox 360, PlayStation 2, PlayStation Portable, PlayStation 3,[2] PS Vita,[3] 3DS,[3] Wii,[3] Windows Phone,[4] iOS,[3] and Android[3] platforms.

http://en.wikipedia.org/wiki/Scaleform

#33 Volume

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Posted 05 March 2013 - 11:10 PM

Scaleform is such an unoptimized steaming pile of schist.

#34 Gralzeim

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Posted 05 March 2013 - 11:34 PM

Huh, well how about that. Had no idea ScaleForm was derived from Flash. Explains why it's so common.

#35 HC Harlequin

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Posted 06 March 2013 - 06:03 AM

Bump for the cause and my adoring fans at Kong Intersteller

#36 Glock

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Posted 06 March 2013 - 06:45 AM

Thanks
HC Harlequin

#37 Infrasound

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Posted 07 March 2013 - 02:31 AM

Its used for UI overlays in a couple of big ticket games, this The Secret World and some i can't remember but still have.

#38 HC Harlequin

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Posted 08 March 2013 - 03:50 AM

Yet another bump in honor of my loving fans at Kong Intersteller

#39 HC Harlequin

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Posted 19 March 2013 - 03:15 AM

and another bump for my adoring Kong fans.

#40 HC Harlequin

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Posted 19 March 2013 - 03:23 AM

--quote

"The company’s flagship product, Scaleform GFx, allows development teams to more quickly and easily author game UIs and interactive 3D experiences using popular design tools such as Adobe Flash and the Adobe Creative Suite. Scaleform GFx helps developers take advantage of the 3D hardware acceleration capabilities of modern systems to create cinematic quality menus, in-game heads up displays, animated textures, mini-games, and even mobile games and applications."

--unquote

http://www.postmagaz...-Scaleform.aspx

Edited by HC Harlequin, 19 March 2013 - 03:39 AM.






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