DJO Maverick, on 04 March 2013 - 05:45 PM, said:
That is incredibly disappointing, and really shakes my faith in the team here. As others have quoted, that's a complete betrayal of the previous explicit, unequivocal statements that there would never be coolant flush, no way, no how.
It's difficult to see it as anything other than a cash grab at the expense of game balance. You're creating a scenario when any truly competitive player, playing competitive 8-mans, with any kind of heat-intensive build, MUST shell out for a steady supply of coolant flushes to remain competitive. Don't kid yourself; if you're running an energy boat, if you aren't packing a large coolant flush, you're at a disadvantage against the guy on the other team with the same loadout who has one and can drop an extra alpha on you without shutting down.
Not to mention the 6x PPC Stalker observations already hinted at; this could, indeed, conceivably allow for a double-tap without them overheating. Anyone that is a halfway decent shot could then drop 120 points of completely focused damage on a target in the span of three seconds without overheating or shutting down. You've just killed anything short of an Atlas from clean and are mobile to run back into cover to cool down, thanks to the wonders of contrived no-drawback coolant flushing.
I'd really ask the devs to reconsider this one; I know you're looking for a new revenue stream, but come up with a consumable with less far-reaching implications, and one that doesn't violate the trust with the member base for seemingly no good in-game reason.
I am forced to see the merit of this argument. No matter what the dissipation rates are, I now see coolant flushes as basically creating ultra-alpha-strikes.