

Pgi Should Run Competitive Games The Same Way Casinos Run Poker Tables.
#1
Posted 28 February 2013 - 09:10 PM
Example:
Team A wants to play Team B. Each player coughs up 1,000,000 cbills. There's 16,000,000 cbills total. Winning team takes home 1,500,000 each, which is 12 million cbills, while PGI takes the rest.
Give a one minute 'restart' option that requires the agreement of both sides so people don't get irritated by game start CTDs/yellow screens/no hud bugs etc.
PGI gets their cbill sink, competitive clans get an outlet for their need to compete. Everyone's happy.
#2
Posted 28 February 2013 - 09:22 PM
#3
Posted 28 February 2013 - 09:24 PM
Would this be a private system where someone from PGI would have to be involved? Meaning, they'd have to oversee the game?
Would this be something you could do whenever or only during an "event" that PGI setup?
Can you pick who you are fighting? Or does it just go, "Okay here is 8 people for you to fight, place your bets"?
urmamasllama, on 28 February 2013 - 09:22 PM, said:
Hahaha, I was getting to that, but I wanted to see what he said first.
#4
Posted 28 February 2013 - 09:27 PM
Even if they were taking MC, they have already taken the real-world money for it when the MC was purchased and thus, to PGI, it is also worthless.
Edited by Magik0012, 28 February 2013 - 09:27 PM.
#5
Posted 28 February 2013 - 09:27 PM
Maybe charge 100-200mc for the leader to have the ability to permanently start wagered matches?
#6
Posted 28 February 2013 - 09:31 PM
Magik0012, on 28 February 2013 - 09:27 PM, said:
Not really.
The idea is to get people to not only make that initial purchase, but to continue making purchases.
If they don't ever spend the MC, you're not making money off them since they aren't buying more MC.
#7
Posted 28 February 2013 - 09:33 PM
#10
Posted 28 February 2013 - 09:39 PM
it shouldn't be just 1 drop though like best out of 3 or 5
#13
Posted 28 February 2013 - 09:40 PM
Cest7, on 28 February 2013 - 09:37 PM, said:
Look at BF3, unranked scrimmage/match servers.
except bf charges 60 per year to get in the next round and they use torrent style system to run the matches from your internet not a separate source
#14
Posted 28 February 2013 - 09:44 PM
Thirdstar, on 28 February 2013 - 09:39 PM, said:
So my spending 50 dollars on MC is not motivation to keep me playing their game. I never had to pay money to play Warhammer 40k at the local game store and they offered free tables and free drinks.
#15
Posted 28 February 2013 - 09:44 PM
Grrzoot, on 28 February 2013 - 09:40 PM, said:
except bf charges 60 per year to get in the next round and they use torrent style system to run the matches from your internet not a separate source
lol torrent style? BF3 is not P2P is instanced dedicated servers. Though you are right, even the unranked servers cost money.
#16
Posted 28 February 2013 - 09:47 PM
Helbourne, on 28 February 2013 - 09:36 PM, said:

Okay, so the Cadet Bonus should mean by the time you're done with your 25 games you will make at least 8.6 Million CBills.
8.6 Million CBills equates to (on average) 8~ hours of grinding with Premium Time.
25 games, assuming 5 minute matches and 1-2 minute lags between games is roughly three hours.
Now what is easier?
Get eight of your buddies to drop in 4-mans or solo-drop for 25 games.
Then play a single match against yourself, lose, take all of the money off the accounts.
OR grind for 8~ hours?
#17
Posted 28 February 2013 - 09:53 PM
Hedonism Robot, on 28 February 2013 - 09:44 PM, said:
So my spending 50 dollars on MC is not motivation to keep me playing their game. I never had to pay money to play Warhammer 40k at the local game store and they offered free tables and free drinks.
You can't be serious. You see no difference between the TT business model and th F2P MOG business model?
To play custom games (which if free will most certainly impact their bottom line) you will have to pay up, in either MC or Cbills
Edited by Thirdstar, 28 February 2013 - 09:56 PM.
#18
Posted 28 February 2013 - 11:18 PM
You'd have to repeatedly throw matches, losing 6 million cbills each time you do, to gain 500k on the one account you're 'transferring money' to.
I'd have no objections throwing in a nominal MC cost (50 a person) to make it even less exploitable. The only issue I'd have with that is that most clans have one or two members who don't buy MC. To exclude them on that basis would arguably be pay to play. Not that I'm for or against that either way, just thought its something people should consider.
Edited by Valore, 28 February 2013 - 11:21 PM.
#19
Posted 01 March 2013 - 11:46 PM
Norris J Packard, on 28 February 2013 - 09:47 PM, said:
Okay, so the Cadet Bonus should mean by the time you're done with your 25 games you will make at least 8.6 Million CBills.
8.6 Million CBills equates to (on average) 8~ hours of grinding with Premium Time.
25 games, assuming 5 minute matches and 1-2 minute lags between games is roughly three hours.
Now what is easier?
Get eight of your buddies to drop in 4-mans or solo-drop for 25 games.
Then play a single match against yourself, lose, take all of the money off the accounts. <<< IS IMPOSSIBLE
OR grind for 8~ hours?
You cannot trade c-bills... or anything else for that matter. Therefore traditional gold farming (cbill farming) is IMPOSSIBLE!
Grind away on an account and get a trillion or two cbills, big deal and so what. They stay on that account.
Edited by Helbourne, 01 March 2013 - 11:50 PM.
#20
Posted 01 March 2013 - 11:52 PM
Critical Fumble, on 28 February 2013 - 09:39 PM, said:
Rinse, repeat, profit.
Unless they were blind matches, but that wouldn't really be all that popular I'd think.
You CANNOT trade between accounts. There is NO trading in the game. So this is impossible. What the heck are you people talking about?
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