Onyx, on 03 March 2013 - 05:46 AM, said:
Do remember that Elo doesn't guarantee a trend towards a 50% win rate. In fact, if you're better than average, it will guarantee a trend towards 60%, or 70%, or 80%.
When you're a good or bad player, you will constantly have an upward trend in Elo and win rate as you win game after game against people around your current elo. When you finally hit your true skill level, you'll start winning and losing. Once you hit this point, you'll start to decay back to 50%, but then you'll drop down to where you're paired against progressively weaker teams. It's at this point that you start an upward trend again as you start to maintain a slight jitter around your proper, true Elo rating/win rate. Just because your win rate is going up doesn't mean the balance is working improperly, it just means it's not to where it should be quite yet.
You're describing an under damped system hunting (like a badly designed HVAC system that lets the temperature go up and down by 4 degrees around the set point).
A properly implemented Elo system will have variation due to this being a random process, but it should not diverge and it should not oscillate!
Jestun, on 03 March 2013 - 05:35 AM, said:
Also, I recall seeing (but have no link to) confirmation that ELO is weight-specific. i.e. your ELO in an assault is not the same as your ELO in a light.
....
Not to mention the fact that ELO will never be perfectly accurate as it involves 16 different people in the match and repeating the same match multiple times will not necessarily give the same result (too many variables).
...
This could be an issue with the matchmaker, or your initial ELO may have just been too low therefore you are playing against "weaker" opponents than before.
*shrug*
I know I have read that your Elo for solo play is different than your Elo when you are in a group, but I cannot recall reading about it differing for varied weight classes, though that would make some sense too.
Regarding it possibly matching me against weaker opponents than before, we all were seeded at 1300 rating so it should have quickly sorted the good from the bad (if properly implemented).
What has your win-loss done since the Elo patch?
Edited by Tolkien, 03 March 2013 - 05:54 AM.