Stop Trying To Nerf The Raven
#121
Posted 04 March 2013 - 01:12 PM
#123
Posted 04 March 2013 - 01:19 PM
Terror Teddy, on 04 March 2013 - 01:16 PM, said:
Or perhaps give it worse tracking since I've hardly seen those suckers miss.
I'd like them to travel faster, maybe have a tighter turn radius, but not do the goofy MW2esque circles around the 'Mech until they explode that they currently do.
But if your SSRMs missed, that's only a 50% hit ratio (assuming 1 of each missile missed). I have a better ratio with SRMs lol.
Reduce the damage IMO, and it doesn't really matter if they both hit (a random location like they currently do).
#125
Posted 04 March 2013 - 01:28 PM
ObsidianSpectre, on 03 March 2013 - 02:36 AM, said:
Think about it. 3 months ago, Ravens were rarely spotted. It was the Jenner everyone feared, and running a Raven just got your teammates to ask why you weren't in a Jenner. Ask yourselves, what changed that made the 3L start looking overpowered? What's the one change that happened that suddenly made them popular and so powerful on the battlefield?
This is an easy question, you should all get the correct answer.
I'm terrified that some developers might see all the threads asking for nerfs for the 3L and think "Oh hey, that's all we need to do, and then everything will be balanced!". Then they'll do it, and the problem won't be solved, and instead a bigger mess will be made of it. Next we'll have to deal with a bunch of threads demanding nerfs for the COM-2D. And after that, we'll need to nerf CDA-3Ms or SDR-5Ds, with extra complaints when they have JR7-D backup. And if the real problem ever does get fixed, then all those nerfs we piled on make all the affected mechs underpowered jokes.
What I'm saying is, please consider carefully what you target for nerfing.
Good post. I actually realized, when reading this, that I only really hated the 3L because it embodied so many broken mechanics in the game.
Also, I agree that the 2X and 4X should have their max engine size boosted; when I come across them in my Jenner, I expect an easy kill, as they have neither the speed nor the armor to survive very long. I never really disliked these two.
#126
Posted 04 March 2013 - 01:37 PM
Alistair Winter, on 03 March 2013 - 02:53 AM, said:
Anyone who thinks Streaks are fine and ECM is the problem, try playing some games with the Raven 3L without streaks, and tell me how that went. You had speed, hitbox and ECM. Did you still wreak havoc? Or did you perhaps get eaten by other mechs with Streaks?
People complain that threads like these are still being made, but they should still be made as long as a large percentage of the players and PGI developers remain ignorant of the real problem.
I recently got my 8/8 basics in both the 4X and 2X, so I could elite my 3L. I did notice that I was not taking as much of a beating as I should have. As a result, I got my 8/8 very quickly for the Raven chassis. Whether it is lagshield or hit box I don't know,but now that I'm trying to do it in My Death's Knell, and dying obsenely quickly it makes me think that the hitbox issue is a bigger one than most realise.
Edited by Mad Dog 312, 04 March 2013 - 01:40 PM.
#127
Posted 04 March 2013 - 02:54 PM
Mad Dog 312, on 04 March 2013 - 01:37 PM, said:
I recently got my 8/8 basics in both the 4X and 2X, so I could elite my 3L. I did notice that I was not taking as much of a beating as I should have. As a result, I got my 8/8 very quickly for the Raven chassis. Whether it is lagshield or hit box I don't know,but now that I'm trying to do it in My Death's Knell, and dying obsenely quickly it makes me think that the hitbox issue is a bigger one than most realise.
Commandos are terrible and extremely explody. Try again with a Spider or a Jenner, you'll see they're just as survivable as the Raven. Spiders for their tonnage always seemed to me to be able to take ridiculous amounts of firepower without going down .
#128
Posted 04 March 2013 - 02:58 PM
Culler, on 04 March 2013 - 01:12 PM, said:
The Commando can carry 3 SSRM's, thats 15 damage that doesnt miss... EVER.
#129
Posted 04 March 2013 - 03:06 PM
Yokaiko, on 04 March 2013 - 01:24 PM, said:
Still no reason to take SRM2 over ssrm 2
Drop cycle time on SRM2 to 3
Drop cycle time on SRM4 to 4
Up cycle time on SRM6 to 5
Since the heat is still the constant factor you get more alpha with SRM6 but less heat and a lot faster refire rate with SRM2 but a crapload of more heat.
SSRM is then slower due to targeting and guidance system but the same damage as SSRM
#130
Posted 04 March 2013 - 03:08 PM
Besides, with the upcoming rewind theater netcode fix, even laggy people can hit a time warping mech. Speaking of which, with no arms to speak of, how does a Raven put it's 'hands' on it's hips to do the Time Warp. Cuz I have this great mental image of a flock? of Ravens doing the Time Warp in Caustic Valley. It's semi disturbing.
Anywho, Frankenfurter aside, between the last fix and hopefully this one, Raven's much vaunted cheat methods of avoiding complete and utter destruction should mostly be gone. That's enough of a nerf, take the cheats away, and they are just another light with toys. They are kinda like Time Lords at the moment, take the timey wimey stuff away, that just leaves wibbley wobbley bird legs.
#131
Posted 04 March 2013 - 03:21 PM
Alistair Winter, on 03 March 2013 - 02:53 AM, said:
Anyone who thinks Streaks are fine and ECM is the problem, try playing some games with the Raven 3L without streaks, and tell me how that went. You had speed, hitbox and ECM. Did you still wreak havoc? Or did you perhaps get eaten by other mechs with Streaks?
People complain that threads like these are still being made, but they should still be made as long as a large percentage of the players and PGI developers remain ignorant of the real problem.
I get pats on the back when I run my 3L with SRMs, but then I get ***** by other lights with streaks. You're forced to pack streaks to combat streaks. SRM's are fine for bigger mechs, but it's impossible to land as many SRMs on a light as you can SSRMs. The self-countering nature of light+SSRM is lame.
Personally I just think if they gave the SSRM's a "maximum turn speed" so that it was possible to miss (kind of like when LRM's miss even though they've got a lock), and stop them from firing at a 90-degree angle from the hardpoint, it could be fixed. Idk maybe I'm naive. Hopefully the devs are working on it. lol
#132
Posted 04 March 2013 - 03:28 PM
For instance my 3L has 38 ponts center torso and 26 points of armor on the side torsos, if I run across average joe in a mech I for all intensive purposes have 90 point of armor my opponent has to go through since most people like to hit the Raven right on the beak, think of it as a Micro-Assault mech. I ended up doing some practice against other 3L Ravens and I can now bring them down no problem because I know where to hit them to bring them down quickly. So no the raven does not have a broken hitbox its how its formed that confuses most people as the Raven is a farcry from every other mech chassis.
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