Artgathan, on 04 March 2013 - 03:44 AM, said:
There's a few problems with the argument that Packard makes though. Firstly is that we don't know what's actually happening in PGI's building. They could very well be developing two mechs a month - one Inner Sphere (which they release) and one Clan (which they're holding onto). Just because a dev stated that they have not hammered out the way they're going to work Omnimechs does not mean that the mech models are not prepared. It just means that they have to go back and add hardpoints.
We're also supposed to see a new map (Desert) this month (on the 19th). They're creating new content. But development takes time. I doubt (very much) that PGI would allow the game to go 4 months without the introduction of new content because they know it would severely hurt the game (and therefore their own wallets).
Here you go:
Bryan Ekman, on 31 January 2013 - 09:51 AM, said:
2 Modellers
2 Animators
1 Concept Artist
1 Texture Artist
6 people x 1 Month to make each BattleMech.

http://mwomercs.com/...ost__p__1822334
And of course:
Bryan Ekman, on 31 January 2013 - 09:58 AM, said:
- We started developing MWO in the summer of 2011, with full production beginning in October 2011.
- We went Open Beta 1 year after full production started.
- We have a team of 43 people working on it daily, not including IGP staff.
- CryEngine is a renderer and a level editor, we had to write all of the backend architecture, customer support tools, website, money management, analytics, etc. etc.
- The average feature takes betwen 1-4 months to complete before test.
- Levels take a 7 person team 3-4 months to make before test.
http://mwomercs.com/...ost__p__1822369