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Stop Being Dense . . . This Is Pay 2 Win.


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#241 vrok

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Posted 05 March 2013 - 01:31 AM

View PostZylo, on 04 March 2013 - 09:55 PM, said:

The only way PGI can possibly make this system balanced is by having a single item of each type and listing the item with the MC and C-bill price.

Example:
Large coolant flush 35% heat reduction - 100,000 C-bills or 50MC

That would still be P2W. It's not always possible for a non premium/founder/hero player to get 100k CB per game. Hence an MC player can use it every game, and a free player can not. Especially when you could have up to 4 consumables at the same time that all need refilling. It would have to be _extremely_ dirt cheap.

Edited by vrok, 05 March 2013 - 01:33 AM.


#242 Jarl Dane

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Posted 05 March 2013 - 01:32 AM

I agree with the original poster of this thread.

I don't know how consumables in general will affect the game. Until I've played 'em and used them and seen them in action; that is a call I cannot make. We'll see.

HOWEVER. It is BLATANTLY CLEAR that the Tier 3 MC Module vs the Tier1/2 C-Bill module is unfair.
That extra available module is a clear indication of an advantage being given to the MC user.

Maybe in normal play it wont matter. But when you are doing 8 mans in competitive league, or fighting on some extremely important world in CW. The team who spent money will be the one with the upper-hand.

#243 Tarman

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Posted 05 March 2013 - 01:34 AM

View PostNacon, on 05 March 2013 - 01:26 AM, said:


Classy overused meme picture instead of anything constructive

This is what I thought about this thread/topic.



I'm going to suggest more thinking. Unless you're interested in buying your way up the competitive ladder. Bad delivery model is bad delivery model.

#244 SteelWarrior

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Posted 05 March 2013 - 01:36 AM

lol. i cant wait for this to launch. and for this entire topic to vanish 2 weeks afterwards as everyone realizes MC or cbills, its going to take them 4 months to grind out the GXP to unlock it.

lololololol

#245 MadcatX

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Posted 05 March 2013 - 01:37 AM

So a Pay 2 Win element has been introduced.

So what?

#246 Cole Allard

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Posted 05 March 2013 - 01:38 AM

Good people of this forum,

we reached page 12 of a complaining thread, thats is filled with examples and counter examples to statments not making much sense at all.

I hate being the one bringing it to the point...but:

- This game is made to make money. Point. No discussion. This sounds bad, I know, but its true, who ever plays for free has to say "thanks" at the end of the day for being allowed to participate in an online Battle Tech shooter.

- You get no downside in teamplay, no matter if you ever paid a dime, you can participate in online Teamplay with you friends/clan/guild.

- This game makes so much for the Free-to-Play-Crowd. Cant you remember, last year this time there was NO BattleTech game the community could play at all, if I'm right.

- So, instead of saying "thank you PGI", you complain. That your given right. But please keep the words constructive.


What yre you missing if you never paid a dime?

- Heromechs. Uhh...ok...if you think those are an advantage against anyone, you never played one. They are not, really not. And PGI looks that they dont become p2w by spreading jumpjets/ecm/other stuff on different mechs.

- Your missing the C-Bills bonus. But to be honest, no f2p player ever cared about that, or admited it openly.

- Missing anything??

And then...PGI dares make a statment about stuff to come...and you didnt like it, because you see stuff out of reach. Its not.

- You could, if you found your way to this forum and enjoy the game, maybe start giving them just a little cash. To show you like this game and to say "thank you" for the hours spend in it? No? Well, its not up to me...was just an idea, sorry.

- You could wait till everything is implemented and in the game, before you judge? Again, sorry...just an idea.



Just a few ideas....

#247 Johnny Reb

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Posted 05 March 2013 - 01:39 AM

View PostSteelWarrior, on 05 March 2013 - 01:36 AM, said:

lol. i cant wait for this to launch. and for this entire topic to vanish 2 weeks afterwards as everyone realizes MC or cbills, its going to take them 4 months to grind out the GXP to unlock it.

lololololol

Heh, you think are gonna make ppl unlock a module that they can make you replenish the "ammo"?

#248 SteelWarrior

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Posted 05 March 2013 - 01:42 AM

I love how people figure they will be able to tell the difference

"you damned atlas, i saw you use that level 3 coolant flush"

"nice pay to win brah"


lol. unless they do some kind of uber animation where the mech turns into sub zero, im not sure your going to be able to see whos got what.

#249 Chrithu

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Posted 05 March 2013 - 01:44 AM

Not to defend the stuff. The planned way to do consumables is borderline I agree.

But from the details we have the difference (I do not yet see much of an advantage) between CBill and MC versions in my view is on the same level as the X-5 being the only CDA with missile hardpoints.

As it is the only example with more concrete information we have I'll stick to coolant flush.

What will it be used for? I tell you what for: To alpha-shoot those 6 PPCs on your stalker one time per match without shutting down. I wonder how many people are really willing to shell out MCs before EACH match to get that ability. Furthermore everyone will think twice before he sacrifices a module slot on a heat efficient build for that kind of stuff. This is hardly something I'll go cry pay to win over.

In regards to Air Strikes and Artillery strikes I'm thinking along the same lines. Their effectiveness has yet to be proven at all. As they surely won't be instant it would take good timing to hit anything at all with them. Thus any could be advantage of the MC version is also yet to be shown.

