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Are We About To Witness The Rise Of D-Bagwarrior Online?


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#101 Terror Teddy

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Posted 04 March 2013 - 03:16 PM

View PostMechwarrior Buddah, on 04 March 2013 - 03:12 PM, said:


small mc fee: not to be on said leaderboard or to be able to opt out of said stat tracking lol


I was more thinking forum profile ticker or so.

#102 Deamhan

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Posted 04 March 2013 - 03:18 PM

View PostRowsdower, on 04 March 2013 - 01:02 PM, said:

If they do this, hopefully they will go the smart route and just have an option in your profile to make your stats public or private


Until people start making it a requirement to drop with them. I expect this will hurt mercs the most if they do what I think their gonna do with regards to CW.


View PostMister Blastman, on 04 March 2013 - 01:03 PM, said:

I can't wait until they share stats. Sorry, but if you underperform and don't like others knowing that you do--then work hard and get better at the game!


Epeen stroker right there.

View PostTerror Teddy, on 04 March 2013 - 01:05 PM, said:

I couldnt give less of a **** to my KD ratio if my LIFE depended on it.

It has no impact on how well one functions as a team player.
It has no impact how well you scout
It has no impact on how well you assist your team with targeting information
It has no impact on how good you are at capping
It has no impact to how well....

Seriously - need I go on?


You are absolutely right. Yet, regardless of the fact that these stats do not accurately reflect your contribution to your team, groups will certainly make it a "must show" in order to drop with them. It can be quite possible that someone does most of the damage but doesn't get the killing blow and drops with people who are not very good and mostly loses. They would have a low K/D and low W/L. It can also be quite possible that a person seems to pop out from behind cover to get the killing blow, and drops with good players. This person would have a high K/D and high W/L. Doesn't make them any good at the game. They cycle through to find a sufficiently weakened enemy and engage to get the kill while his/her team mates does all the dirty work to win it for the team.

Let's not forget the K/D stat padding that took place before they patched it so dc'ing before you die still gives you a death. Still waiting for the patch to make it so that we still get the kill.

They would have to do a reset. Also the only stat that is worth looking at is avg xp per match.
Why?

Because avg xp per match is what most accurately reflects your contribution to the match. Especially with the next patch and the new c-bill/xp rewards. You get xp for not only killing but for also getting an assist and in fact the more damage you do to the enemy you get the assist on, the more xp you get for that assist. Component destructions will also grant xp. Capping in assault will grant xp (even if you only just stand on the spot for a second you get a 50xp cap assist if your team wins by cap). Now all they need is to reward capping in conquest, although I think you get xp based on how many points you manage to accumulate before the match ends.

For scouting there is....

Spotting Assist - For each enemy mech you target (which you should be doing to gather intel like weapon loadout), provided you are the first on your team to do so, that a team mate first deals damage to will grant you this assist bonus.

TAG/NARC Bonus - Each mech that you paint or get a beacon on that is hit by a team mate's missiles while the TAG/NARC is currently active on them, grants you a one time TAG/NARC bonus for each enemy mech.

Of course the avg xp per match stat must not include premium time as that would only artificially inflate that stat.

Edited by Deamhan, 04 March 2013 - 03:29 PM.


#103 Kousagi

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Posted 04 March 2013 - 03:22 PM

What I don't get, is why people care that others care about stats. If you are a person that does not care about their stats, then why do you care if they are shown to others? No matter what anyone does, stats shown or not shown, there will always been some less then bright people that stand on their little soap box and proclaim that they are kings of the world. As others pointed out, there was people DC'ing to save their KDR.... a 100% unseeable stat to anyone else at that time, also 100% pointless, Which leads to the next point.

Lucky for us, In MWO most stats are pointless, and any Good player knows this. Now with the new stats, we might just get to see some useful things. They will never be the best way to determine player skill, but no one can deny they do have a rough outline of how a player performs, at least with some context to their play style... Lets hope stats also allow us to see their play style.

#104 ranger233

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Posted 04 March 2013 - 03:22 PM

View PostTerror Teddy, on 04 March 2013 - 01:05 PM, said:

I couldnt give less of a **** to my KD ratio if my LIFE depended on it.

It has no impact on how well one functions as a team player.
It has no impact how well you scout
It has no impact on how well you assist your team with targeting information
It has no impact on how good you are at capping
It has no impact to how well....

Seriously - need I go on?

I agree. But some of our elitist friends will love it because they only know how to judge from stats.

#105 Lukoi Banacek

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Posted 04 March 2013 - 03:26 PM

There's a difference between knowing my stats and promoting my stats like an epeen warrior. I don't think it's unsat to have the former and I just /ignore the ones who do the latter. It's entirely too easy on these forums to block trolls/knuckleheads and braggarts who lack context.

#106 MadcatX

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Posted 04 March 2013 - 03:28 PM

What's all this fuss about "rise".... I believe the level of D-baggery will more or less remain constant.

#107 LauLiao

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Posted 04 March 2013 - 03:32 PM

Hello community.

I am a terrible player. My stats, K/D ratio, whatever you want to throw in there are just dismal. I could very well be the worst player to ever touch this game. I don't care. I have fun playing it. Do my stats matter? Not really. I've never lost a job because I couldn't shoot a Jenner, and I've never been rejected by a women because my MWO Elo was too low or whatever.

