

*sniff Sniff* Oh Light Mechs... How I Loved Thee...
#21
Posted 04 March 2013 - 01:26 PM
#22
Posted 04 March 2013 - 01:27 PM
#23
Posted 04 March 2013 - 01:28 PM

That said a good pilot doesn't need lag shield. Just don't be in their line of sights. (Use cover and JJ's.)
#24
Posted 04 March 2013 - 01:28 PM
#25
Posted 04 March 2013 - 01:29 PM
MadPanda, on 04 March 2013 - 01:27 PM, said:
I believe this one helps those with lower pings hit the ones with higher. I could be wrong though.
#26
Posted 04 March 2013 - 01:29 PM
Taemien, on 04 March 2013 - 01:28 PM, said:
And collisions, though in my Jenner I was more the person running into the enemies than actually shooting them. Which is why I'm glad they were removed until something better comes along.
#27
Posted 04 March 2013 - 01:31 PM
#28
Posted 04 March 2013 - 01:32 PM
Ravennus, on 04 March 2013 - 12:55 PM, said:
Pretty please? With sugar on top?

IMHO, players who can't aim will still have the same issues as before the patch.
The same thing happened when the netcode was unexpectedly improved a couple patches ago.
Ideally this State Rewind fix will just make the game as playable for European and Australian players as it currently is for North American players.
After they include ballistics and missles and we know it works you sure can.
#29
Posted 04 March 2013 - 01:32 PM
hammerreborn, on 04 March 2013 - 01:29 PM, said:
And collisions, though in my Jenner I was more the person running into the enemies than actually shooting them. Which is why I'm glad they were removed until something better comes along.
Hell, it didn't even have to be enemies. I played a Commando, and they would trip on a slight bump in the terrain.
It was pretty frustrating.
#30
Posted 04 March 2013 - 01:32 PM
hammerreborn, on 04 March 2013 - 01:29 PM, said:
And collisions, though in my Jenner I was more the person running into the enemies than actually shooting them. Which is why I'm glad they were removed until something better comes along.
They were still calling for Jenner nerfs despite collisions. Most of the time it was lights running into other lights so their teammates could get a clear shot. I know I would run with a buddy and do that. Jenner wolfpacks were greatly feared back then.
#31
Posted 04 March 2013 - 01:35 PM
Taemien, on 04 March 2013 - 01:32 PM, said:
They were still calling for Jenner nerfs despite collisions. Most of the time it was lights running into other lights so their teammates could get a clear shot. I know I would run with a buddy and do that. Jenner wolfpacks were greatly feared back then.
Yeah but said Jenner packs tended to run into each, trip, other and get blasted the second they screwed up.
#32
Posted 04 March 2013 - 01:38 PM
Edited by Elessar, 04 March 2013 - 01:38 PM.
#33
Posted 04 March 2013 - 01:45 PM
Taemien, on 04 March 2013 - 01:32 PM, said:
They were still calling for Jenner nerfs despite collisions. Most of the time it was lights running into other lights so their teammates could get a clear shot. I know I would run with a buddy and do that. Jenner wolfpacks were greatly feared back then.
Exactly. Though I technically died more than the guy i just ran over due to the way the netcode got all kinds of messed up from collisions.
#34
Posted 04 March 2013 - 01:49 PM
Ravennus, on 04 March 2013 - 12:55 PM, said:
Pretty please? With sugar on top?

IMHO, players who can't aim will still have the same issues as before the patch.
The same thing happened when the netcode was unexpectedly improved a couple patches ago.
Ideally this State Rewind fix will just make the game as playable for European and Australian players as it currently is for North American players.
Exactly what I thought about it.
People that can´t hit the Lights (or a Barn Door

M3atloaf, on 04 March 2013 - 01:31 PM, said:
Yes bring back Collisions - but not as before,as Mechs felt as Drunken Idiots stumbling over every little bump or so.
#35
Posted 04 March 2013 - 01:52 PM
And no, no matter how much lagshield is fixed, people will complain when they get destroyed by light mechs.
And they will!
All this fix could do is separate the good pilots from the bad.
#36
Posted 04 March 2013 - 01:53 PM
- It shouldn't feel like I'm in a top predator when flying a Spider. Had a match where I killed 4 of the other team. That feels wrong.
- It's easier to hit the Cockpits of larger mechs again

While the heavier mech pilots cried about the lag they didn't realize that their Cockpits got protected by lag too

I don't think this fix will help much with the Ravens. They have horrible hitboxes. Not the 2X or 4X but the 3L. I was looking forward to that hero cicada with 4 ML, 2 Streaks it could've been the end to the Raven domination if it would've had ECM
#37
Posted 04 March 2013 - 02:32 PM
#38
Posted 04 March 2013 - 02:48 PM
Oh, well, I think there are some hopes that will be shattered tomorrow. I'll still get my 3L out of storage and have a few matches tonight.
#39
Posted 04 March 2013 - 02:50 PM
Z0MBIE Y0SHI, on 04 March 2013 - 01:04 PM, said:
Why is everyone getting their hopes up for this one?
Cause the last code fix worked rather well and I kill lights now. Another improvement and I might be able to slaughter them!
#40
Posted 04 March 2013 - 02:51 PM
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