Stonefalcon, on 04 March 2013 - 10:04 PM, said:
From what I've seen sofar Protection (And I've been offline last 2 weeks) is that the Teir 1 and 2 modules effects together equal the effect of the Teir 3 module. Keep in mind that you aren't going to run all the Teir 3 modules, that's just trying to overspecialise and doomed for failure. Also something like the coolant flush isn't entirely useful in such a large dose and better used in small doses, first thing I thought when looking at the percentages was that I don't want to reduce my heat temporarily by 35%, the 15 or 20 are more than enough to get me out of a bind.
I do agree with you whole heartedly about this P2W scheme PGI seems to be running. They've made changes to dumb down the game, destroyed a great opportunity to revive a franchise in all it's glory and then resort to a P2W model to encourage money from players.
It's just plain painful to see it. I just hope PGI sees a voice of reason instead of looking at dollar signs otherwise we'll see most of the comminity jump ship and that's the last thing I want to see. Imagine 10 years from now on wikipedia. "MechWarrior Online. Last attempt to revive a great franchise, ended in disaster when developers tried to suck too much money from a devoted community".
I've said it elsewhere and I'll say it again here, unless things improve and they see the light they ain't getting more money from me.
Obviously you are missing something. How many people really benefit from current modules?
streak an LRM users get a A some life out of target decay, but you don't need to have a mech targeted to be able to see it and since most people use direct dumbfire weapons mostly useless.
target info is nice since it speeds up display of damage, but if you've been shooting that mech in the CT repeatedly already you should probably just continue doing that.
Capture accelerator? Maybe if capping is your main strat, but generally most people like to blow up other mechs.
advanced sensor range? You don't need to be able to target a mech to be able to see it and generally there is enough ECM around to negate that anyway. again basically only good for streaks and LRMs.
360 target pointless. really pointless.
Don't even get me started on advanced zoom.
Ok now let's just look at what the new consumables give you.
Coolant flush, every mech can make use of this. and you are better off blowing it one time for a major effect. Why? because it gives you more heat to work with. the 15 percent one will give you maybe a single weapon group firing before you're at the point where you need to wait for heat to go down again. The 20 percent one might give you two followed by an over heat.
the single 35 percent one? That one lets you spam your weapons and then bring your heat instantly into line with someone who had been using fire discipline to keep his heat down. Meaning now not only have you had a lot more shots down field in a shorter time, but you can still keep firing when normally you'd be powered down or taking internal damage from overridding. Meaning that anyone using these coolant flush consumables has a huge firepower advantage over someone who doesn't and the person that blows both smaller at the same time or the single larger flush have an advantage over those who try to spread out the useage of the two smaller ones.
Add to that the higher level artillery and air strikes and hopefully now you start to see why the MC only ones are so much better.
let's say both guys are using the same mech with 4 mod slots. guy one has coolant 1 and 2 as well as air strike 2 and arty 2.
He isn't over specalized. His mech still does what his mech does. Hell if he's a brawler and he takes both types of strikes all he has done is made his mech better all around because now he has ranged area of effect damage.
Now the second guy has coolant 3, air 3, arty 3 and an extra slot left over for say target info, sensor range or some random mod he thinks is useful. Guess what? Not only does his two ranged Area of effect attacks do more damage/ have a wider area/ duration/ whatever the benefit is. He has had room for an extra mod slot. Guess which one has more firepower and brings more to his teams table? But it's a small advantage and only one guy has it...
Now imagine 8 of guy #2 vs a team of 8 guy #1s. Who do you think now has to work a lot harder for the win? Who do you think now is the favored to win even if ELO says they are evenly matched?