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New Planetary League Needs All Inner Sphere Houses!


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#21 sj mausgmr

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Posted 09 March 2013 - 04:25 AM

Multi don't worry if you aren't getting enough league attention as you may want mate, It will come with time as word of mouth, videos, and casters talk about it. It sucks you can't spam out general discussion with it, but at least you've got some decent attention so far. May be worth getting a few people to go to the MWO community pages like the marik group page and put a thread up on those.

Looking forward to the start today going to be great =)

#22 sj mausgmr

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Posted 09 March 2013 - 04:33 AM

Also multi, clicking on planet mechlab on one of our planets is producing an error page. Is this stuff supposed to be working now? =) No visible drop ships either yet.

#23 Anastasius

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Posted 09 March 2013 - 06:35 AM

lol put in an application at PGI.

Nice work sir.

#24 Sesambrot

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Posted 09 March 2013 - 07:02 AM

Sounds interesting...

What I wanna know is, do you plan on enforcing certain RoE, or will that be left up to the participants to figure out themselves?

For example, personally I think the matching of weightclasses ala RHoD is antiquated considering it was introduced due to how the MM used to work, and due to a lack of restrictions on what you could field, you see teams heavily focusing an a few designs (Gaussapult, KC20, Raven 3L, Poptarting Cataphracts and Trebuchets) and either you go with the flow and start using those designs as well, or you get your *** handed to you, which makes for rather stale/predictable gameplay IMO.

Just let me note that I'm not speaking for anyone in the ELP, this is just my own personal opinion.

Edited by Sesambrot, 09 March 2013 - 07:03 AM.


#25 Multitallented

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Posted 09 March 2013 - 08:28 AM

View Postsj mausgmr, on 09 March 2013 - 04:33 AM, said:

Also multi, clicking on planet mechlab on one of our planets is producing an error page. Is this stuff supposed to be working now? =) No visible drop ships either yet.

Thanks for catching that! I've fixed both of those things... sorry I was kinda up late getting the map finished.

#26 Multitallented

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Posted 09 March 2013 - 08:37 AM

View PostSesambrot, on 09 March 2013 - 07:02 AM, said:

Sounds interesting...

What I wanna know is, do you plan on enforcing certain RoE, or will that be left up to the participants to figure out themselves?

For example, personally I think the matching of weightclasses ala RHoD is antiquated considering it was introduced due to how the MM used to work, and due to a lack of restrictions on what you could field, you see teams heavily focusing an a few designs (Gaussapult, KC20, Raven 3L, Poptarting Cataphracts and Trebuchets) and either you go with the flow and start using those designs as well, or you get your *** handed to you, which makes for rather stale/predictable gameplay IMO.

Just let me note that I'm not speaking for anyone in the ELP, this is just my own personal opinion.

Mech production sites are limited based on the planets you're on, and they sort of follow canon as to what mechs come from the different regions. Also, teams can see what each other is supposed to bring so they can hold each other accountable for the match. Some planets have match conditions like no ecm, no consumable barrages, no gauss rifles, etc, but these conditions are rare and can be avoided entirely. Other than that, it's all about how many cbills you have. I don't impose any other limits on teams.

#27 sj mausgmr

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Posted 09 March 2013 - 09:02 AM

Ok dude that's cool, cheers for sorting that out. I notice currently there's 0 pilots on any of our worlds, when will we see some?

#28 Multitallented

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Posted 09 March 2013 - 09:47 AM

New Tutorial Video



#29 sj mausgmr

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Posted 09 March 2013 - 11:35 AM

Great stuff mate, very informative. Still got 0 pilots though, not sure how we're going to fight with none at all to start with? =)

#30 Multitallented

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Posted 09 March 2013 - 12:17 PM

Your dropship on santander v has 32 pilots.

#31 MangoBogadog

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Posted 09 March 2013 - 12:44 PM

Can't figure out how to move the dropship :(

nvm... I was trying to move the planet :(

So as a merc can I buy mechs from allies planets?

Also I tried to move my dropship but it still appears to be on my home planet. If I try to move it, it now says that it can not be moved for 24 hours.

Edited by MangoBogadog, 09 March 2013 - 01:00 PM.


#32 Multitallented

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Posted 09 March 2013 - 01:12 PM

fixed! you should be able to move it now

Yes you can buy mechs on allies' planets

Edited by Multitallented, 09 March 2013 - 03:46 PM.


#33 Krellek

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Posted 09 March 2013 - 01:16 PM

Took me a quick minute to figure this out. It was described to me in coms and then I watched the tutorial you posted. Pretty legit work in all honesty.

With RHoD it's hard to imagine having pilots try to show up to another set night when those drop nights take anywhere from an hour to four hours to sometimes different days all together. Yes ELO helped a bit but it still is a pain in the back side. Until the matchmaking system is tweaked in the communities favor, leagues like this are hard on the pilots. Yes we want to play, but when I tell the other half she needs to give me an hour or so for drops and it turns into all night trying to make them work, well, you know how that goes. That being said, if PGI does tweak the match making system and /or private lobbies before CW comes out, I have no doubt we would join up.

I hope you get enough units to help you test this system out. I was honestly amazed at the effort put into it. You get kudos good sir.

Edited by Krellek, 09 March 2013 - 01:32 PM.


#34 Multitallented

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Posted 09 March 2013 - 03:11 PM

Thanks! we do have enough units... 13. I'm very excited about this.

#35 Fastidious

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Posted 09 March 2013 - 05:39 PM

I watched the videos and had some questions -

1. If you use mercenaries, do you actually use their real players too? So you could have a mixed team or is it just for simulation only?
2. Is there a date picked for the end of the season?
3. Is it possible to sign up a bit late? What's the chances we'd actually get in?

#36 Multitallented

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Posted 09 March 2013 - 05:58 PM

1. You actually use their real players too.
2. No date picked yet, I was going to end the season when 1 or 2 units become dominant.
3. You can sign up whenever and you will get in. I just add to the map when new players enter.

#37 MangoBogadog

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Posted 09 March 2013 - 06:48 PM

If a merc unit get hired for just 1 mech/pilot and the match is won/lost, does that count towards that merc units wins/losses?

#38 Multitallented

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Posted 09 March 2013 - 07:22 PM

yes

#39 Multitallented

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Posted 09 March 2013 - 08:18 PM

I'm beefing up the tutorial to include specific information and numbers to help not only figure out what to do and how, but help you with stats, etc.

#40 Multitallented

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Posted 10 March 2013 - 01:49 AM

I've gotten a lot done on the tutorial!





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