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2013 March Creative Director Update


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#21 Angelrage

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Posted 04 March 2013 - 12:09 PM

And what you guys will give to pilots who dont care new paints , training grounds, (look ower 3-4k match ppl wont care..) new line of sight blocking intems in chokpit, and who can control heat and kill hostile whitout airstrike?

#22 Redshift2k5

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Posted 04 March 2013 - 12:10 PM

I sense a great disturbance in the Force, as if millions of threads suddenly cried out QQ and were suddenly silenced.

#23 Zeus X

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Posted 04 March 2013 - 12:10 PM

Give us more details on coolant flush. Does it act like canon, as in it gets hit, the pod goes take you out.


DO NOT WANT COOLANT FLUSH!

#24 Nicholas Carlyle

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Posted 04 March 2013 - 12:11 PM

Consumables are scary when there are lingering issues with existing items.

But could be fun.

Unfortunately I'm saving for the Orion and Highlander, so may be a while before I can use them.

#25 Butane9000

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Posted 04 March 2013 - 12:12 PM

I have to say overall win tastic. Though I do have a question:

View PostInnerSphereNews, on 04 March 2013 - 11:45 AM, said:

MechLab UI Improvements
Further refinements to buying and selling `Mechs, readying `Mechs, and a visualization of hardpoints, weapons, and critical space directly on the `Mech itself, will make their appearance March 5th. These additions make a huge improvement to understanding the state of your BattleMech, along with helping understand the differences between variants when making a purchasing decision.


These are good and all. But whatever happened to organizing our mech bays? I thought this was supposed to be in the February 19th patch but wasn't. Can we get some word on this?

Edited by Butane9000, 04 March 2013 - 12:14 PM.


#26 Featherwood

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Posted 04 March 2013 - 12:13 PM

Thanks for interesting update, game is definitely evolve and I love it (JagerMech, yay!). But... no news on ECM fix/rewamp/ballancing? Damn, how long have we wait for it?

Edited by Featherwood, 04 March 2013 - 12:16 PM.


#27 Homeless Bill

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Posted 04 March 2013 - 12:14 PM

View PostInnerSphereNews, on 04 March 2013 - 11:45 AM, said:

On March 5th Host State Rewind (HSR) goes live. This new system allows players with high latency pings to fire and hit more reliably using Lasers, Machine Guns, and Flamers. Often referred to as the lag shield effect, HSR will significantly improve the reliability and accuracy of weapon hit detection, making certain BattleMechs much easier to hit.


ALL RAVENS MUST DIE

#28 Bad Karma1775

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Posted 04 March 2013 - 12:16 PM

Awesome guys - you keep doing a good job I will keep spending large amounts of money to fund this sucker.

#29 jay35

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Posted 04 March 2013 - 12:16 PM

Any word on the ability to edit the colors of Hero mechs? A dev mentioned that would be coming in a patch in March.

#30 Budor

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Posted 04 March 2013 - 12:16 PM

Design a trial mech. Thanks for doing this.

#31 borisof007

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Posted 04 March 2013 - 12:17 PM

View PostAndrew Waltfeld, on 04 March 2013 - 12:05 PM, said:

Considering the word consumable is attached to the coolant flush, i'm pretty sure that it will be a 1 use per match module. Cool, and useful for that critical moment where you have to finish an enemy, but otherwise not a huge deal as mechs cool down between combat engagements really quickly.


Modules should only be able to be bought through C-bills, the fact that they included MC into this makes me angry.

They already have the new pilot bonus to c-bills, they have hero mechs with c-bill bonuses, and they have premium time that you can buy. It's extremely easy to stack up C-bills and earn mech xp, which you can then convert excess amounts into GXP to buy modules. If that wasn't enough money being spent as it is, I'm not sure that this game will be taken seriously.

My hunchback 4g alone has over 40,000 extra mech xp on it that I can convert. I can buy every single module I don't currently own by simply converting the extra XP I have from a single mech, all I have to worry about then is c-bills.
If these "consumable" modules have to be bought again between every use, then I'll flip the eff out. If it's just one use per match that gets auto refilled so to speak, then it might be a little more tolerable depending on its power.

#32 Kdogg788

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Posted 04 March 2013 - 12:20 PM

View PostRedshift2k5, on 04 March 2013 - 12:10 PM, said:

I sense a great disturbance in the Force, as if millions of threads suddenly cried out QQ and were suddenly silenced.


And an equivalent number of new ones were immediately opened. Progress against the QQ threads immediately reverted.

-k

#33 JudgeDeathCZ

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Posted 04 March 2013 - 12:20 PM

I hope those consumables will be like buy once and then one/twice... use per battle.
And mot buy once and use once.Especially those for MC.If it will be like that do not expect much players will buy it.
Also basic consumables like artilery strike/coolant for MC only will make forums explode due Pay2win threads :D.
Maybe make rainbow/fireoworks etc. consumables for fun should be for MC only.

#34 SI The Joker

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Posted 04 March 2013 - 12:21 PM

Cooland Flush... Worst. Mechanic. Ever.

#35 Scarlett Avignon

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Posted 04 March 2013 - 12:24 PM

"Coolant Flush"

**** you, too, PGI.

#36 M4NTiC0R3X

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Posted 04 March 2013 - 12:25 PM

I'm really hoping they don't make artillery strikes, air strikes and coolant flush an ' overpowered ' or ' seemingly required ' thing.

(though overpowered or required isn't the right word choice, similar to how ECM or other flavors of the month are not OP unless you don't know how to handle)

It's going to be very interesting to see how it all plays out.

#37 w0rm

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Posted 04 March 2013 - 12:25 PM

View PostSI The Joker, on 04 March 2013 - 12:21 PM, said:

Cooland Flush... Worst. Mechanic. Ever.


Indeed.

#38 Franchi

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Posted 04 March 2013 - 12:27 PM

Public stats, thanks PGI, we really need to be able to see who the noobs are so we can call them on it, then run them off the forums

/sarcasm

coolant flush is a buff to my primary build AND ITS A FING TERRIBLE IDEA!

#39 Grauluchs

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Posted 04 March 2013 - 12:27 PM

Oh yeah! We are in dire need for the the coolant flush, because there is a serious lack of 6ppc stalkers. Imagine the utopia, 6 ER-PPC Stalker with with the "not cool flush" everywhere. How glorious will that be! ....rather not.

#40 Slater01

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Posted 04 March 2013 - 12:28 PM

Happy :D
Sad :(
Bored :wacko:

Good Stuff PGI, but we needs the Meat & Potatoes, enough with the Appies. Although they do look very tasty.

Edited by Slater01, 04 March 2013 - 12:29 PM.






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