

Copyright Infringement?
#1
Posted 13 January 2013 - 02:41 AM
https://mwtactics.co...nders?csi=2_4_2
On further inspection of the website, it does use the name "atlas." This doesn't look like official Mechwarrior. Is it?
#2
Posted 13 January 2013 - 02:43 AM
#3
Posted 13 January 2013 - 02:43 AM
And they have the same sort of founders program too.
#4
Posted 13 January 2013 - 02:44 AM
#5
Posted 13 January 2013 - 02:46 AM
#6
Posted 13 January 2013 - 02:56 AM
Little do they know how faithful it is to its roots!

#7
Posted 13 January 2013 - 02:56 AM
They have the same riht to do MW stuff as we do.

#8
Posted 13 January 2013 - 02:57 AM
J-M
#9
Posted 13 January 2013 - 02:58 AM
edit: I have to say if you just shoot lrms here than that is the game for you
Edited by Texas Merc, 13 January 2013 - 02:59 AM.
#10
Posted 13 January 2013 - 03:24 AM
Like... I'd be a paying customer, and not take a pay check... if they'd want to hire me as their mech designer. Because I could do the work. But this... it's upsetting. I don't want to associate my fanhood with that. I'd rather deny my fascination for big stompy robots than think I'd be able to play this wretched thing that they've made.
Luckily, I'm not forced to play. But sucks waiting 2 decades for a viable mainstream TT translation only to see it be an incredibly unviable foolish interpretation of Battle Tech.
#11
Posted 13 January 2013 - 03:28 AM
it IS P2W omg its really horrible
let them take your money and still come back here to complain about ecm thanks
edit:different weps do diff things although all weps are the same you just need a 'booster' pack.
honestly if it had some sort of point it might be worth it.
#12
Posted 13 January 2013 - 03:48 AM

#13
Posted 13 January 2013 - 04:06 AM
#14
Posted 13 January 2013 - 04:08 AM
yes the art style captain obvious!
I dont want gangnam style
#16
Posted 13 January 2013 - 04:10 AM
#17
Posted 13 January 2013 - 04:15 AM
ConnorSinclair, on 13 January 2013 - 04:10 AM, said:
Well yes. The OP is dumb as a box of rocks and some of the other posters in here are trying to compete.
I literally have no idea what Texas Merc is saying.
Edited by Thirdstar, 13 January 2013 - 04:21 AM.
#19
Posted 13 January 2013 - 04:42 AM
Thirdstar, on 13 January 2013 - 04:15 AM, said:
Well yes. The OP is dumb as a box of rocks and some of the other posters in here are trying to compete.
I literally have no idea what Texas Merc is saying.
Not really that hard to understand him is it? The art style is so bad that it should be immediately obvious that the problem is the bad art style.
And it really is just the most terrible art style I've ever seen used with mecha art of any sort.
Like, Super Deformed Gundams next to this stuff (I do like SD stuff) is like God mode art. The art of Mechwarrior Tactics is what you get when you get people that have no love and respect for the franchise hiring people that have no love and respect for the franchise, to make what they think is an eye catching art style that will appeal to the casual game market.
Of course those artists are cynical, and the people managing them are cynical, and they get sarcastic feedback and directions on how to make the weapons more pointy and dynamic, with more skulls on the atlas, because that's what defines an atlas, and that the shapes should be more aggressive, like that one cartoon robot the guy remembers from Astroboy.
#20
Posted 13 January 2013 - 04:43 AM
Zaptruder, on 13 January 2013 - 04:42 AM, said:
Not really that hard to understand him is it? The art style is so bad that it should be immediately obvious that the problem is the bad art style.
And it really is just the most terrible art style I've ever seen used with mecha art of any sort.
Like, Super Deformed Gundams next to this stuff (I do like SD stuff) is like God mode art. The art of Mechwarrior Tactics is what you get when you get people that have no love and respect for the franchise hiring people that have no love and respect for the franchise, to make what they think is an eye catching art style that will appeal to the casual game market.
Of course those artists are cynical, and the people managing them are cynical, and they get sarcastic feedback and directions on how to make the weapons more pointy and dynamic, with more skulls on the atlas, because that's what defines an atlas, and that the shapes should be more aggressive, like that one cartoon robot the guy remembers from Astroboy.
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