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The Potential Death Of Mwo


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#121 FactorlanP

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Posted 04 March 2013 - 05:22 AM

I would like to take a moment to point something out...

Many of you are assuming that just because Community Warfare won't be ready when the Clan Invasion is supposed to really get going here in the next few weeks, the Invasion can't happen...

Have you considered that PGI already has the ISN News Feed gimic available? They can very easily use it to conduct the clan invasion via News releases.

Who says that there has to be player involvement for a canonical event to occur.



This thread is just more, "The sky is falling! The sky is falling!".

Even if the Original Poster is correct and this game is doomed to fail because of slipping content release dates, what does he expect this thread to accomplish?

Does he think that PGI will read his thread and suddenly "change their ways"?

Does he expect us all to just leave now, to save us the anguish of living through the collapse?

What exactly is the point of this thread?

Edited by FactorlanP, 04 March 2013 - 05:24 AM.


#122 ciller

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Posted 04 March 2013 - 05:24 AM

View PostSir Roland MXIII, on 04 March 2013 - 05:14 AM, said:


ANd this is true Inertia but how many of the people we're picking up any more are people you want to play with? I can honestly say that a lot of the people I enjoyed gaming with have already left, and no matter how many replacements we get for them there's a lot of them who act like WoW-jects and CoD-pieces. I'll pass on the latter thanks. Quantity in this case does not have a quality I like.


We are picking up 2-3 a day! We make sure we get quality.

#123 Aaren Kai

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Posted 04 March 2013 - 05:24 AM

View PostInertiaman, on 04 March 2013 - 05:14 AM, said:


I'll leave it where you'll find it. i.e. a foot deep in your colon.


And just what sort of entitlement do you believe your owed to have the game your way? They could stop development tomorrow, say thank you for the fish sticks, and move on. They could ditch the timeline and leave the game as is doing nothing more. Tell you what though... Feel free to develop your own game and get back to me. Once it is your company on the line, your money in the pot (no founders DOESN'T count), and your livelihood, then you get to say what is or isn't going to happen.

By the way I think this goes to everyone who loves the game and think their opinion is the only one that counts.

#124 Wintersprite

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Posted 04 March 2013 - 05:24 AM

View PostNewAge, on 04 March 2013 - 05:13 AM, said:

The shin dig kicks off in August of this year (3049) with the following planets falling to Clan occupation.


A nice post but the front page has this to say:

Quote



What is the timeline of MechWarrior Online?

The game is set in a 1:1 timeline with the BattleTech universe, meaning that the current year 2013 equates to 3050 in BattleTech lore and each day that passes in real life also passes in the game. This means we are on the brink of the upcoming Clan invasion and utilizing the latest in technology available in the 3049 timeframe.


So the invasion should be kicking off right about now.

#125 Norris J Packard

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Posted 04 March 2013 - 05:24 AM

View PostFactorlanP, on 04 March 2013 - 05:22 AM, said:

I would like to take a moment to point something out...

Many of you are assuming that just because Community Warfare won't be ready when the Clan Invasion is supposed to really get going here in the next few weeks...

Have you considered that PGI already has the ISN News Feed gimic available? They can very easily use it to conduct the clan invasion via News releases.

Who says that there has to be player involvement for a canonical event to occur.



This thread is just more, "The sky is falling! The sky is falling!".

Even if the Original Poster is correct and this game is doomed to fail because of slipping content release dates, what does he expect this thread to accomplish?

Does he think that PGI will read his thread and suddenly "change their ways"?

Does he expect us all to just leave now, to save us the anguish of living through the collapse?

What exactly is the point of this thread?


To inform.

#126 Chrithu

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Posted 04 March 2013 - 05:25 AM

View PostInertiaman, on 04 March 2013 - 05:12 AM, said:

I think it's a little nuts to suggest that noone over there wants to make a game.


Over there at PGI? I agree. Every single one of them up to Russ is there to deliver a great Mechwarrior game. I have no doubt about this.

Over there at IGP? Let me break down quick and dirty what a publisher is. Especially a newly founded one nowadays. It's usually a company set in place by a group of investors. This company's sole purpose is to create as high a revenue for those investors as possible. It does so the same way any other company does: Keep costs low any possible way, while doing the best you can to get money in fast, which is getting the marketing steamroll going to reach as many people as humanly possible so that as many as possible come to try the game.

Anyone still spewing and believing the myth of all focus in any company goes to producing quality products is naive in my book. Especially since we (as the western capitalistic society) created so much room for companies that do not produce a single thing on their own in spite of maybe lot's of hot air.

