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Change The Salvage Mechanic


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#1 DocBach

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Posted 04 March 2013 - 09:54 PM

Salvage right now is really boring. You get a number of c-bills, and that's it.

Give me something more interactive; give me a system where I get a chance to get something better than just a paltry bonus of c-bills. If I do the majority of damage to a 'Mech let me receive a Salvaged 'Mech as an item for my inventory, and give me options on what to do with it;

...I can sell it for scrap (for free) and get a randomized sum of c-bills equal to what I'd get with the current system.

...maybe I could hire technicians to strip it for c-bills that give me a larger c-bill payout, and a chance to salvage some of the weapons from the 'Mech. If I get really lucky, the techs might even provide me a stripped down, working 'Mech chassis (provided I have 'Mech bays available).

...maybe I could hire elite technicians with MC that could pay out way more c-bills than the other options, better chances to salvage weapon systems, a greater chance to salvage a stripped down chassis than c-bill hired techs, and maybe even a chance to salvage a chassis of the 'Mech with some of the components in tact and functioning.

It gives us a sink to spend c-bills and MC to generate revenue with a game of chance, and doesn't provide any sort of advantage over other players, makes salvage more interesting and in line with the universe, and people love to gamble. Do something like this to make grabs for MC, instead of ******* off the entire community with P2W stuff.

Edited by DocBach, 05 March 2013 - 09:06 AM.


#2 Warlune

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Posted 04 March 2013 - 09:59 PM

Here's an idea:

For every 10 of one item you destroy on an enemy mech, you salvage one.

So if I destroy an opponents gauss rifle, I would salvage 1/10 the parts needed to make my own gauss rifle.
After destroying 10 gauss rifles, I will have one new one sitting in my inventory

#3 Beeman

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Posted 04 March 2013 - 10:07 PM

They've actually considered a type of material salvage at some point. I mean, I only know it 'cause it's in the ask the devs thread(s), so I can't say specifically what they talked about or anything. But I'm sure they'd considered all kinds of wild possibilities.

I personally kinda like the system we have right now. If you're particularly accurate and don't destroy many enemy components, your whole team benefits from larger salvage rewards but if you're extra greedy, you can destroy all the components you can and reap the benefit for yourself alone.

So pretty much everyone gets rewarded for their playstyle...which is a good thing.

But it'd be interesting for community warfare, if there was much more on the line. Or I've seen someone suggest before that we have a high-stakes queue, where you risk losing components that're destroyed on your mech, for those people with a hundred million cbills and nothing to spend it on. I'd be okay with that, as a completely optional risk-themed queue.

#4 GreyGriffin

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Posted 04 March 2013 - 10:09 PM

I would actually be fine with an accounting of what I am salvaging and how many C-Bills I got for salvaging it. And preferably what unfortunate mech it fell off of.

#5 Stone Profit

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Posted 04 March 2013 - 10:15 PM

View PostDocBach, on 04 March 2013 - 09:54 PM, said:

Salvage right now is really boring. You get a number of c-bills, and that's it.

Give me something more interactive; give me a system where I get a chance to get something better than just a paltry bonus of c-bills. If I do the majority of damage to a 'Mech let me receive a Salvaged 'Mech as an item for my inventory, and give me options on what to do with it;

...I can sell it for scrap (for free) and get a randomized sum of c-bills equal to what I'd get with the current system.

...maybe I could hire technicians to strip it for c-bills that give me a larger c-bill payout, and a chance to salvage some of the weapons from the 'Mech.

...maybe I could hire elite technicians with MC that could pay out way more c-bills than the other options, better chances to salvage weapon systems, and maybe even a chance to salvage a stripped down chassis of the 'Mech itself?

It gives us a sink to spend c-bills and MC to generate revenue with a game of chance, and doesn't provide any sort of advantage over other players, makes salvage more interesting and in line with the universe, and people love to gamble. Do something like this to make grabs for MC, instead of ******* off the entire community with P2W stuff.

No. Just no. C-bills is fine. You dont desrve the stuff thta gets blown off mechs by your betters.

#6 ElliottTarson

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Posted 04 March 2013 - 11:02 PM

View PostBeeman, on 04 March 2013 - 10:07 PM, said:

But it'd be interesting for community warfare, if there was much more on the line. Or I've seen someone suggest before that we have a high-stakes queue, where you risk losing components that're destroyed on your mech, for those people with a hundred million cbills and nothing to spend it on. I'd be okay with that, as a completely optional risk-themed queue.

I believe there was a mention in the most recent Ask the Devs about this, the response being along the lines of "We're looking into it." I would only play Hardcore if it was in.

Edited by ElliottTarson, 04 March 2013 - 11:02 PM.


#7 DocBach

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Posted 05 March 2013 - 09:04 AM

View PostStone Profit, on 04 March 2013 - 10:15 PM, said:

No. Just no. C-bills is fine. You dont desrve the stuff thta gets blown off mechs by your betters.


I'm not sure I'm reading this correctly. If I do the majority of damage to an enemy, how is it blown off by "my betters?"

The entire point of salvage is to pull usable equipment from something damaged to employ for yourself.

#8 Monkey Bone

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Posted 05 March 2013 - 09:06 AM

Instead of c-bills it would be more cool to salvage broken weaponry from the hostile mechs.

