2013 March Creative Director Update
#201
Posted 05 March 2013 - 08:55 AM
#202
Posted 05 March 2013 - 08:55 AM
Look, go read the bloody Command Chair brief on Consummable and save the QQ-ing for once you actually comprehend it.
Personally, I don't approve of Coolant Flush at all. Heat Management is a core skill for all mechwarriors, and if you're a douche who likes Facehugging people and shutting down in their faces, you deserve to be punished for being an overeager git.
That said, PGI is in the business of being profitable, and profit is what the F2P model is all about. It is in their interest to squeeze every last dollar amount of you, whether it's hero mechs, paint schemes, premium time, and now, consummables.
Now, in theory, consummables should NOT be broken as long as their number of uses is regulated properly. Paul said that the MC bought Coolant Flush Module cools you for 35%, but you can only use it ONCE and have to rebuy it again with MC! C-Bill bought Coolant Flush comes as two Modules which can be stacked together to give you the 35% advantage, and you can use it TWICE per match and restock it with C-Bills.
For once, the math actually adds up and it's the MC Whales who lose in this regard. So stop the crying and brush up on your reading comprehension.
#203
Posted 05 March 2013 - 08:59 AM
I guess it depends - if it's once per match, then it won't make much difference. I'd still rather it was a proper item (tonnage, crit space, possible kabloey). But when you think about it - mechs that run cool, don't need that. And if your mech dances the redline, a once-in-a-match cool me down button won't break it.
#204
Posted 05 March 2013 - 08:59 AM
Edited by Cassiano, 05 March 2013 - 09:13 AM.
#205
Posted 05 March 2013 - 11:07 AM
And to the peeps in this forum....let us first find out what the new stuff, that they will implement in the game, does and what the effect will be.....one thing is sure we got a new game play with this stuff...change in tactic's and so on. Then start you comments ....and he welcome in the real world were a lot is promised
goodluck
Edited by Footupyazz, 05 March 2013 - 11:12 AM.
#206
Posted 05 March 2013 - 11:13 AM
I think raining airstrikes, flushing mech with beer and running with XL engine will be a madness as soon as RnR will return.
#207
Posted 05 March 2013 - 12:15 PM
As per http://www.sarna.net/wiki/Coolant_Pod Coolant tanks are supposed to be a 1 ton item that take up 1 crit slot per coolant tank. The coolant tanks in tabletop can be destroyed. Destruction of the tanks WILL cause damage to the internals of the effected mech. To make coolant tanks a modual completely negates the size and weight of the item AND renders the coolant tank invulnerable.
I understand that the devs might want to avoid destruction of these units because some people will spend the MC on it. If this is indeed the motivation then I foresee this game coming to an end quite unceremoniously within a year or two. I would dare say that a majority of players that intend to stick with this game and make it viable in the long term are more interested in continuity with Cannon and tabletop. In my opinion PGI should be more interested in creating a product that maintains the integrity of the MechWarrior series and less interested in hurting the feelings of loud and obnoxious children that don't ACTUALLY care about this title and the course it takes.
#208
Posted 05 March 2013 - 12:59 PM
#209
Posted 05 March 2013 - 01:12 PM
#210
Posted 05 March 2013 - 01:49 PM
#211
Posted 05 March 2013 - 02:25 PM
Thx for the clarification, and thanks to the devs for making speed on this, which should help JS'ers enormously. Now it is fingers crossed ...
#212
Posted 06 March 2013 - 03:48 AM
#213
Posted 06 March 2013 - 05:40 AM
1 ton of ammo per 4 srm/ssrm tubes
1 ton of ammo per 5 lrm tubes
1 ton of ammo for all MGs
2 tons of ammo per ac2, ac5, uac5.
3 tons of ammo per ac10, lbx10, ac 20, Gauss
Adjust amount according to fieldtests (if you allways have half your ammo left put some away and vice versa).
PS: For X numbers of Guns the max ammo is usually 6 tons, if you need more you are making it wrong.
Edited by Thorqemada, 08 March 2013 - 05:26 AM.
#214
Posted 06 March 2013 - 09:19 AM
Sedant, on 05 March 2013 - 08:49 AM, said:
http://www.sarna.net/wiki/Coolant_Pod
Id like to see this as well. Then have 2 options - 1 a cbill every match cost refill ie 10,000 cbills per refill, or an MC 1 time permenant refill option that costs say 1,000 MC but you never have to refill it again. imho a coolant pod is a much better and balanced idea than a coolant module.
#215
Posted 06 March 2013 - 09:32 AM
It should always be pay to save time, not pay to win.
#216
Posted 06 March 2013 - 04:36 PM
This, in my humble opinion, is a sentence about which which everyone playing this game should be required to write an essay demonstrating they understand its significance for gameplay.
#217
Posted 08 March 2013 - 04:45 AM
#218
Posted 11 March 2013 - 03:28 PM
#219
Posted 12 March 2013 - 06:36 AM
InnerSphereNews, on 04 March 2013 - 11:45 AM, said:
....
Players will now have more options with regards to how they pilot their BattleMechs. Several new control systems and improvement have been added including Throttle Decay (gas pedal vs set throttle), Arm Lock to torso, Set Point Throttle (10-100% throttle values in 10% increments), Face Torso, and Joystick Analog turning. Player will also be able to customize their key bindings via the Pause Menu during matches.
...
Joystick analog turning!!Good!! But we still need the PROPORTIONAL control of the torso. The way it is ow you are just emulating a mouse with the joystick - so most of the time we are at the dead center and unable to do precise corrections to the aim. The torso control MUST be proportional - it means that if I hold the joystick on 50% the torso will hold the 50% position, when I release the stick the torso should come back to the center. Why that? Because the worst precision on the joystick is at the center, If I can hold the position I will have a much more precise control of the aiming.
I'm not sure if the word "proportional" is the correct one in this case as my English is not so good.
#220
Posted 12 March 2013 - 06:50 AM
Slater01, on 04 March 2013 - 01:09 PM, said:
MWO Closed Beta = Drinks
MWO Beta = Appies
MWO Live w/CW = Main Course
MWO Clan Invasion = Desert
Bill = 1 Year Waiting time & $120 bucks
Urban Spoon 3/5
*Customer Service was great, but Kitchen seemed under staffed.
100% win
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