

Consumables For Mc, Huh?
#1
Posted 04 March 2013 - 12:04 PM
As long as the price point between MC/cbill is equal-ish, I think that's alright.
#2
Posted 04 March 2013 - 12:05 PM
ARTILLERY STRIKES AND AIR STRIKES = GOLDEN BBs
either pay MC or sacrifice your CBill income to remain competetive
premium accounts once again at huge advantage
(I have MC and premium and I still dont like the smell of this)
Edited by LordBraxton, 04 March 2013 - 12:06 PM.
#3
Posted 04 March 2013 - 12:08 PM
LordBraxton, on 04 March 2013 - 12:05 PM, said:
ARTILLERY STRIKES AND AIR STRIKES = GOLDEN BBs
either pay MC or sacrifice your CBill income to remain competetive
premium accounts once again at huge advantage
(I have MC and premium and I still dont like the smell of this)
Arty and air strikes could be OP depending on how long it takes to resolve the effect and the exact area of effect/scatter of the impacts.
#4
Posted 04 March 2013 - 12:09 PM
We'll of course have to wait and see I suppose.
#5
Posted 04 March 2013 - 12:10 PM
Much more than that and I will be annoyed.
Using module slots is a wise choice, it limits the number of consumables one can bring.
#6
Posted 04 March 2013 - 12:11 PM
Ranek Blackstone, on 04 March 2013 - 12:08 PM, said:
Arty and air strikes could be OP depending on how long it takes to resolve the effect and the exact area of effect/scatter of the impacts.
If they work anything close to tabletop in implementation, you don't have much to worry about (until we get mech mounted Arrow IV batteries for dumb firing, like the CPLT-C3, but those will be hilarious). The damage from an artillery strike can range from 10-25 damage, depending on the weapon, on a direct hit. Less on splash.
#7
Posted 04 March 2013 - 12:12 PM
Could also be very overpriced and/or OP making them prohibitively expensive to buy with cbills but offer too great an in game advantage to not take.
#8
Posted 04 March 2013 - 12:13 PM
Vasces Diablo, on 04 March 2013 - 12:04 PM, said:
As long as the price point between MC/cbill is equal-ish, I think that's alright.
Change your title. They are available for c-bills too. Geez this community is full of whiny flustered girls
#9
Posted 04 March 2013 - 12:16 PM
#10
Posted 04 March 2013 - 12:18 PM
Where have you been?
#11
Posted 04 March 2013 - 12:22 PM
VEightFreak427, on 04 March 2013 - 12:13 PM, said:
Change your title. They are available for c-bills too. Geez this community is full of whiny flustered girls
No. I'm posing a question specifically about the use of MC. I acknowledge the Cbill option. Also,
I'm not whining. I'm specifically with holding my own judgment while asking opinions and waiting for implementation.
Orthodontist, on 04 March 2013 - 12:18 PM, said:
Where have you been?
Wow people love to make assumptions.
I'm well aware that air strikes and such as a consumable have been in the works. They've specifically talked about in the developer QA. It's a great idea as a cbill sink. I'm specifically wondering what people's thoughts are in regards to the fact that they will also be purchasable via MC.
#12
Posted 04 March 2013 - 12:24 PM
#14
Posted 04 March 2013 - 12:29 PM
MadPanda, on 04 March 2013 - 12:24 PM, said:
#15
Posted 04 March 2013 - 12:33 PM
Kobold, on 04 March 2013 - 12:11 PM, said:
This is the sort of thing that makes me a bit anxious. Considering how far pulse lasers, heat scale, and ECM deviated from TT I'd say all bets are off.
MWO has it's own system now, so we can't assume anything will resemble it's original design going forward.
#16
Posted 04 March 2013 - 12:42 PM
Ranek Blackstone, on 04 March 2013 - 12:08 PM, said:
Arty and air strikes could be OP depending on how long it takes to resolve the effect and the exact area of effect/scatter of the impacts.
even if they suck its basically bringing Rearm back into the game so why take it out at all?
so many contradictions
not that I WANT rearm back
out of match economy balancing in game combat YET AGAIN
SIIIIIIIIGGGHHHHHH
next thing you know theyll try that 3rd person nonsense again
Edited by LordBraxton, 04 March 2013 - 12:43 PM.
#17
Posted 04 March 2013 - 12:43 PM
Personally, I hope it works like camo patterns.
Cbills for one time/limited/whatever use versions of the modules, MC for permanent unlocks where you only get to use it once/however many charges it has per match.
#18
Posted 04 March 2013 - 12:43 PM
I really don't think these consumables will be pay to win though. Sounds like you'll be able to buy them with MC or c-bills. I just hope the c-bill cost is a bit on the high side because this game really needs more c-bill sinks.
Edited by Khobai, 04 March 2013 - 12:44 PM.
#19
Posted 04 March 2013 - 12:44 PM
Vasces Diablo, on 04 March 2013 - 12:04 PM, said:
As long as the price point between MC/cbill is equal-ish, I think that's alright.
Seeing how PGI has done things they will be fair about it.
#20
Posted 04 March 2013 - 12:51 PM

Thank you Broceratops!
Edited by Orthodontist, 04 March 2013 - 12:51 PM.
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