2013 March Creative Director Update
#21
Posted 04 March 2013 - 12:09 PM
#22
Posted 04 March 2013 - 12:10 PM
#23
Posted 04 March 2013 - 12:10 PM
DO NOT WANT COOLANT FLUSH!
#24
Posted 04 March 2013 - 12:11 PM
But could be fun.
Unfortunately I'm saving for the Orion and Highlander, so may be a while before I can use them.
#25
Posted 04 March 2013 - 12:12 PM
InnerSphereNews, on 04 March 2013 - 11:45 AM, said:
Further refinements to buying and selling `Mechs, readying `Mechs, and a visualization of hardpoints, weapons, and critical space directly on the `Mech itself, will make their appearance March 5th. These additions make a huge improvement to understanding the state of your BattleMech, along with helping understand the differences between variants when making a purchasing decision.
These are good and all. But whatever happened to organizing our mech bays? I thought this was supposed to be in the February 19th patch but wasn't. Can we get some word on this?
Edited by Butane9000, 04 March 2013 - 12:14 PM.
#26
Posted 04 March 2013 - 12:13 PM
Edited by Featherwood, 04 March 2013 - 12:16 PM.
#27
Posted 04 March 2013 - 12:14 PM
InnerSphereNews, on 04 March 2013 - 11:45 AM, said:
ALL RAVENS MUST DIE
#28
Posted 04 March 2013 - 12:16 PM
#29
Posted 04 March 2013 - 12:16 PM
#30
Posted 04 March 2013 - 12:16 PM
#31
Posted 04 March 2013 - 12:17 PM
Andrew Waltfeld, on 04 March 2013 - 12:05 PM, said:
Modules should only be able to be bought through C-bills, the fact that they included MC into this makes me angry.
They already have the new pilot bonus to c-bills, they have hero mechs with c-bill bonuses, and they have premium time that you can buy. It's extremely easy to stack up C-bills and earn mech xp, which you can then convert excess amounts into GXP to buy modules. If that wasn't enough money being spent as it is, I'm not sure that this game will be taken seriously.
My hunchback 4g alone has over 40,000 extra mech xp on it that I can convert. I can buy every single module I don't currently own by simply converting the extra XP I have from a single mech, all I have to worry about then is c-bills.
If these "consumable" modules have to be bought again between every use, then I'll flip the eff out. If it's just one use per match that gets auto refilled so to speak, then it might be a little more tolerable depending on its power.
#32
Posted 04 March 2013 - 12:20 PM
Redshift2k5, on 04 March 2013 - 12:10 PM, said:
And an equivalent number of new ones were immediately opened. Progress against the QQ threads immediately reverted.
-k
#33
Posted 04 March 2013 - 12:20 PM
And mot buy once and use once.Especially those for MC.If it will be like that do not expect much players will buy it.
Also basic consumables like artilery strike/coolant for MC only will make forums explode due Pay2win threads .
Maybe make rainbow/fireoworks etc. consumables for fun should be for MC only.
#34
Posted 04 March 2013 - 12:21 PM
#35
Posted 04 March 2013 - 12:24 PM
**** you, too, PGI.
#36
Posted 04 March 2013 - 12:25 PM
(though overpowered or required isn't the right word choice, similar to how ECM or other flavors of the month are not OP unless you don't know how to handle)
It's going to be very interesting to see how it all plays out.
#38
Posted 04 March 2013 - 12:27 PM
/sarcasm
coolant flush is a buff to my primary build AND ITS A FING TERRIBLE IDEA!
#39
Posted 04 March 2013 - 12:27 PM
#40
Posted 04 March 2013 - 12:28 PM
Sad
Bored
Good Stuff PGI, but we needs the Meat & Potatoes, enough with the Appies. Although they do look very tasty.
Edited by Slater01, 04 March 2013 - 12:29 PM.
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