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Did Pgi Run Out Of Money Or Something Like That?


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#21 Chavette

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Posted 05 March 2013 - 07:32 AM

View PostRebel Roshak, on 05 March 2013 - 07:28 AM, said:

Come on....i have no problem pumping money into this game. Founders and 87,000 MC kinda says that.
But no one in their right frame of mind is gonna waste MC on a colant flush. Yes it only takes up one Mod slot but jesus why waste even 1 slot on it. There is better mods to use. You should be managing your heat better.
And if you are that poor at managing heat. Use the Cbills option.


Your clan would probably use it, if they were against another clan with some prize in the air. Mine would too. For equal chances, theyd have to.

Edited by Chavette, 05 March 2013 - 07:35 AM.


#22 Liberty

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Posted 05 March 2013 - 07:32 AM

Well... I know people have been handing over money by the truck loads so they better not be in financial trouble especially when they are still in Beta. People are still shelling out money for MC to buy new mechs. I can't help but feel that PGI tried to slip in a money grab. No funds paid to MWO should go anywhere but the development of MWO. Profit shouldn't even be mentioned since the game isn't even completed yet. I agree they need funds to develop the game but if they justify Pay to Win this early then I am a bit suspicious about the real state of the game.

#23 FupDup

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Posted 05 March 2013 - 07:34 AM

View PostMatt Minus, on 05 March 2013 - 07:22 AM, said:

If you want the game to survive, you'll have to expect that there will be benefits to spending money-

Let's see:
1. Gaining XP faster
2. Gaining C-Bills faster
3. Converting XP to GXP
4. Having a sexy paint job
5. Being able to have more mechs at the same time (don't have to sell unused mechs, no wasted C-Bills)
6. Having alternative hardpoint layouts that allow for altered playstyles without granting 100% advantages (Hero mechs)
7. Paying the developers' paychecks (keep the lights on)

Edited by FupDup, 05 March 2013 - 07:36 AM.


#24 Biglead

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Posted 05 March 2013 - 07:39 AM

View PostCoolant is Cool, on 05 March 2013 - 07:37 AM, said:

Posted Image



Lack of boob meat. Failure.

#25 Shumabot

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Posted 05 March 2013 - 07:41 AM

View PostWolvesX, on 05 March 2013 - 07:06 AM, said:

Because why else would you implement Pay-to-win?

If PGI runs out of money, an honest statement would have done better.

Buy MC that we can contine our work or something...


I think they funneled too much of it to mechwarrior tactics, which is never going to make its money back.

#26 Rebel Roshak

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Posted 05 March 2013 - 07:42 AM

View PostChavette, on 05 March 2013 - 07:32 AM, said:


Your clan would probably use it, if they were against another clan with some prize in the air. Mine would too. For equal chances, theyd have to.


Not always. I can see the benifits if you're in a tornament. But i'm talking as of the game right this min. Lets say it's me vs you. You use it. I dont. You waste MC for that so called OP 35% flush. That just cost you cash. I use c-bills i earnt free. Whos the *****?
It aint me. You may of killed me. I may of killed you.
You wasted cash on a bloody flush. More fool you. I spend my cash on MC to buy mechs i can use over and over again. Cant get that flush back without spending more MC....

Get my point?

#27 Chavette

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Posted 05 March 2013 - 07:55 AM

I get you point we really dont care or get frustrated what happens in a pug match, good for us, lol.
But:
1. For some for who all they do is pug, theyre not happy with it at all
2. Having to buy it/have it ready every tournament match, thats not right, no game has that, think quake, CS or really anything. Although you did agree with this.

I hope you get my point, too.

#28 Sagranda

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Posted 05 March 2013 - 07:56 AM

View PostMatt Minus, on 05 March 2013 - 07:22 AM, said:

It's funny to listen to people that clearly have no business experience try to process this decision. It's not about "running out of money" it's abbout establishing a reliable recurring revenue stream.

It seems a lot of folks want them to rely on purely cosmetic items, which they know they'll never have to buy, because they want to never have to spend money on the game.

If you want the game to survive, you'll have to expect that there will be benefits to spending money, otherwise no one would do so. If they could sustain the game by selling paint, they'd be doing that. Pay for the things you play, space poors!


The Developers themselves said that a lot of them are competetive players, but with these consumables they destroy any form of competetive gaming unless they ban it from 8 man and higher queues.
But as of now we're lacking this info.

Other Games only have IP / XP Boosts and Cosmetic Things (Skins) purchasable (ok, the heroes too) and they survive 'cause they did it right.
And at least one of them is highly successful

#29 WolvesX

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Posted 05 March 2013 - 08:01 AM

View PostSagranda, on 05 March 2013 - 07:56 AM, said:


The Developers themselves said that a lot of them are competetive players, but with these consumables they destroy any form of competetive gaming unless they ban it from 8 man and higher queues.
But as of now we're lacking this info.

Other Games only have IP / XP Boosts and Cosmetic Things (Skins) purchasable (ok, the heroes too) and they survive 'cause they did it right.
And at least one of them is highly successful


That is the point!

Edited by WolvesX, 05 March 2013 - 08:02 AM.


#30 Dishevel

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Posted 05 March 2013 - 08:06 AM

View PostNicholas Carlyle, on 05 March 2013 - 07:30 AM, said:

I have a hard time believing they ran out of money with hero mechs, MC sales, item sales, etc.

It's not like they have a huge team of guys working on this game.

They have 2 guys in marketing, 1 doing the coding, 1 guy doing art and 27 middle manager figuring out how to take the money we give to MWO and send it off to other games.

#31 Rebel Roshak

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Posted 05 March 2013 - 08:07 AM

Not happy with it? Because its "OP"? It's not OP at all.

They are basicly trying to keep people intrested in the game and make money! I Dont see whats wrong with it!
Instead of using a sub system or make us buy the game out right. They went f2p. And you still can play this game free. But i dont see whats wrong with certain items costing you money per say.

#32 Texugo87

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Posted 05 March 2013 - 08:10 AM

I just put up a massive post about this, but there is a serious misunderstanding in the community about how this game is funded, and who controls which aspects of the development process.

IGP is the publisher, they control financial decisions. Your founders money, and the money you pay for MC goes to them. IGP pays PGI, and can dictate in many ways how the game takes shape. Consumables almost certainly came from IGP.

Also, mucking with the revenue system likely means the game is doing well financially, not the opposite. If MWO was performing very poorly, IGP would pull the plug; if it was doing less than stellar, they would expand existing revenue streams, reduce costs (development), and let it sail off into the sunset; if it's making money they would try to expand with new revenue streams, something that carries financial risk with it, as you can always damage existing streams.

I put together a much longer primer on how IGPs and PGIs relationship likely works (in my opinion) here: http://mwomercs.com/...er-vs-producer/

I hope people will read it, as a better understanding of how business decisions are made with regard to the game (consumables are a business decision) will allow the community to better influence those decisions.

#33 Badgerbanger

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Posted 05 March 2013 - 08:25 AM

View Postmwhighlander, on 05 March 2013 - 07:20 AM, said:

If its a financial problem, then its IGP's fault.

Remember when there was that rumor that IGP was transferring the founder funds away from MW:O to finance its other crap games that are going to die? (*cough* MW:Tactics*Cough* Sins of a Dark Age *cough*)

If that is the case, then it won't be the Clans/ game imbalance that kill the game, its IGP's greed trying to squeeze money out of a beta game.


I'll bet that MWT is around MUCH longer than MWO..it may not have as large as playerbase...but it will be a nice steady earner for them and it looks like the development costs will have been much lower too.
A good example of a niche market and well thought out development.





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