You have salvaged; 1x Large Laser

And then you repair it and ready to use

#9 DocBach

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Posted 05 March 2013 - 09:08 AM

View PostJules Gonzales, on 05 March 2013 - 09:06 AM, said:

Instead of c-bills it would be more cool to salvage broken weaponry from the hostile mechs.

You have salvaged; 1x Large Laser

And then you repair it and ready to use


That's what I'm describing - you have the chance to pull components from an enemy 'Mech if you pay your c-bills or MC to hire better technicians. If you don't, you can sell off your salvage for scrap and get c-bills like you currently do.

#10 Voridan Atreides

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Posted 05 March 2013 - 09:10 AM

There was a good idea a couple months ago where you should get rare salvage. Like weapons or stuff like that. That would help spice things up.

#11 Syllogy

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Posted 05 March 2013 - 09:11 AM

The Salvage bonus is in place because trying to reward inventory became a logistical nightmare.

The C-Bill bonus is the sum total of the value of all destroyed mechs, minus the value of the destroyed armor, weapons, engine, and components, and then equally distributed to the players on the winning team

It's a simple system that makes sense, and works as intended.

Free Mechs and Weapons as Salvage are unlikely to be seen.

Edited by Syllogy, 05 March 2013 - 09:12 AM.


#12 Joseph Mallan

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Posted 05 March 2013 - 09:13 AM

View PostDocBach, on 05 March 2013 - 09:04 AM, said:


I'm not sure I'm reading this correctly. If I do the majority of damage to an enemy, how is it blown off by "my betters?"

The entire point of salvage is to pull usable equipment from something damaged to employ for yourself.

To make it a bit more fair.
Majority of damage= % chance to salvage the Chassis and or items
Component destroyed/ Assist=% chance to salvage the item/Chassis less than majority killer
assist= % chance for an item.

Or similar. I also could go with the 10% of an item per destruction. That was some good thinking too!

#13 Bilbo

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Posted 05 March 2013 - 09:13 AM

They would have to implement some kind of asset based economy. If you get someone elses stuff, they would necesarily have to lose said stuff. The outcry over the new modules would be nothing compared to forum rage that would ensue.

#14 DocBach

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Posted 05 March 2013 - 09:14 AM

View PostSyllogy, on 05 March 2013 - 09:11 AM, said:



Free Mechs and Weapons are unlikely to be seen.


They can still make it rare to actually loot more, but people love to gamble. Hiring techs is a gamble; you might win something cool, might break even with c-bills, or even receive a loss when the salvage you hired techs to strip nets you less c-bills than what it cost to hire the techs.

It provides a money sink, and it makes salvage a whole lot more interesting and interactive than what we currently have. Also falls in line with loot from other games, a carrot on a stick motivator people like to have while playing.

#15 Khobai

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Posted 05 March 2013 - 09:15 AM

When we kill enemy mechs we should be able to salvage hats.

#16 zhajin

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Posted 05 March 2013 - 09:16 AM

good ideas, and many people have wanted a system like this. but its unlikely anytime soon. really we would be lucky to get a randomized item salvage, never mind anything complex enough to require ui changes.

maybe if we mention they can charge mc for the repair techs, that might get it bumped way up the pipe line.

Edited by zhajin, 05 March 2013 - 09:17 AM.


#17 Joseph Mallan

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Posted 05 March 2013 - 09:16 AM

View PostKhobai, on 05 March 2013 - 09:15 AM, said:

When we kill enemy mechs we should be able to salvage hats.

only if they are cool ones.
Posted Image
Swag is better than cash!

Edited by Joseph Mallan, 05 March 2013 - 09:18 AM.


#18 DocBach

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Posted 05 March 2013 - 09:19 AM

View Postzhajin, on 05 March 2013 - 09:16 AM, said:


maybe if we mention they can charge mc for the repair techs, that might get it bumped way up the pipe line.


Yeah, MC-hired techs should raise your chances of success and the amount of success -- you might loot several weapons systems with MC hired techs, or a greater chance to loot an entire chassis.

#19 Gregore

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Posted 05 March 2013 - 09:20 AM

I think the idea of destroying items is counter productive to the idea of salvaging.

You salvage non-destroyed items.

#20 Kingdok

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Posted 05 March 2013 - 09:56 AM

View PostBilbo, on 05 March 2013 - 09:13 AM, said:

They would have to implement some kind of asset based economy. If you get someone elses stuff, they would necesarily have to lose said stuff. The outcry over the new modules would be nothing compared to forum rage that would ensue.


yes... it will be a glorious mushroom cloud of froth... and yet it needs to happen.

That would be cranking the immersion level up in a big way. My merc company trashes your merc company (all in a day's work, I say). Before moving on to the next fight, my company techs (hired, trained, and upgraded) take a quick look at the smoking pile formerly known as your mech and torches off a few choice components. We wouldn't have time to sift thru all the dirt in the map for every chunk, or to load up a whole mech carcass, since we are on our way to the next drop zone in our bid to control that sector. After we lift off, you miserable losers would creep out of hiding and retrieve the pathetic remains of your mechs. Much repairing and replacing of components later, you will be back in the fight -- possibly at a loss or at the very best a break-even (mech insurance policy?).

Losing should hurt, as we move into community warfare and all that jazz. One of the oldest features of BT and MW games is claiming the spoils of combat.

I continue to be old-fashioned about these things.





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