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New Planetary League Needs All Inner Sphere Houses!


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#41 Ice Naga

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Posted 10 March 2013 - 03:47 PM

Its not letting me move my Jumpship either, says I need to wait a day.

#42 Vhetra

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Posted 10 March 2013 - 05:24 PM

I'm speaking to my fellows now.

The 5th Drakøns are a Rasalhague house unit, with at least 12 pilots(Usually around 8 on at a time).

Gonna see if they're up to it, but I'm really looking forward to people running actual Mechs and not just cheesey robits.

#43 Multitallented

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Posted 10 March 2013 - 06:34 PM

View PostIce Naga, on 10 March 2013 - 03:47 PM, said:

Its not letting me move my Jumpship either, says I need to wait a day.

fixed. There's a bug apparently that triggers the dropship move cooldown. I took a stab at squashing it, but not sure if I got it.

View PostVhetra, on 10 March 2013 - 05:24 PM, said:

I'm speaking to my fellows now.

The 5th Drakøns are a Rasalhague house unit, with at least 12 pilots(Usually around 8 on at a time).

Gonna see if they're up to it, but I'm really looking forward to people running actual Mechs and not just cheesey robits.

That would be great!

#44 MangoBogadog

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Posted 10 March 2013 - 07:07 PM

View PostMultitallented, on 09 March 2013 - 01:12 PM, said:

Yes you can buy mechs on allies' planets


Lol, I shouldn't have bought all those rubbish mechs on my home planet then ;)


Just out of curiosity, could Antares also register as a Faction, and then would we be gaining an unfair advantage by having a Faction and a Merc unit registered or is it all fair game?

Was thinking about registering as Pirates as well just to see how they worked and, well... there are no other Pirates at the mo.

#45 Multitallented

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Posted 10 March 2013 - 11:05 PM

View PostMangoBogadog, on 10 March 2013 - 07:07 PM, said:


Lol, I shouldn't have bought all those rubbish mechs on my home planet then :)


Just out of curiosity, could Antares also register as a Faction, and then would we be gaining an unfair advantage by having a Faction and a Merc unit registered or is it all fair game?

Was thinking about registering as Pirates as well just to see how they worked and, well... there are no other Pirates at the mo.

So long as you haven't played a match yet, you can always hit the reset button and buy the mechs you want. That's why I made it...

Other units are registering multiple units as well which is fine so long as you have enough people on your roster. Topgun just signed up as a pirate so I'm happy.

Edited by Multitallented, 10 March 2013 - 11:06 PM.


#46 sj mausgmr

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Posted 11 March 2013 - 12:04 AM

great work on the tutorial multi, some really useful information there. Just a quick question, do we have to make a full match report after each battle to be able to play another round? I can imagine this will mean teams will need to check back to the website after each round.

#47 Multitallented

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Posted 11 March 2013 - 08:38 AM

That is correct. Since there is no waiting time for the report to be filed and your mechs/pilots to be available for attack, this shouldn't be a problem.

#48 Multitallented

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Posted 11 March 2013 - 09:39 AM

Some really exciting stuff going on! I'll be releasing a weekly action report next week-end.

#49 MangoBogadog

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Posted 12 March 2013 - 04:07 AM

Jenners are a bit of a rare commodity on the western side of IS space :)

#50 MangoBogadog

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Posted 12 March 2013 - 04:49 AM

Can Factions hire merc units to take un-owned planets for them or is it just attacking/defending owned planets and dropships?

#51 Multitallented

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Posted 12 March 2013 - 08:13 AM

Mercs can capture planets for their clients.

#52 Fastidious

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Posted 12 March 2013 - 09:05 AM

Horizon will be signing up soon. We are just trying to decide what type to sign up as.

#53 Multitallented

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Posted 12 March 2013 - 09:23 AM

View PostFastidious, on 12 March 2013 - 09:05 AM, said:

...trying to decide what type to sign up as.

That makes me smile :)

#54 xZaOx

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Posted 12 March 2013 - 09:35 AM

Amazing work Multi, extremely impressed. Took one person how long to make Community Warfare?

#55 Multitallented

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Posted 12 March 2013 - 09:41 AM

:) thanks

#56 Multitallented

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Posted 12 March 2013 - 01:22 PM

I would like to thank TOPGUN viper for finding the dropship movement bug. Apparently you could move your dropship to the planet it's already on. Now you can't.

#57 Multitallented

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Posted 15 March 2013 - 08:22 AM

Looks like there was a bug that caused 2 matches to resolve prematurely. I'm not sure how this happened, but I will fix it asap. Thanks for your patience.

Edited by Multitallented, 15 March 2013 - 08:49 AM.


#58 Multitallented

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Posted 15 March 2013 - 08:49 AM

Well, that was quicker than I expected. The bug was fixed, the matches have been undone. Wow, it's like nothing even happened...

Edited by Multitallented, 15 March 2013 - 09:00 AM.


#59 Bladerider

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Posted 15 March 2013 - 09:09 AM

this is looking really good , Im freakin hyped , Multi you need a postion at PGI , you find n fix bugs much quicker, with you there we would have CW and clan mechs by now.

#60 Multitallented

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Posted 15 March 2013 - 11:11 AM

I'm pretty sure that PGI/IGP/NGNG are ignoring me. I've sent messages and talked with Sean Lang/Garth. Nothing. I can't imagine why and it bothers me (is that selfish?). I can only assume that they are too busy with ngng technical problems and coolant flushes and whatever so I'm not going to pester them. Anyway, a lot of people like this so I'm trying to make it work despite whatever is going on with PGI.





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