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Savior Bonus: Reward The Coward Ks.


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#121 Tarman

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Posted 08 March 2013 - 04:14 PM

View PostGolfin Man, on 07 March 2013 - 11:57 AM, said:

I think when people refer to killstealing in this game they mean the ***hole with 2 gauss rifles waiting for someone to be at orange core and taking the kill from 700m. Hell my 3D phract with 2 gauss and 4 med lasers can take basically any potential kill I can see. That being said I'm in line with the people praising this, encouraging team play is always good. Can't tell you the amount of times I've been saved by the cavalry when I've swapped all my armor with someone who caught me off guard. There will always be the troll/***** who only cares about kills, or even worse a "skilled" player who feels entitled to every kill because they are superior to the so called nub who has almost killed a particulary opponent, this happens in every game(Gears of War is a good example).



The only thing cooler than getting saved by the cavalry in a combat game is BEING that cavalry. It's gratifying to save somebody's burro from the fire.

#122 Grimarch

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Posted 08 March 2013 - 04:20 PM

Hard topic but stuff happens, ive had many Kill Steals and many taken away thats the game balance. But the win and tactics is more important. BUT i do think more reward for damage done would be a better approach rather than kills.

#123 Moromillas

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Posted 08 March 2013 - 07:14 PM

I would be incredibly pissed if the guy I just saved or even supported turned around and went "Moro did a KS."

>_>
:P

The game is not designed to go off and one-man-army the joint.

#124 Noobzorz

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Posted 08 March 2013 - 07:32 PM

View PostMajor Scumbag, on 04 March 2013 - 01:44 PM, said:

Only ***** here is you. Asked a question and a child has to make comments like this. Asked a question and you start flaming. Go somewhere else to call names. Coward.


I certainly see his point, though. It's kind of hard to "KS" in this game, since its difficult to know for sure when you'll land a killing blow anyway and there are no "downs" (a la Gears) or ultimates (i.e. single attacks that do colossal damage and feature long cooldowns which are a waste of critical resources when used to get a kill where another teammate would have had otherwise). Plus you get a ton of points for assists anyway. I frequently see the top guy on the team with 0 kills.

I'd advise you to not worry about it. No one is going to give two flying ***** about your kill death ratio anyhow. Just perish any thought of it and enjoy yourself. If you're doing beastly damage every match, people are going to know who carried them.

Edited by Noobzorz, 08 March 2013 - 07:33 PM.


#125 SpiralRazor

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Posted 08 March 2013 - 10:42 PM

View PostMajor Scumbag, on 04 March 2013 - 01:36 PM, said:

Oddly I had to read the patch notes for tomorrow at IGN. We all have to deal with people hiding behind the entire team and comes out only to KS. This Savior bonus seems to reward KS.

With the launch of the patch you'll get a Savior Kill bonus if you down an opponent who was attacking a teammate with a critical component at less than 50% health and a Defensive Kill bonus if you kill or attacked a killed enemy mech that was attempting to capture your base. Both of these bonuses net you 7,500 CBills (the in-game currency) and 150 experience What you guys and gals think? Am I reading it wrong?

Edit:
Josef Nader explained very good and I was thinking the target mech below 50%. My bad and thanks again Josef :unsure:.



KS lol..

again..

LOL...

#126 Malora Sidewinder

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Posted 08 March 2013 - 10:46 PM

if people actually hide and only pop out to killsteal, that will heavily negatively impact their performance, not to mention actually net them fewer Cbills/xp as if they were playing normally.
if people are dumb enough to try this, let them. that's one less mech in your face when you make a wrong corner into the entire enemy.


View PostNoobzorz, on 08 March 2013 - 07:32 PM, said:


I certainly see his point, though. It's kind of hard to "KS" in this game, since its difficult to know for sure when you'll land a killing blow anyway and there are no "downs" (a la Gears) or ultimates (i.e. single attacks that do colossal damage and feature long cooldowns which are a waste of critical resources when used to get a kill where another teammate would have had otherwise). Plus you get a ton of points for assists anyway. I frequently see the top guy on the team with 0 kills.

I'd advise you to not worry about it. No one is going to give two flying ***** about your kill death ratio anyhow. Just perish any thought of it and enjoy yourself. If you're doing beastly damage every match, people are going to know who carried them.


I imagine one could actually build a mech specifically designed for killstealing...

you'd need about 30 points of damage at once, minimally. and most of that damage needs to be precision, so a mech with too many missile hardpoints is out.

if i were going to do it, i'd say you'd need consistent mobility, leaving assault of out the equation.
you'd need enough firepower to consistently finish someone off when you want to, so lights are out.
mobility is second fiddle to firepower, so you'd want a heavy mech rather than a medium. (i concede a hunchback could arguably run just as well as the result mech at the end)
jump jets are totally unneccesary, as you'll want to be BEHIND your team as much as possible, not on top of them, presenting an excellent airborne target, so cataphracts are out.
as stated above, you'd rather have armor than speed, so the dragon is out.

beams are good, and you'll definitely want to run at least a few because of how efficient their damage/ton is, but the damage spreads if you can't keep a target, leaving ballistics to be the go to precision weapon on a killstealing mech.
Adding in all of the above, the K2 catapult seems to be the most obvious choice.

if you're killstealing, heat shouldn't be much of an issue, as you'll have plenty of time to cool off while your teammates engage the remainder of the enemy, making it essentially a non-issue.
since you're going to be skulking about, delaying contact for as long as possible, survivability should be irrelevant, so you can run an XL engine without worrying much.

you'd want to keep a decent speed to be able to flank heavier mechs as they engage your more durable teammates, so you would want at least an XL270. personally, i'd run nothing smaller than an XL 280. i could even see an argument for an XL 300.

two large lasers would be great to start the onslaught, followed up by dual AC 5. i wouldn't run 2 UAC on this mech, too much weight, and the faster fire is redundant. you want your first alpha to take someone elses hard earned kill, making the UAC irrelevant.
as tertiary damage, just in case the initial 28 damage to the inevitably crit center torso goes awry somehow, you'd want an extra 10 damage in 2 medium lasers, bringing total alpha count to 38.

if this mech doesn't steal more kills than it deserves i don't know what will.

Edited by Malora Sidewinder, 08 March 2013 - 11:07 PM.






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