Tarman, on 03 March 2013 - 10:14 AM, said:
Oboy, another "well it happens in current IRL" post. People really need to understand that the passage of time alone is not any kind of guarantee that the stuff we have in the future is automatically still there but better than the stuff we have now. REAL history doesn't even work like that, let alone the "let's bomb ourselves almost to extinction with all the wars ever" future of Battletech. Though they do have you beat by using metric instead of caveman measurements.
And really, do you want a missile that's even better by orders of magnitude than what we have now? Try to keep your balancing ideas within the parameters set by the ingame world, not the outgame world. Almost every modern weapon in existence would wipe the floor with Battlemechs. Earth-current could totally hold its own against even quite a large invasion of mechs. It is not a place we can go to get balance for this game.
And your problem with streaks is what again?
I've seen countless /faceroll rp posts in this thread all for the ''changing of nonsensical angles'', and yet here you are not going after them.
So let's talk strictly balance.
What does more damage, a cluster of SRM4s? or a set of streaks? Unless you really suck balls at aiming, the answer is SRM4s.
Now what does more... SRM6s or Streaks?
Now, lets look at how easily shut down streak 2s are.... all it takes is ECM in disrupt mode. And they're done. Completely.
Streaks are great for shooting light mechs that don't have ECM if you're aiming and target leading skills are /faceroll hero worthy.
That being said some of us actually can lead and aim fire with SRMs and hit lights through carpet bombing with SRMs and hits with lasers.
"they launch from impossible angles'' was specifically what I was responding to, which should have easily been taken up through context of the thread.
Streaks are not OP. Infact they are pretty far from it honestly. I dropped the streak 2s like a cheap ******, squarely because of their limitations in both range, and the fact that they are easily shut down by ECM.
Back pedal and turn. Lead and fire. That's all you have to do to beat the ''super zomg ravens with streaks firing at impossible angles!" And if you're in a vomit kitty you don't even have to back pedal. Just change the direction of your torso rotations.
The only ''argument'' that makes any sense at all is ''impossible angles zomg''. Which I posted in response to.
Edited by Mavairo, 03 March 2013 - 11:08 AM.