Sorry if my tone is hostile but I am obvioulsy a little biased since I've grown to wholeheartedly hate Publishers because I had to whitness too many of them mess up gerat visions of great creative people. And because they adapted to the kickstarter hype absurdly fast spewing out founders programs like mad. I tell we are not far away from EA using founders programs to make money from projects they ususaly would write off as too risky and then use that money on marketing said game instead of properly developing it.

#127 schlaepf81

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Posted 04 March 2013 - 05:26 AM

open beta:

the timeline can be changed at any moment

#128 Thirdstar

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Posted 04 March 2013 - 05:26 AM

View Postciller, on 04 March 2013 - 05:21 AM, said:

So he bashes the conspiracy theory thread then posts one of his own, with the exact opposite point of view. That's cool - this month will tell which theory is right or wrong.


Look I get that you're pissed that Norris peed in your conspiracy cheerios but he really isn't making a conspiracy theory himself.

The OP is IF this then THAT prediction. If there's a content drought like there was for the Raven incident there will be consequences for MWO.

#129 Inertiaman

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Posted 04 March 2013 - 05:26 AM

View PostAaren Kai, on 04 March 2013 - 05:24 AM, said:

And just what sort of entitlement do you believe your owed to have the game your way? They could stop development tomorrow, say thank you for the fish sticks, and move on. They could ditch the timeline and leave the game as is doing nothing more. Tell you what though... Feel free to develop your own game and get back to me. Once it is your company on the line, your money in the pot (no founders DOESN'T count), and your livelihood, then you get to say what is or isn't going to happen.

By the way I think this goes to everyone who loves the game and think their opinion is the only one that counts.


Righto. I'll keep you posted on Inertia's Super Balanced ROBOT FIGHTING WARS. I wouldn't expect miracles to be honest, games based entirely on SQL queries and highly complex Excel Spreadsheets don't generally do well. Apart from Eve but those nerds got lucky.

Why doesn't founders money count out of interest?

#130 FactorlanP

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Posted 04 March 2013 - 05:26 AM

View PostNorris J Packard, on 04 March 2013 - 05:24 AM, said:


To inform.


Why? To what end? It accomplishes nothing.

#131 Sir Roland MXIII

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Posted 04 March 2013 - 05:27 AM

View PostWintersprite, on 04 March 2013 - 05:24 AM, said:

So the invasion should be kicking off right about now.


More accurately the Invasion started several months ago, but just hit the Inner Sphere within the last few days.

Not.... August.... Paul.... :D

#132 Budor

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Posted 04 March 2013 - 05:27 AM

They will drop some devs in clan mechs for 1-2 NGNG events and than call it DONE until august. Epic teaser and canon cause devs get owned hard most of the time :D

#133 Norris J Packard

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Posted 04 March 2013 - 05:27 AM

View Postciller, on 04 March 2013 - 05:21 AM, said:

So he bashes the conspiracy theory thread then posts one of his own, with the exact opposite point of view. That's cool - this month will tell which theory is right or wrong.


It isn't a conspiracy.

We know what PGI's content timetable is.

In what way is it a conspiracy to point out that a four month content drought will lead to a staggering reduction in playerbase?

Edited by Norris J Packard, 04 March 2013 - 05:27 AM.


#134 Artgathan

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Posted 04 March 2013 - 05:27 AM

View PostNorris J Packard, on 04 March 2013 - 05:13 AM, said:


Because the Clans are an entirely different faction.

It would necessitate that there be four Mechs they can add all at once in order to include them. And believe me, they are going to add the Clans. This means that it will mean there is going to be four months of absolutely no new Mechs.


Ah, I see what you're suggesting now. That would definitely pose a problem. I agree that a lack of fresh content for four months would really hurt the game. That said, I think PGI will take steps to ensure that something like that doesn't happen - it would be bad business for them. Worst come to worst they could release the clan mechs one at a time to mitigate the issue, but that would sort of ruin the hopes of everyone who had wished to see some kind of grand clan invasion.

#135 Norris J Packard

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Posted 04 March 2013 - 05:29 AM

View PostFactorlanP, on 04 March 2013 - 05:26 AM, said:


Why? To what end? It accomplishes nothing.


Because I can.

Informing people of something that will happen unless PGI plans to circumvent it, is not accomplishing anything.

View PostArtgathan, on 04 March 2013 - 05:27 AM, said:


Ah, I see what you're suggesting now. That would definitely pose a problem. I agree that a lack of fresh content for four months would really hurt the game. That said, I think PGI will take steps to ensure that something like that doesn't happen - it would be bad business for them. Worst come to worst they could release the clan mechs one at a time to mitigate the issue, but that would sort of ruin the hopes of everyone who had wished to see some kind of grand clan invasion.