Pay to win would be MC-only clantech. When we've arrived there tell me so I can go find some other game.

Until then I wait and see and judge the stuff when I playtested it.

#250 Inyc

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Posted 05 March 2013 - 01:44 AM

View PostCole Allard, on 05 March 2013 - 01:38 AM, said:

Good people of this forum,

- This game is made to make money. Point. No discussion. This sounds bad, I know, but its true, who ever plays for free has to say "thanks" at the end of the day for being allowed to participate in an online Battle Tech shooter.



You know what makes money? A game with an active community. You know what doesn't? A dead game because players leave when they lose a close fight because their opponent paid money to win it.

#251 Johnny Reb

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Posted 05 March 2013 - 01:45 AM

Only mechs I see the coolant flush good for are the heavy ppc stalkers. Now the air/arty strikes are my concern but I will wait till the house is on fire!

#252 Budor

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Posted 05 March 2013 - 01:46 AM

View PostJohnny Reb, on 05 March 2013 - 01:45 AM, said:

Only mechs I see the coolant flush good for are the heavy ppc stalkers. Now the air/arty strikes are my concern but I will wait till the house is on fire!


Any mech that gets near 100% heat in a match is better with a flush.

#253 Jungle Rhino

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Posted 05 March 2013 - 01:47 AM

Wow this is the ultimate shark jump. Not only is coolant flush a terrible idea in a heat based game but it is a one time cash purchase.

Just wow.

Well I'm never going to buy one, and to be honest I'm never going to spend another cent on this game unless they pull a U-turn on this one.

What's next purchasable ammunition??

#254 Johnny Reb

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Posted 05 March 2013 - 01:48 AM

View PostBudor, on 05 March 2013 - 01:46 AM, said:


Any mech that gets near 100% heat in a match is better with a flush.

Yes, but not worth my c-bills or mc!

#255 armyof1

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Posted 05 March 2013 - 01:48 AM

View PostJohnny Reb, on 05 March 2013 - 01:45 AM, said:

Only mechs I see the coolant flush good for are the heavy ppc stalkers. Now the air/arty strikes are my concern but I will wait till the house is on fire!


The splatcat says: "Hello, forgot about me?"

#256 Sir Roland MXIII

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Posted 05 March 2013 - 01:49 AM

View PostBudor, on 05 March 2013 - 01:46 AM, said:


Any mech that gets near 100% heat in a match is better with a flush.


Splats, EnerJenners, CannonPhract 4Xs and JagerMechs come to mind...

Edited by Sir Roland MXIII, 05 March 2013 - 01:49 AM.


#257 Johnny Reb

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Posted 05 March 2013 - 01:49 AM

Nope, same as above!

#258 Grand Ayatollah Kerensky

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Posted 05 March 2013 - 01:50 AM

View PostCole Allard, on 05 March 2013 - 01:38 AM, said:

Good people of this forum,

we reached page 12 of a complaining thread, thats is filled with examples and counter examples to statments not making much sense at all.

I hate being the one bringing it to the point...but:

- This game is made to make money. Point. No discussion. This sounds bad, I know, but its true, who ever plays for free has to say "thanks" at the end of the day for being allowed to participate in an online Battle Tech shooter.

- You get no downside in teamplay, no matter if you ever paid a dime, you can participate in online Teamplay with you friends/clan/guild.

- This game makes so much for the Free-to-Play-Crowd. Cant you remember, last year this time there was NO BattleTech game the community could play at all, if I'm right.

- So, instead of saying "thank you PGI", you complain. That your given right. But please keep the words constructive.


What yre you missing if you never paid a dime?

- Heromechs. Uhh...ok...if you think those are an advantage against anyone, you never played one. They are not, really not. And PGI looks that they dont become p2w by spreading jumpjets/ecm/other stuff on different mechs.

- Your missing the C-Bills bonus. But to be honest, no f2p player ever cared about that, or admited it openly.

- Missing anything??

And then...PGI dares make a statment about stuff to come...and you didnt like it, because you see stuff out of reach. Its not.

- You could, if you found your way to this forum and enjoy the game, maybe start giving them just a little cash. To show you like this game and to say "thank you" for the hours spend in it? No? Well, its not up to me...was just an idea, sorry.

- You could wait till everything is implemented and in the game, before you judge? Again, sorry...just an idea.



Just a few ideas....


This is more a kick in the teeth to people who pay, not free players. I pay for premium time and now my cbills that I paid real time and money for cant buy consumables that are competitive with MC consumables? Bullsh*t.

#259 Inyc

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Posted 05 March 2013 - 01:50 AM

View PostJungle Rhino, on 05 March 2013 - 01:47 AM, said:


What's next purchasable ammunition??



I honestly don't see how it makes sense for consumable modules to need to be re bought when ammo doesn't. Just make them a one time buy for 6 million C-Bill and **** off with the pay to win crap.

#260 MadcatX

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Posted 05 March 2013 - 01:50 AM

View PostInyc, on 05 March 2013 - 01:44 AM, said:


You know what makes money? A game with an active community. You know what doesn't? A dead game because players leave when they lose a close fight because their opponent paid money to win it.


To date I've played quite a few games and can't say I've had what I would consider "a close fight". Mind you that's my personal experience so I don't know how pervasive this is although I do remember seeing threads about games mostly being landslides in PuG-only matches.





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