ChrisOrange, on 03 March 2013 - 02:22 AM, said:
I just think some people in the thread were getting the wrong idea and I wanted to squash that.
Current range on streaks is 270 right? If it goes something like 50-100m dumbfire and THEN starts tracking then we have a problem. If it goes for just a few FRAMES of dumbfire where it "looks better," then sure let's have it.
Oh I see haha, Yeah 270 isn't much, but it is pretty far for streaks. It feels shorter with SRM's though since they spread out the further they get, and there's also the prime range to keep the target where they all converge (somewhere around 170 I think?). So I actually see that as hindrance that the streaks aren't bound by. There's no movement or range limitation outside of the 270m. They're full force whether at 0m or 270m. They'll always hit. SRM 6's meet at a certain point, but their 270m range is almost an illusion because of their spread.
So to see some kind of limitation put on the streaks, like as you said, a few frames, or as someone mentioned a 10-30m activation on the streaks would help keep that contrast between streaks and SRMs.
SRM's appear be something you would want to keep if you are getting 200m and closer to the target
Streaks would end up being something you would like to keep away from (like the SRMs).
It would be interesting that the 30m (for example) activation bill for streaks was passed, what that would do to lights who are seemingly fearless at ranges closer than that, and what it would do to assaults who keep streaks on to fend off lights. Would the lights stay away? Would streaks become a vulnerability if assaults carried them?
I think even with a minimum range activation for streaks, assaults would still carry them. I'd still carry them, because of the min range, I would suspect that lights wouldn't be comfortable getting close enough not to be guaranteed the hit. And if lights aren't getting close enough to take the risk, then that means they're far enough for streaks on assaults to hit them.