1 Artemis SRM6: 15 damage for 3 slots, 4 tons.
3 Medium Lasers: 15 damage for 3 slots, 3 tons.
Lets say ammo = heatsinks
Most missile hardpoints on a mech chassis is 6.
How many mechs get 18 energy hard points? Or even 9 they can stuff with Large Lasers? None. Forget about Ballistics too, since the most Ballistics hardpoints on a Mech is 4, and none of those chassis can get 4 Gauss or AC/20. Or even AC/10.
The result is anyone who wants a brawler needs a mech with as many missile slots for SRM6s as possible. Which obviously results in the Splatapult and those other mechs and chassis with 4 missile hardpoints (four Stalkers, one Awesone and one Catapult). This also trickles down into the 3 Missile hard-point chassis being best brawlers for that mech in most cases. Anyone trying to brawl with less because fodder for those that do.
I imagine dropping the damage to give SRM6s a more reasonable damage-per-hardpoint ratio would be a good plan (something like 12, down from 15), but because they are balanced as far as damage-per-tons and damage-per-slots goes, they'd need a counter buff of some kind. Possibly ammo-per-tons or cooldown. Or both.
Edited by Inyc, 28 February 2013 - 11:45 PM.