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Clans Aren't Coming?


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#81 Terror Teddy

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Posted 04 March 2013 - 08:56 AM

View PostSug, on 04 March 2013 - 08:39 AM, said:


Pretty much. Introducing clans anytime soon will make almost every balancing tweak the devs have made an incredibly huge waste of time.


I disagree.

With the limitations the clans have (Omnimech internals locked to the variant) but with flexible weaponry pods there is only two things making them unbalanced.

-Allowing Clan Internals on IS mechs
-SOME Clan weapons have some incredible stats compared to IS. (se ebelow example)

LRM20: 50% less weight
ERPPC: 16% less weight
ER LL: 20% less weight
Gauss: 20% less weight


The LRM 20 for the clan is INSANELY overpowered to anything else they have. Most other weapons have up to 20% difference in weight and a perhaps 20% or one slot less critical. Also, heat is usually one point or so less.

For some reason the LRM20 is 50% lighter and takes up 20% less space but have the same heat output.

What the hell makes it 50% lighter. I can get a 20% reduction but on a Marauder we are talking 10 tonnes difference. That's 50% of a 20 tonne MECH.

Most other weaponry apart from clan Pulse Lasers have a range bonus compared to IS but weight, size and mass and heat output are the same.

The LRM20 is the only weapon to truly stand out by it's 50% weight and no minimum range - It's essentially a SSRM20 with 1km range.

#82 Butane9000

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Posted 04 March 2013 - 08:56 AM

Clan invasion (simplified)

August 3049 - Jan-Feb 3050
Invasion of the periphery and gaining control of outer IS space.

March 3050 - October 3050
Waves of the invasion forces are made until they leave to go select an new Ilkhan

November 3051 - January 3052
Final phase of the invasion culminating in the battle of Tukayyid with the Clan forces vs Comstar forces halting the clan invasion for 15 years.

That is an oversimplified history of the clan invasion.

Need less to say between Oct. 3050 and Nov. 3051 there will be a lull which is a great time to set up all the systems needed.

#83 Terror Teddy

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Posted 04 March 2013 - 08:57 AM

View PostElistaire Drummond, on 04 March 2013 - 08:54 AM, said:

I really don´t need clan-tech at the moment. Just think of an modified clan second line Raven 3L: TOTAL cheese.


As a balance modifier I'd forbid any mix of Clan Internals on a IS mech - simply because if you have all the internals of a clan mech you basically have an Omnimech.

#84 Felicitatem Parco

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Posted 04 March 2013 - 08:58 AM

The Clans are coming, the Developers have stated this. I am closing the thread, as there is no real productive purpose in discussing whether or not he Clans will be a part of MechWarrior: Online... as they will be in the game.


Anyone may feel free to discuss speculation about the Clans in a thread about how the Clans will be implemented, or how you want to see them.. but this thread is complete. They will be in-game.

Edited by Prosperity Park, 04 March 2013 - 08:59 AM.






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