It's weird that you're only suddenly getting this now since it is the exact same language and framing I used in the actual post.

#136 Sir Roland MXIII

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Posted 04 March 2013 - 05:29 AM

View PostFactorlanP, on 04 March 2013 - 05:26 AM, said:


Why? To what end? It accomplishes nothing.


Oh hi, nice to see someone here from the Communist Ruling Party of the People's Republic of China. Don't worry, even if I could inform your people of your indiscretions here, I wouldn't.

Edited by Sir Roland MXIII, 04 March 2013 - 05:30 AM.


#137 Yankee77

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Posted 04 March 2013 - 05:29 AM

There's a lot of assumptions going on here, the primary one being that there isn't (or wouldn't be) concurrent development going on for more than one feature.

People are working on CW now, that much has been stated, for example.

Likewise, why couldn't there be a team working on the clan mechs at the same time as IS mechs? Indeed, given how the clans are probably going to be a major source of revenue (its a whole new bag of swag to get, after all), it seems likely to me they would devote more ressources to it.

Anyway, its an interesting analysis, but makes a lot of assumptions based on a general lack of information. Extrapolating future developement based on the rate of monthly development sounds reasonable, but only so far as you assume there are no other teams working on future content behind the scenes.

But regardless, one thing is certain: there will never been a 4 month drought of new content. That's commercial suicide, and if you can deduce that, you can be certain PGI understands that as well.

#138 ciller

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Posted 04 March 2013 - 05:31 AM

View PostThirdstar, on 04 March 2013 - 05:26 AM, said:


Look I get that you're pissed that Norris peed in your conspiracy cheerios but he really isn't making a conspiracy theory himself.

The OP is IF this then THAT prediction. If there's a content drought like there was for the Raven incident there will be consequences for MWO.



The conspiracy thread hypothesizes that IF there is a content drought then THAT there should be a 1 assault and 4 clan mechs announced this month with good consequences for MWO.

I believe this is the exact opposite prediction as posted in the other thread.

#139 Norris J Packard

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Posted 04 March 2013 - 05:32 AM

View PostItkovian, on 04 March 2013 - 05:29 AM, said:

There's a lot of assumptions going on here, the primary one being that there isn't (or wouldn't be) concurrent development going on for more than one feature.

People are working on CW now, that much has been stated, for example.

Likewise, why couldn't there be a team working on the clan mechs at the same time as IS mechs? Indeed, given how the clans are probably going to be a major source of revenue (its a whole new bag of swag to get, after all), it seems likely to me they would devote more ressources to it.

Anyway, its an interesting analysis, but makes a lot of assumptions based on a general lack of information. Extrapolating future developement based on the rate of monthly development sounds reasonable, but only so far as you assume there are no other teams working on future content behind the scenes.

But regardless, one thing is certain: there will never been a 4 month drought of new content. That's commercial suicide, and if you can deduce that, you can be certain PGI understands that as well.


We know how many people work at PGI.

We know how many people work on the Mechs.

We know it takes approximately a month to make one.

Bryan has literally said this.



View PostBryan Ekman, on 31 January 2013 - 09:51 AM, said:

It takes

2 Modellers
2 Animators
1 Concept Artist
1 Texture Artist

6 people x 1 Month to make each BattleMech. Posted Image

http://mwomercs.com/...ost__p__1822334

And of course:


View PostBryan Ekman, on 31 January 2013 - 09:58 AM, said:

  • We started developing MWO in the summer of 2011, with full production beginning in October 2011.
  • We went Open Beta 1 year after full production started.
  • We have a team of 43 people working on it daily, not including IGP staff.
  • CryEngine is a renderer and a level editor, we had to write all of the backend architecture, customer support tools, website, money management, analytics, etc. etc.
  • The average feature takes betwen 1-4 months to complete before test.
  • Levels take a 7 person team 3-4 months to make before test.


http://mwomercs.com/...ost__p__1822369

It'd be nice to think that there's a second team, but all signs point to there not being one.

#140 ciller

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Posted 04 March 2013 - 05:32 AM

View PostNorris J Packard, on 04 March 2013 - 05:27 AM, said:


It isn't a conspiracy.

We know what PGI's content timetable is.

In what way is it a conspiracy to point out that a four month content drought will lead to a staggering reduction in playerbase?


Indeed we do know the time table, but you came to one conclusion haven't you? There are other conclusions you can come to, each valid without further evidence until we see if we get some clan mech announcements this month or not. We shall see, wont we.

Edited by ciller, 04 March 2013 - 05:33 AM.






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