Kassatsu, on 03 March 2013 - 04:58 AM, said:
Matchmaker needs to take ECM into consideration, should be an equal number on each team, and yes that means a D-DC might be matched up against a Commando, but that's already happening anyways.
Other than that, people just need to learn how to effectively counter it, even without the hard counters PGI keeps adding to the game.
Adding more parameters to a match maker is not a solution.The more requirements needed to pair the longer searches become and nobody will be happy with this.
As for the "hard counters" for ECM that "PGI keeps adding" PGI has only ever included one reliable hard counter to ECM that is as effective at counter ECM as ECM is at disrupting and that is more ECM.
TAG is not a hard counter because it does not stop ECM from functioning.TAG paints one target that must be in LOS and the TAG must be maintained.The TAG painted target has some features of ECM mitigated but not all of them.
If for example an ECM equiped mech is TAGed.That mech will still be providing all ECM effects to every friendly within 180m of it's self while the TAG has only allowed the ECM equiped mech to be detected and locked onto for as long as the TAGing unit is not within range of hostile ECM.
This by definition is not a hard counter it is mitigation.Big difference.
PPC disrupt effects require LOS and accurate fire to temporarily counter ECM.Since the ECM equiped target must be struck by PPC once every four seconds to effectivley "hard counter" ECM effects this PPC disrupt feature is also best described as a mitigation effect.In truth PPC disrupt effects actually encourages the use of redundant ECM units to mitigate the effects of PPC on ECM.The best counter to PPCs is more ECM.You will not be hitting multiple targets with PPCs every 4 seconds and you will not be "hard countering" ECM because of redundentcy.
Sensor range modules are also not even close to a "hard counter" to ECM.All these items do is mitigate one effect of ECM and even then only margonaly so.Sensor modules only increase the effective sensor range vs ECM by 50m this exstends detection range to 250m from 200m,Hardley a counter by any definition.
However ECM set to counter mode does "hard counter" ECM and is in fact the only real 100% effective countermeasure for ECM.And since 1 ECM set to counter will "hard counter" 1 enemy ECM the best means of defeating this is to bring more ECM.This of course means that the best way to prevent the enemy from having more ECM than you have set to counter is to bring even more ECM.
The best strategy for Countering ECM is to have every mech in a force equiped with ECM.As is the best strategy for preventing ECM from being counter.
So basicaly the best means of maintaining ECM dominance is compose a force of 100% ECM mechs And the best means of preventing the enemy from maintaining ECM dominance is to also have 100% ECM mechs.
ECM is the only "hard counter" to ECM.