I can respect everyone in this thread who is trying to impart their own opinion on the developers in hopes of swaying their ultimate decision in one direction or the other. However, if all the name-calling and self-aggrandizing we're seeing at the mere MENTION of statistics is even a fraction of what is to come once they're actually in the game, then we're better off leaving them out in my opinion. However, if the community can be mature enough to see MWO statistics as what they are (a meaningless set of numbers that nobody in the real world cares about) then I have no problem with them being made public. However, my hopes are not high for the latter.

#108 Zylo

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Posted 04 March 2013 - 03:34 PM

I'm ok with showing stats but PGI needs to do it WoT style so the stats are applied to each mech variant.

It means nothing saying a player has a K/D ratio of 10 if the stats don't say which mech was used. If that player had a 10 K/D ratio in a Hunchback though, that would mean far more than a 10 K/D ratio for all mechs combined.

I don't care if there is an option to turn off display of stats. It would probably lead to fewer problems if there was an option to limit viewing of stats to Private / Public / Merc corp only (for the future merc corps).

#109 Pihb

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Posted 04 March 2013 - 03:37 PM

It has been D-bag warrior online for awhile now. Only a D-bag would pilot a 3L and act like he is doing nothing wrong. Game is full of those people.

#110 Oy of MidWorld

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Posted 04 March 2013 - 03:39 PM

:P There's gonna be a lot of e-peening going on and people with cheesebuilds will feel like they're "OMG 1337 R0ckz0rz".

#111 xDeityx

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Posted 04 March 2013 - 03:55 PM

View PostZerstorer Stallin, on 04 March 2013 - 02:37 PM, said:



Also the added benefit of chasing away more new players as they struggle to master the game. Great idea!!



Players willing to play the FOTM builds will have better stats... Deal with it. See fixed it!!


Recognizing the most effective builds and not mentally blocking yourself from victory with a half-baked gentleman's agreement is part of skill. Recognizing the better assets is called Valuation, and not mentally blocking yourself is called not being a scrub. More on that here:

http://www.sirlin.ne...gning-yomi.html

#112 Dante Giuseppe Lassenerra

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Posted 04 March 2013 - 03:56 PM

View PostMister Blastman, on 04 March 2013 - 01:03 PM, said:

I can't wait until they share stats. Sorry, but if you underperform and don't like others knowing that you do--then work hard and get better at the game!


Uhhh, actually NO, it's a game. The word "work" should never be expected of anyone when playing a game. Some of us are here to have fun, not grind. This isn't a job. No one is "underperforming". We all have our respective skill levels, and that is something that people need to get used to.

Having said that, I take the game seriously, but it's balanced well right now. Things like artillery strikes are built-into the lore so that's ok, as long as it isn't made so people can abuse/spam it.

Anyway as long as people don't go batsh*t crazy over stats and K/D ratios, the game will be fine. Which I don't think can really happen anyway; it's the nature of MechWarrior games. You simply can't rush in and get a bunch of kills. The game rewards patience, and strategy.

#113 Vahnn

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Posted 04 March 2013 - 04:09 PM

Eh, I don't really care... I'm not super competitive in LoL, given that there are "over 11 million players," but all stats and everything else you can see in your own personal profile are available to others, include your Mastery trees and Rune pages, via lolking.net.

Granted, the chances of someone checking your stats in MWO as compared to LoL are relatively high, due to a lower number of total players, but still... Who's to say that, assuming I use the same tactic every game and overall, my stats suffer from it, but from the one game I play against you it will completely dominate you?

But overall, IDGAFOS.

#114 xDeityx

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Posted 04 March 2013 - 04:14 PM

View PostFros7bite, on 04 March 2013 - 03:59 PM, said:

have people discredit other people's opinions based on how good of a player they are.


This sounds like a great reason to make the stats public. I could care less what a bad player thinks about balance and their "LRMs are OP" threads just junk up the forums. On the other hand I'm very interested in what good players have to say about balance.

#115 Sporklift

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Posted 04 March 2013 - 04:55 PM

Ranking is unavoidable, but know this... give gamers a visible number that is even vaguely based on performance and you will create monsters.
The internet is not a polite society.

#116 Serapth

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Posted 04 March 2013 - 04:57 PM

View PostxDeityx, on 04 March 2013 - 04:14 PM, said:


This sounds like a great reason to make the stats public. I could care less what a bad player thinks about balance and their "LRMs are OP" threads just junk up the forums. On the other hand I'm very interested in what good players have to say about balance.



And you would equate a player with high KDR as good?

This is where you and I differ. No doubt some players with high KDR rations are good, but frankly, they could also be the 4x3l crews that run around on easy mode. You can get a very high KDR or other inflated stat in this game without a lick of talent.

#117 Greyfyl

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Posted 04 March 2013 - 05:42 PM

The forum will certainly go even further downhill once stats are visible to all.

My guess is that no thread will get past the first page without someone pointing out another posters low stats as a way to invalidate their post.

#118 Mister Blastman

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Posted 04 March 2013 - 05:45 PM

View PostDeamhan, on 04 March 2013 - 03:18 PM, said:


Epeen stroker right there.



Hardly. Stats give us a way to quantify our performance versus our peers. For some of us--it shows us what we can strive for or work towards by giving us benchmarks and hurdles to surpass. That isn't stroking peen, that is striving for success.

#119 XIRUSPHERE

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Posted 04 March 2013 - 05:46 PM

They fired the first shot, we are not responsable for any reprisals.

#120 Lord Banshee

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Posted 04 March 2013 - 05:49 PM

If they do make the stats public, I hope that they also fix the deaths that don't appear in your stats. When I participated in the tourn... er, *event*, I noted that about 1/3 of my real deaths were not registered, still. Don't let us delude ourselves, PGI :P



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