Rowsdower, on 04 March 2013 - 01:02 PM, said:
If they do this, hopefully they will go the smart route and just have an option in your profile to make your stats public or private
Until people start making it a requirement to drop with them. I expect this will hurt mercs the most if they do what I think their gonna do with regards to CW.
Mister Blastman, on 04 March 2013 - 01:03 PM, said:
I can't wait until they share stats. Sorry, but if you underperform and don't like others knowing that you do--then work hard and get better at the game!
Epeen stroker right there.
Terror Teddy, on 04 March 2013 - 01:05 PM, said:
I couldnt give less of a **** to my KD ratio if my LIFE depended on it.
It has no impact on how well one functions as a team player.
It has no impact how well you scout
It has no impact on how well you assist your team with targeting information
It has no impact on how good you are at capping
It has no impact to how well....
Seriously - need I go on?
You are absolutely right. Yet, regardless of the fact that these stats do not accurately reflect your contribution to your team, groups will certainly make it a "must show" in order to drop with them. It can be quite possible that someone does most of the damage but doesn't get the killing blow and drops with people who are not very good and mostly loses. They would have a low K/D and low W/L. It can also be quite possible that a person seems to pop out from behind cover to get the killing blow, and drops with good players. This person would have a high K/D and high W/L. Doesn't make them any good at the game. They cycle through to find a sufficiently weakened enemy and engage to get the kill while his/her team mates does all the dirty work to win it for the team.
Let's not forget the K/D stat padding that took place before they patched it so dc'ing before you die still gives you a death. Still waiting for the patch to make it so that we still get the kill.
They would have to do a reset. Also the only stat that is worth looking at is avg xp per match.
Why?
Because avg xp per match is what most accurately reflects your contribution to the match. Especially with the next patch and the new c-bill/xp rewards. You get xp for not only killing but for also getting an assist and in fact the more damage you do to the enemy you get the assist on, the more xp you get for that assist. Component destructions will also grant xp. Capping in assault will grant xp (even if you only just stand on the spot for a second you get a 50xp cap assist if your team wins by cap). Now all they need is to reward capping in conquest, although I think you get xp based on how many points you manage to accumulate before the match ends.
For scouting there is....
Spotting Assist - For each enemy mech you target (which you should be doing to gather intel like weapon loadout), provided you are the first on your team to do so, that a team mate first deals damage to will grant you this assist bonus.
TAG/NARC Bonus - Each mech that you paint or get a beacon on that is hit by a team mate's missiles while the TAG/NARC is currently active on them, grants you a one time TAG/NARC bonus for each enemy mech.
Of course the avg xp per match stat must not include premium time as that would only artificially inflate that stat.
Edited by Deamhan, 04 March 2013 - 03:29 PM.