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What To Expect: March 5 Patch Preview
#41
Posted 04 March 2013 - 10:11 AM
Continuous improvement is fine with me.
#42
Posted 04 March 2013 - 10:11 AM
Otherwise, I'm sure you would love to keep the following:
4fps bug
mass warping-lag shooting
"broken" collisions
and many more...!
#43
Posted 04 March 2013 - 10:14 AM
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/wub.png)
These things are the glue that holds Dakka Dakka Pew Pew together for years upon years and really create a universe
(all that stuff takes longer than tomorrow or even just the end of march, but still... over the coming months!)
One of the big things I'm wondering, when will we have the option to switch from DX9 / DX11 ? I realize it will significantly impact the requirements for tons of players.. maybe just a switch in the graphics options? I have no idea what all comes into play, unfamiliar territory so.
Edited by M4NTiC0R3X, 04 March 2013 - 10:18 AM.
#44
Posted 04 March 2013 - 10:20 AM
#45
Posted 04 March 2013 - 10:29 AM
#46
Posted 04 March 2013 - 10:33 AM
Edited by QuantumButler, 05 March 2013 - 01:34 AM.
#47
Posted 04 March 2013 - 10:34 AM
#48
Posted 04 March 2013 - 10:35 AM
#49
Posted 04 March 2013 - 10:36 AM
#50
Posted 04 March 2013 - 10:38 AM
#51
Posted 04 March 2013 - 10:47 AM
So maybe in like 6-9 months we will get the collisions and CW?
#52
Posted 04 March 2013 - 10:56 AM
miSs, on 04 March 2013 - 10:47 AM, said:
Please refer to http://mwomercs.com/...pinning-policy/ for our policy moving forward on pinned topics.
Cheers!
Thanks Miss
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
scgt1, on 04 March 2013 - 10:29 AM, said:
That's what I get for lazy C&P >.>
#54
Posted 04 March 2013 - 11:00 AM
#55
Posted 04 March 2013 - 11:25 AM
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/sad.png)
#56
Posted 04 March 2013 - 11:25 AM
Maybe those don't count as huge things for everyone, but I for one am very, very happy to see all of it.
Better contextual kill bonuses are awesome, we desperately needs stats that don't suck, and an offline Training Grounds were people can test out mech builds (rather than testing them in battle and screwing their team!)... These are all things I've desperately wanted since I started.
#57
Posted 04 March 2013 - 11:26 AM
#58
Posted 04 March 2013 - 11:34 AM
Wintersdark, on 04 March 2013 - 11:25 AM, said:
Maybe those don't count as huge things for everyone, but I for one am very, very happy to see all of it.
Better contextual kill bonuses are awesome, we desperately needs stats that don't suck, and an offline Training Grounds were people can test out mech builds (rather than testing them in battle and screwing their team!)... These are all things I've desperately wanted since I started.
Yes, all of those items, while individually fairly weak(training mode excluded, that is a much-needed feature), together make for a pretty "full" patch. I've already updated my #1 post with all the juicy new details.
#59
Posted 04 March 2013 - 11:37 AM
#60
Posted 04 March 2013 - 12:46 PM
MADSix, on 04 March 2013 - 11:00 AM, said:
Thanks for the link....that is excellent. I really like the look of that mech. And despite the people crying because it doesnt have ECM I think it will be a great addition to my stable.
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
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